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- Jan 28, 2011
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Tags: Aliens: Crucible; Black Isle Studios; Fallout 3 (Van Buren); Fallout: New Vegas; Icewind Dale; Icewind Dale 2; Interplay; Josh Sawyer; Neverwinter Nights 2; Obsidian Entertainment; Pillars of Eternity; Pillars of Eternity II: Deadfire
Obsidian's Josh Sawyer is this month's guest on IGN Unfiltered, the long-form interview show hosted by IGN's Ryan McCaffrey. Feargus Urquhart was interviewed on the show last year, so this episode takes a more personal approach, with a focus on Josh's roots as a history graduate and tabletop gamer, his work on Van Buren at Interplay and Fallout: New Vegas at Obsidian, and the Kickstarting of Pillars of Eternity. There's also an interesting aside on the cancelled Aliens: Crucible, which you can read about here. Here's the full video:
Near the end of the interview, Josh says that he'd like to create a smaller, different sort of game after six years of working on the Pillars of Eternity franchise, but that first he's going to take a year off from directing projects and spend some time focusing on his duties as Obsidian's design director. Note however that the interview actually took place shortly before the release of Pillars of Eternity II, so that information might be out of date.
Obsidian's Josh Sawyer is this month's guest on IGN Unfiltered, the long-form interview show hosted by IGN's Ryan McCaffrey. Feargus Urquhart was interviewed on the show last year, so this episode takes a more personal approach, with a focus on Josh's roots as a history graduate and tabletop gamer, his work on Van Buren at Interplay and Fallout: New Vegas at Obsidian, and the Kickstarting of Pillars of Eternity. There's also an interesting aside on the cancelled Aliens: Crucible, which you can read about here. Here's the full video:
Near the end of the interview, Josh says that he'd like to create a smaller, different sort of game after six years of working on the Pillars of Eternity franchise, but that first he's going to take a year off from directing projects and spend some time focusing on his duties as Obsidian's design director. Note however that the interview actually took place shortly before the release of Pillars of Eternity II, so that information might be out of date.