Dr Schultz
Augur
- Joined
- Dec 21, 2013
- Messages
- 492
Man, those games are masterpieces of art compared to the line vector, ascii, and text adventures I still play.I'm with Tuco here.
I'm well capable of enjoying ugly games such Geneforge, Knights of the Chalice or Telepath Tactics, but Solasta's developers made the debatable choice of designing a game full of animated cutscenes, which is both a costly endeavor AND a pain to watch with these character models.
A more cost-effective solution would have been static dialogues with character portraits. Now that they are stuck with these animated cutscenes, they should at least aim for something less "ugly".
I still (re)play text adventures too, and MUD sometimes. But limited graphic capabilities don't necessary mean ugly graphics.