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- Jan 28, 2011
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Tags: Disco Elysium; ZA/UM
A dialogue-based RPG with no combat system isn't the most obvious vessel for a hardcore game mode, but when you're as successful as Disco Elysium, life finds a way. Today ZA/UM updated the game with a "Hardcore True Detective Mode" which makes skill checks harder, money more scarce, and drugs both more expensive and less effective. The upside is that you gain more experience points, allowing for more well-rounded builds than in normal gameplay. As usual they put together a brief trailer for the update, which also adds ultra-widescreen support to the game. I'll post it here along with an excerpt from their latest devblog update:
Welcome to Hardcore True Detective mode. The city at the end of the world just got more existential.
So, what’s different about Hardcore Mode?
YOU’RE GONNA FAIL MORE
You’ll fail more. That’s a fact of life in Hardcore Mode. The difficulty of every Check goes up, bringing your chances of success down. Solving this case without being a Total Disaster Cop is even harder than normal. On the bright side, you’ll have more to be proud of if you do solve the case, even if your dignity got left behind with the Union of Moribund Alcoholics. And the Cuno. And Klaasje. And — well, just take your victories where you can.
YOU’RE GONNA BE POORER
The pornographically poor people Martinaise have even less money to drop, meaning there’s less for you to pick up. Lining your pockets with that delicious lucre is going to be nigh on impossible. Better get used to picking up every scrap of tare you can find. At least Roy still gives okay deals in his pawnshop, as you sell off your material wealth for a pittance. You’ve always had to hustle to survive. Now you’ve got to hustle more.
YOU’RE GONNA GET SCREWED BY BIG-PHARMA
What’s more, pharmacutical prices have gone up. That’s right! Failing costs you even more. Not only are your favorite over-the-counter drugs are more expensive — they don’t even heal you as much. Even if you find a forgotten stash in the streets, it won’t be as good. That’s how they get you though, isn’t it? They charge you more for less, and make a killing as you die.
YOU’RE GONNA WISE UP FASTER
There is one saving grace you have in Hardcore Mode. The self-help books, at last, are right: Failure builds character. In this worse world, you’ll gain token amounts of extra XP every time you finish a Task. You’ll lever faster and higher, if only marginally. You’ll be able to become a more well-rounded cop, better than you ever were before. So that’s something, at least!
The trailer apparently features animations not known to be found in the game itself. A hint of content updates to come?
A dialogue-based RPG with no combat system isn't the most obvious vessel for a hardcore game mode, but when you're as successful as Disco Elysium, life finds a way. Today ZA/UM updated the game with a "Hardcore True Detective Mode" which makes skill checks harder, money more scarce, and drugs both more expensive and less effective. The upside is that you gain more experience points, allowing for more well-rounded builds than in normal gameplay. As usual they put together a brief trailer for the update, which also adds ultra-widescreen support to the game. I'll post it here along with an excerpt from their latest devblog update:
Welcome to Hardcore True Detective mode. The city at the end of the world just got more existential.
So, what’s different about Hardcore Mode?
YOU’RE GONNA FAIL MORE
You’ll fail more. That’s a fact of life in Hardcore Mode. The difficulty of every Check goes up, bringing your chances of success down. Solving this case without being a Total Disaster Cop is even harder than normal. On the bright side, you’ll have more to be proud of if you do solve the case, even if your dignity got left behind with the Union of Moribund Alcoholics. And the Cuno. And Klaasje. And — well, just take your victories where you can.
YOU’RE GONNA BE POORER
The pornographically poor people Martinaise have even less money to drop, meaning there’s less for you to pick up. Lining your pockets with that delicious lucre is going to be nigh on impossible. Better get used to picking up every scrap of tare you can find. At least Roy still gives okay deals in his pawnshop, as you sell off your material wealth for a pittance. You’ve always had to hustle to survive. Now you’ve got to hustle more.
YOU’RE GONNA GET SCREWED BY BIG-PHARMA
What’s more, pharmacutical prices have gone up. That’s right! Failing costs you even more. Not only are your favorite over-the-counter drugs are more expensive — they don’t even heal you as much. Even if you find a forgotten stash in the streets, it won’t be as good. That’s how they get you though, isn’t it? They charge you more for less, and make a killing as you die.
YOU’RE GONNA WISE UP FASTER
There is one saving grace you have in Hardcore Mode. The self-help books, at last, are right: Failure builds character. In this worse world, you’ll gain token amounts of extra XP every time you finish a Task. You’ll lever faster and higher, if only marginally. You’ll be able to become a more well-rounded cop, better than you ever were before. So that’s something, at least!
The trailer apparently features animations not known to be found in the game itself. A hint of content updates to come?