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Tags: Solasta: Crown of the Magister; Tactical Adventures
How do you make one of the most promising upcoming RPGs even better? Modding tools! In their first new dev diary since October, Tactical Adventures give us our first look at the Dungeon Maker, a map editor for Solasta: Crown of the Magister. At the moment it's a simple tool, allowing players to create dungeon crawls using default assets without any quests or NPCs. It will continue to be improved after the game launches. In the video our friend Myzzrym demonstrates how easy the Dungeon Maker is to use, and there's also an accompanying FAQ.
Will the Dungeon Maker be fully complete when Solasta 1.0 launches?
No, the Dungeon Maker will be in a beta state for quite some time - even after the 1.0 launch of Solasta. In order to have a playable version of the Dungeon Maker and avoid putting the main game at risk, we've decided to start small and add features as we go (rather than being too ambitious from the start).
What are the current features of the Dungeon Maker?
Provided we see people using the Dungeon Maker, we plan to add a Quest system, Merchants and other environments. After that... time will tell!
Can I import my own monsters / items in the Dungeon Maker?
No, at least not using the official Dungeon Maker tool on its own. That being said, it might become possible through the use of other community-created mods, as some have already started to create new classes and archetypes - so new items / monsters may not be an impossibility in the long run!
Where can I share my creation / download other people's Dungeon Maker maps?
While Solasta will eventually be on Steam Workshop later, in the meantime you could always take a look at Nexusmod - where you can already find mods from community members adding new feats, archetypes and other creative ideas! Note that we (Tactical Adventures) do not guarantee anything when it comes to user created mods - some may not work at all.
When will the Dungeon Maker be available?
Soon! That's all we can tell you for now.
What a great surprise.
How do you make one of the most promising upcoming RPGs even better? Modding tools! In their first new dev diary since October, Tactical Adventures give us our first look at the Dungeon Maker, a map editor for Solasta: Crown of the Magister. At the moment it's a simple tool, allowing players to create dungeon crawls using default assets without any quests or NPCs. It will continue to be improved after the game launches. In the video our friend Myzzrym demonstrates how easy the Dungeon Maker is to use, and there's also an accompanying FAQ.
Will the Dungeon Maker be fully complete when Solasta 1.0 launches?
No, the Dungeon Maker will be in a beta state for quite some time - even after the 1.0 launch of Solasta. In order to have a playable version of the Dungeon Maker and avoid putting the main game at risk, we've decided to start small and add features as we go (rather than being too ambitious from the start).
What are the current features of the Dungeon Maker?
- Freely create dungeon layouts using a selection of preset rooms
- Link multiple maps together to create larger dungeons
- One environment available for now, the Necropolis, with its set of environmental props to decorate your dungeon
- Almost all monsters and items from Solasta: Crown of the Magister main campaign to create your encounters and loot
- A selection of traps (just a few for now) to punish greedy adventurers
- Easy to share online, it's a simple .json file in a folder. We plan to add Steam Workshop later on so it becomes even easier to share.
Provided we see people using the Dungeon Maker, we plan to add a Quest system, Merchants and other environments. After that... time will tell!
Can I import my own monsters / items in the Dungeon Maker?
No, at least not using the official Dungeon Maker tool on its own. That being said, it might become possible through the use of other community-created mods, as some have already started to create new classes and archetypes - so new items / monsters may not be an impossibility in the long run!
Where can I share my creation / download other people's Dungeon Maker maps?
While Solasta will eventually be on Steam Workshop later, in the meantime you could always take a look at Nexusmod - where you can already find mods from community members adding new feats, archetypes and other creative ideas! Note that we (Tactical Adventures) do not guarantee anything when it comes to user created mods - some may not work at all.
When will the Dungeon Maker be available?
Soon! That's all we can tell you for now.
What a great surprise.