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![Enjoy the Revolution! Another revolution around the sun that is. Enjoy the Revolution! Another revolution around the sun that is.](/forums/smiles/campaign_tags/campaign_2024.png)
![Who the fuck is Dawn_? Serpent in the Staglands](/forums/smiles/campaign_tags/campaign_staglands.png)
![I support RPG Zombie Vapourware! Dead State](/forums/smiles/campaign_tags/campaign_deadstate.png)
![I gave money to Larian's relationship simulator. Divinity: Original Sin](/forums/smiles/campaign_tags/campaign_divinityos.png)
![I just love real-time with pause fantasy crap! Project: Eternity](/forums/smiles/campaign_tags/campaign_projecteternity.png)
![What does one badge matter? Torment: Tides of Numenera](/forums/smiles/campaign_tags/campaign_tidesofnumenera_cmcc.png)
![I support prestigious turn-based combat in a post-apocalyptic environment. Wasteland 2](/forums/smiles/campaign_tags/campaign_wasteland2.png)
![I supported HBS actually doing INCLINE. Shadorwun: Hong Kong](/forums/smiles/campaign_tags/campaign_shadowrun_hongkong.jpg)
![I can't get enough of Larian's relationship simulators. Divinity: Original Sin 2](/forums/smiles/campaign_tags/campaign_dos2.jpg)
![I'm easily impressed by pretty graphics of strange giraffe-like creatures. A Beautifully Desolate Campaign](/forums/smiles/campaign_tags/campaign_desolate.jpg)
![I support better than average sequels. Pillars of Eternity 2: Deadfire](/forums/smiles/campaign_tags/campaign_poe2.png)
![It's easy to live life when 'at least they're not Obsidian' is your only criteria for approval Pathfinder: Kingmaker](/forums/smiles/campaign_tags/Campaign_KingMaker.png)
![It's easy to live life when 'at least they're not Obsidian' is your only criteria for approval Pathfinder: Wrath](/forums/smiles/campaign_tags/Campaign_Wrath.png)
![I'm very into cock and ball torture I'm very into cock and ball torture](/forums/smiles/campaign_tags/campaign_knightsofthechalice2.png)
![I helped put crap in Monomyth I helped put crap in Monomyth](/forums/smiles/campaign_tags/campaign_monomyth.png)
Tags: Aliens: Crucible; Black Isle Studios; Fallout 3 (Van Buren); Fallout: New Vegas; Icewind Dale; Icewind Dale 2; Interplay; Josh Sawyer; Neverwinter Nights 2; Obsidian Entertainment; Pillars of Eternity; Pillars of Eternity II: Deadfire
Obsidian's Josh Sawyer is this month's guest on IGN Unfiltered, the long-form interview show hosted by IGN's Ryan McCaffrey. Feargus Urquhart was interviewed on the show last year, so this episode takes a more personal approach, with a focus on Josh's roots as a history graduate and tabletop gamer, his work on Van Buren at Interplay and Fallout: New Vegas at Obsidian, and the Kickstarting of Pillars of Eternity. There's also an interesting aside on the cancelled Aliens: Crucible, which you can read about here. Here's the full video:
Near the end of the interview, Josh says that he'd like to create a smaller, different sort of game after six years of working on the Pillars of Eternity franchise, but that first he's going to take a year off from directing projects and spend some time focusing on his duties as Obsidian's design director. Note however that the interview actually took place shortly before the release of Pillars of Eternity II, so that information might be out of date.
Obsidian's Josh Sawyer is this month's guest on IGN Unfiltered, the long-form interview show hosted by IGN's Ryan McCaffrey. Feargus Urquhart was interviewed on the show last year, so this episode takes a more personal approach, with a focus on Josh's roots as a history graduate and tabletop gamer, his work on Van Buren at Interplay and Fallout: New Vegas at Obsidian, and the Kickstarting of Pillars of Eternity. There's also an interesting aside on the cancelled Aliens: Crucible, which you can read about here. Here's the full video:
Near the end of the interview, Josh says that he'd like to create a smaller, different sort of game after six years of working on the Pillars of Eternity franchise, but that first he's going to take a year off from directing projects and spend some time focusing on his duties as Obsidian's design director. Note however that the interview actually took place shortly before the release of Pillars of Eternity II, so that information might be out of date.