- Joined
- Jan 28, 2011
- Messages
- 99,579
Tags: Beamdog; BioWare; Matt Barton; Neverwinter Nights; Neverwinter Nights: Tyrants of the Moonsea; Trent Oster
Matt Barton's RPG developer interviews used to be a frequent sight on our front page, but in recent times he's only done gameplay videos and extremely long podcasts with indie developers. Now he returns to his classic format for the first time in a year and half with a new multi-episode interview with Beamdog CEO Trent Oster. The entire first half of the first episode is dedicated to Trent's hobbies - racing and especially weaponsmithing. After he finishes playing with his knives, the interview moves on to the topic of Neverwinter Nights, including the recently released Tyrants of the Moonsea premium module, the challenges BioWare faced developing the game back in the day, and the legacy of its famous toolset.
Nothing too interesting yet, but as Matt always says, the best is yet to come.
Matt Barton's RPG developer interviews used to be a frequent sight on our front page, but in recent times he's only done gameplay videos and extremely long podcasts with indie developers. Now he returns to his classic format for the first time in a year and half with a new multi-episode interview with Beamdog CEO Trent Oster. The entire first half of the first episode is dedicated to Trent's hobbies - racing and especially weaponsmithing. After he finishes playing with his knives, the interview moves on to the topic of Neverwinter Nights, including the recently released Tyrants of the Moonsea premium module, the challenges BioWare faced developing the game back in the day, and the legacy of its famous toolset.
Nothing too interesting yet, but as Matt always says, the best is yet to come.