I'm fairly sure French "people" don't use spaces before commas.Ah cmon Mortmal don't be a butthurt bitch. You are an ok poster otherwise.
Anyway I think bad spelling was for your punctuation. You use french commas where one leaves a space before a comma, this is not done in English. Looks weird.
I'm fairly sure French "people" don't use spaces before commas.
I did not criticize him. I also did not order 8M copies for a broken CB2077.
I merely recalled how I gave 15$ to Simon Roth so that he can work on his academic career and release a broken piece of software.
Ah cmon Mortmal don't be a butthurt bitch. You are an ok poster otherwise.
Anyway I think bad spelling was for your punctuation. You use french commas where one leaves a space before a comma, this is not done in English. Looks weird.
I'm not sure I entirely agree. Like, not necessarily in form of stats and skills, but some form of character building - even as basic as gaining powers in Dishonored - has to be in place for a game to support different playstyles.Character advancement is not a requirement for immersive sims (hence why I didn't say RPG)
So the former will have it as an afterthought (i.e. not part of the core design), and the latter has something suspiciously resembling the system in DeathSpunk. Can't say I'm impressed.Peripeteia and Core Decay will have character customization https://rpgcodex.net/forums/threads...e-cyberpunk-poland.136074/page-2#post-7043856 https://coredecay.com/devblog/update4/
I'm not sure I entirely agree. Like, not necessarily in form of stats and skills, but some form of character building - even as basic as gaining powers in Dishonored - has to be in place for a game to support different playstyles.
So the former will have it as an afterthought (i.e. not part of the core design), and the latter has something suspiciously resembling the system in DeathSpunk. Can't say I'm impressed.
In SS1, hardware attachments have this function, sorta-kinda. I haven't played Thief.The first System Shock and Thief don't have that kind of advancement.
Which is kinda funny, because if you consider that the whole point of immersive sim is improvisation and player freedom, they get a whole lot closer to emulating the core of PnP gameplay than traditional CRPGs.Warren Spector, one of the godfathers of immersive sims, had a lot of disdain for video games that emulated the pen and paper way
Which is kinda funny, because if you consider that the whole point of immersive sim is improvisation and player freedom, they get a whole lot closer to emulating the core of PnP gameplay than traditional CRPGs.
Yes, this might be oversimplifying it, but the Immersive Sim is a very particular kind of Action-Adventure game at its coe. While most of them also feature typical RPG systems for good reason, I'd say they're not an absolute requirement (e.g. Thief).The first System Shock and Thief don't have that kind of advancement. The idea is to give the player a bunch of different tools to solve problems, not to necessarily force them into choosing which tools they have access to.
Didn't Spector once say that emulating tabletop's manner of creative problem-solving was an explict aspiration for Deus Ex? Or am I confusing him with someone else?Which is kinda funny, because if you consider that the whole point of immersive sim is improvisation and player freedom, they get a whole lot closer to emulating the core of PnP gameplay than traditional CRPGs.
Well i learned with video games, so i do what i can, still your answer is much more appreciated than those retards spamming bad spelling.Mortmal your post was ok but you need to have Grammarly
.. which was produced while he was writing his thesis and not even working full time. Is there a risk that the game will never get finished and that you'll lose your money ? Of course. If you're that worried, just don't back it up, nobody's forcing you. But spitting on an indy dev and not even giving him the benefit of the doubt despite him producing tangible evidence that he's not all talk ? That is not okay in my book.
There's about 2 hours of playtime in the demo, about 4 enemy types and it's already more polished than some AAA games I've played, but that was from a year ago so it's not all fresh in my memory.
Again, the problem I have with your "arguments" is that you're treating one negative experience you've had and extrapolating it to everybody else. "One day I got scammed by a black man, therefore all black men are scammers". That's exactly what you're doing here and I find that disgusting.
There was an open call for testers last year, anyone could sign up for it.how did you get to play the demo?
Didn't Spector once say that emulating tabletop's manner of creative problem-solving was an explict aspiration for Deus Ex?
number of bad spelling ratingsThe large number bad spelling ratings is mostly because we have a high proportion of autists.
What makes Early Access more trustworthy than a Kickstarter with a demo? Genuine question here since I don't know the details, does EA feature some additional binding terms that guarantee satisfactory progress any further than Kickstarter? My impression's been that EA entries tend to be farther along than your typical Kickstarter pitch, but that there's still no inherent security against merely box-ticking features.Then why kickstarter? Just release the thing E/A and good luck to you