Dr Schultz
Augur
- Joined
- Dec 21, 2013
- Messages
- 492
I have nothing against good-looking games. But implying that they should spend resources on character FACES when, in a system with exactly zero character customization after level 3, they implemented SIX classes is where I draw the line.
They've already tried multiple time to improve that aspect, and what we have now is the result. This looks almost as unsalvageable as ship combat in Deadfire. The ugly cutscenes/faces definitely aren't the reason people are enjoying Solasta's EA right now, and I think Tactical Adventures should focus on what actually makes their game great.
I don't think we are talking about competing improvements here: the amount of time/money/work required for implementing, testing and balancing the game around an additional D&D class is infinetely larger than the work required for a mere face-lifting.
Obviously I would prefer more classes to better faces, but given that the former improvement is out of the table, they should at least focus on the latter.
Ps: truth to be told, I think that the whole character design is ugly, but faces are definitely the worst offender here.
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