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Tags: Josh Sawyer; Obsidian Entertainment; Pillars of Eternity II: Deadfire
It took Obsidian a lot longer than expected to finalize the turn-based mode for Pillars of Eternity II. Turns out that's not the only thing they were working on. Today is the one year anniversary of the game's release, an appropriate date for its last major update. In addition to the finalized turn-based mode and new ship combat UI, Patch 5.0 includes substantial content changes - namely, additional dialogue with Eothas and Woedica written to address criticisms of the game's storyline, and a relocation of certain quest items to make the Anarchist path longer and more challenging. But for Josh Sawyer the highlight of Patch 5.0 is The Ultimate Challenge, a 12th god challenge mode that enables all eleven existing god challenges plus Trial of Iron, Path of the Damned, Expert Mode, upwards level scaling, and you have to play solo. The first twelve players who manage to complete the game (including all major enemies and boss battles) under these restrictions will have their names immortalized on a plaque in Obsidian's lobby. You can learn more about all of this in the new Fig update and its accompanying video:
Patch 5.0 Highlights
There are a host of bug fixes in the 5.0 update that you can read on our forums, but here are some of the highlights for you:
So I guess this is the end of Pillars of Eternity II, although it wouldn't surprise me if there are a few more minor updates leading up to the console release later this year. What next for Josh Sawyer and everybody else at Obsidian who isn't working on The Outer Worlds? It might be some time before we find out.
It took Obsidian a lot longer than expected to finalize the turn-based mode for Pillars of Eternity II. Turns out that's not the only thing they were working on. Today is the one year anniversary of the game's release, an appropriate date for its last major update. In addition to the finalized turn-based mode and new ship combat UI, Patch 5.0 includes substantial content changes - namely, additional dialogue with Eothas and Woedica written to address criticisms of the game's storyline, and a relocation of certain quest items to make the Anarchist path longer and more challenging. But for Josh Sawyer the highlight of Patch 5.0 is The Ultimate Challenge, a 12th god challenge mode that enables all eleven existing god challenges plus Trial of Iron, Path of the Damned, Expert Mode, upwards level scaling, and you have to play solo. The first twelve players who manage to complete the game (including all major enemies and boss battles) under these restrictions will have their names immortalized on a plaque in Obsidian's lobby. You can learn more about all of this in the new Fig update and its accompanying video:
Patch 5.0 Highlights
There are a host of bug fixes in the 5.0 update that you can read on our forums, but here are some of the highlights for you:
- New Ship UI
- An update to the UI has been implemented that will come up any time you engage with a ship on the seas that brings a more elegant way to perform ship-to-ship encounters.
- Turn-Based Mode Out of Beta
- Thanks to feedback from the community, we have made a lot of changes to turn-based mode to account for bugs and balance fixes and it is now in full release with the 5.0 patch.
- New Story Content Added
- After listening to feedback on the critical path of the game when it came to reactivity with Woedica and Eothas, so we’ve decided to go in and write new lines and get them recorded by the original actors to add more to that aspect of the game.
- Anarchist Path Adjustments
- Some critical path items have been moved out of Neketaka to other locations in the Deadfire to address the difficulty and length that the game had if choosing to not side with a faction at Ondra’s Mortar.
- The Ultimate
- The final God Challenge will be live with the 5.0 patch. This challenge, “The Ultimate” will turn on all other God Challenges, Trial of Iron, Path of the Damned, and Solo mode.
So I guess this is the end of Pillars of Eternity II, although it wouldn't surprise me if there are a few more minor updates leading up to the console release later this year. What next for Josh Sawyer and everybody else at Obsidian who isn't working on The Outer Worlds? It might be some time before we find out.