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- Jan 28, 2011
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Tags: Monomyth; Rat Tower Software
The failure of Underworld Ascendant, the Ultima Underworld successor from Looking Glass Studios veterans, was a humiliating event for everybody involved. It was made all the more humiliating by the existence of Monomyth, a significantly more impressive-looking upcoming game with similar inspirations made by a lone Austrian academic by the name of RatTower. Monomyth has been in development since as early as late 2014, but we first learned about it in 2017 when it was successfully greenlit for release on Steam. The game has come along nicely since then and a closed alpha was released in early 2020, but I somehow never got around to posting about it on the front page. With the release of a video update for the new year, I no longer have any excuses. It's a thorough introduction to the game and its features, including map creation, environmental interactivity, enemies, spellcasting, stealth, the character system, inventory and NPC dialogue.
The video concludes with an overview of RatTower's future plans for Monomyth. After he completes his academic work in February, he plans to begin working on the game full-time, with a Kickstarter campaign and public demo following shortly. So stay tuned for that, and in the meantime be sure to follow the game's Steam page.
The failure of Underworld Ascendant, the Ultima Underworld successor from Looking Glass Studios veterans, was a humiliating event for everybody involved. It was made all the more humiliating by the existence of Monomyth, a significantly more impressive-looking upcoming game with similar inspirations made by a lone Austrian academic by the name of RatTower. Monomyth has been in development since as early as late 2014, but we first learned about it in 2017 when it was successfully greenlit for release on Steam. The game has come along nicely since then and a closed alpha was released in early 2020, but I somehow never got around to posting about it on the front page. With the release of a video update for the new year, I no longer have any excuses. It's a thorough introduction to the game and its features, including map creation, environmental interactivity, enemies, spellcasting, stealth, the character system, inventory and NPC dialogue.
The video concludes with an overview of RatTower's future plans for Monomyth. After he completes his academic work in February, he plans to begin working on the game full-time, with a Kickstarter campaign and public demo following shortly. So stay tuned for that, and in the meantime be sure to follow the game's Steam page.