Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News The Outer Worlds: Peril on Gorgon Released

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,624
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Tags: Obsidian Entertainment; The Outer Worlds; The Outer Worlds: Peril on Gorgon

The Peril on Gorgon expansion DLC for The Outer Worlds is out today, over ten months after the release of the original game. That's lot of time for what appears to be a largely more-of-the-same expansion. Some critics have argued that popular opinion of The Outer Worlds has shifted negatively since it launched last year. If that's true, I'm not sure very many people will play this, but I suppose it will be a nice extra perk when the game is released on Steam next month. Here's the expansion's launch trailer, which appropriately is just the announcement trailer with a different ending slide:



Here are the launch day reviews for Peril on Gorgon. The review scores suffer a bit due to its more-of-the-same nature. Beyond that, they also provide some details about the content the expansion adds to the game outside the Gorgon Asteroid.

The Outer Worlds: Peril on Gorgon is available for sale on the Epic Games Store and the Microsoft Store for $15. Unlike the base game, Microsoft's Game Pass won't get you the DLC "for free", though it does give a 10% discount. It's also worth taking a look at the store page for the Expansion Pass, which has a few details about the game's second expansion, titled Murder on Eridanos. That's coming out next year.
 
Self-Ejected

Joseph Stalin

Totally not Auraculum
Joined
Jul 16, 2020
Messages
796
I never thought a day would come where I would completely ignore a game made by the creators of Fallout and Arcanum. Frank Herbert was right - hero worship leads only to misery.
 
Self-Ejected

Joseph Stalin

Totally not Auraculum
Joined
Jul 16, 2020
Messages
796
I'm having a distinct feeling that currently Obsidian is separated into two factions, with Sawyer and those championing more traditional RPGs being in one corner, and Boyarsky and his cronies in the other.
 
Last edited:

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,112
Sawyer never had an interest in actual RPGs:

A friend of mine who used to work in game design says that the biggest problem with roleplaying game stories is that developers mistake writing more for writing better and that other genres are better suited for interactive storytelling. What do you think

If the central narrative is meaningfully interactive, I would classify it as an RPG. That is, I consider interactive storytelling to be the primary defining characteristic of RPGs.

I don't disagree that some designers write too much, but I think that's an indictment of specific content, not the fundamentals behind the genre.

You would not consider old dungeon crawlers as RPGs, then? And do not many adventure games center around interactive storytelling?

I would consider them RPGs by the definitions of their time. If someone were to make Wizardry: Proving Grounds of the Mad Overlord today, I would not consider it to be an RPG.

:mob:
 

Lexx

Cipher
Joined
Jul 16, 2008
Messages
339
Well, it's not like he is wrong.

I wouldn't consider Baldur's Gate an RPG either. It's some linear dungeon crawler hack and slay whatever.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,967
I don't know what you'd call a dungeon-crawling game with heavy emphasis on stats derived from tabletop RPGs other than "an RPG". If anything, this is an example of a parasite taking over its host organism, to the point they've eaten out the brains of designers like Sawyer and convinced him that the bastardized evolution of the thing is more the essence of the thing than the actual thing.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,710
I don't know what you'd call a dungeon-crawling game with heavy emphasis on stats derived from tabletop RPGs other than "an RPG". If anything, this is an example of a parasite taking over its host organism, to the point they've eaten out the brains of designers like Sawyer and convinced him that the bastardized evolution of the thing is more the essence of the thing than the actual thing.
Ancient RPGs of the 80s just emulated the dungeon crawling aspects because there was no way to actually make a real RPG back then. The Japanese ended up going cargo cult on this when it came to narratives.
 
Self-Ejected

Joseph Stalin

Totally not Auraculum
Joined
Jul 16, 2020
Messages
796
If anyone here has some insider info on Obsidian - is it true that the entire company is currently two factions who barely speak to one another? I reached out to some people about my previous post on this thread and, apparently, this is the case. Usually the info I get is reliable, but even I find this far-fetched.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,710
is it true that the entire company is currently two factions who barely speak to one another? I reached out to some people about my previous post on this thread and, apparently, this is the case. Usually the info I get is reliable, but even I find this far-fetched.

Who are the factions? :hmmm:
 
Self-Ejected

Joseph Stalin

Totally not Auraculum
Joined
Jul 16, 2020
Messages
796
is it true that the entire company is currently two factions who barely speak to one another? I reached out to some people about my previous post on this thread and, apparently, this is the case. Usually the info I get is reliable, but even I find this far-fetched.

Who are the factions? :hmmm:

From what I've heard - and it may be complete nonsense - the egos of Sawyer and Boyarsky/Cain clash quite a lot, and since Sawyer isn't really good at personal conflicts, there's basically a "silent treatment" going on between both devs and "their" teams.
 

Don Peste

Arcane
Joined
Sep 15, 2008
Messages
4,364
Location
||☆||
is it true that the entire company is currently two factions who barely speak to one another? I reached out to some people about my previous post on this thread and, apparently, this is the case. Usually the info I get is reliable, but even I find this far-fetched.

Who are the factions? :hmmm:
Owners and people who don't look like they want to be owners.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,710
From what I've heard - and it may be complete nonsense - the egos of Sawyer and Boyarsky/Cain clash quite a lot, and since Sawyer isn't really good at personal conflicts, there's basically a "silent treatment" going on between both devs and "their" teams.

Sounds made up given that most of The Outer Worlds narrative team came straight from Deadfire and a good deal of the designers worked on both. Sawyer's not even working on a big game now, it'd be like dozens versus five.
 
Self-Ejected

Joseph Stalin

Totally not Auraculum
Joined
Jul 16, 2020
Messages
796
From what I've heard - and it may be complete nonsense - the egos of Sawyer and Boyarsky/Cain clash quite a lot, and since Sawyer isn't really good at personal conflicts, there's basically a "silent treatment" going on between both devs and "their" teams.

Sounds made up given that most of The Outer Worlds narrative team came straight from Deadfire and a good deal of the designers worked on both. Sawyer's not even working on a big game now, it'd be like dozens versus five.

Wouldn't be the first time a situation like this occurs at Obsidian. Ask Chris Avellone. Or Eric Fenstermaker.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,710
Wouldn't be the first time a situation like this occurs at Obsidian. Ask Chris Avellone. Or Eric Fenstermaker.

Those weren't factions. Factions is what happened with Alpha Protocol when one group wanted to make one kind of game and another group wanted to make another and they both did exactly that at the same time.
 
Self-Ejected

Joseph Stalin

Totally not Auraculum
Joined
Jul 16, 2020
Messages
796
Wouldn't be the first time a situation like this occurs at Obsidian. Ask Chris Avellone. Or Eric Fenstermaker.

Those weren't factions. Factions is what happened with Alpha Protocol when one group wanted to make one kind of game and another group wanted to make another and they both did exactly that at the same time.

"A larger group of people" and "a small number of people" within a company will still be considered factions. You're arguing semantics now. Stop it.
 
Self-Ejected

Joseph Stalin

Totally not Auraculum
Joined
Jul 16, 2020
Messages
796
Joseph Stalin dude Is your source by any chance some dude who posts on Neogaf?

Couldn't say. I've been on NeoGaf probably half a dozen times in total throughout my whole life. You mean someone in particular, or is this a joke/snide remark that went over my head?

EDIT: Ah, so it's just some old man's attempt at a joke. Very funny. Much laughter.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom