- Joined
- Jan 28, 2011
- Messages
- 99,651
Tags: Brian Heins; Matt Barton; Obsidian Entertainment; The Outer Worlds; Tyranny
Matt Barton has finally uploaded the next episode of his interview with Obsidian designer Brian Heins. It starts out with some more discussion about The Outer Worlds, regarding the advantages of creating a relatively small game, before moving on as expected to Tyranny. In response to a question contributed by none other than George Ziets, Brian describes the origins of the game's setting, which was originally created by Chris Avellone and then further fleshed out by Brian, Matt MacLean and the other leads. It continued to evolve over the course of the game's development, including for example the concept of the Archons being powered by belief. There are some confessions, too. Brian admits that Tyranny's combat was poorly balanced and that its ending was rushed, which happened because he realized partway through development that the game was too linear and that its story had to be revised.
Other topics discussed in this episode include Brian's love of working with concept artists, his thoughts on combatless RPGs, and Tyranny's take on evil. It sounds like the topic of next week's episode is going to be South Park: The Stick of Truth.
Matt Barton has finally uploaded the next episode of his interview with Obsidian designer Brian Heins. It starts out with some more discussion about The Outer Worlds, regarding the advantages of creating a relatively small game, before moving on as expected to Tyranny. In response to a question contributed by none other than George Ziets, Brian describes the origins of the game's setting, which was originally created by Chris Avellone and then further fleshed out by Brian, Matt MacLean and the other leads. It continued to evolve over the course of the game's development, including for example the concept of the Archons being powered by belief. There are some confessions, too. Brian admits that Tyranny's combat was poorly balanced and that its ending was rushed, which happened because he realized partway through development that the game was too linear and that its story had to be revised.
Other topics discussed in this episode include Brian's love of working with concept artists, his thoughts on combatless RPGs, and Tyranny's take on evil. It sounds like the topic of next week's episode is going to be South Park: The Stick of Truth.