Tags: Underlair
While browsing DungeonCrawlers.org, their top most news item discusses a new grid based CRPG called Underlair. It's a highly ambitious project that has crafting, co-op, resource gathering, and this:
Roguelike elements:
(Inspiring games: ADOM, Cataclysm, Dwarf Fortress, The Temple of Torment)
RPG elements:
(Inspiring games: Wizards & Warriors 2000, Gothic series, Wizardry 8, Fallout 2)
Damn, those are some seriously stunning graphics. I don't normally fawn over graphics, but Holy Moly, son! That's sweet. Lordy, lordy, lordy. Okay, that's enough fawning.
While browsing DungeonCrawlers.org, their top most news item discusses a new grid based CRPG called Underlair. It's a highly ambitious project that has crafting, co-op, resource gathering, and this:
Roguelike elements:
(Inspiring games: ADOM, Cataclysm, Dwarf Fortress, The Temple of Torment)
- Permadeath.
- Procedural generated terrains.
- Procedural generated side quests.
- Skill progression randomization.
- Permanent effects.
RPG elements:
(Inspiring games: Wizards & Warriors 2000, Gothic series, Wizardry 8, Fallout 2)
- Storyline with multiple endings.
- Party based game play, up to 6 characters.
- 4 base classes, each one unlocking 4 new classes, for a total of 20 classes.
- 32 skills; each one unlocking 10 passive or active abilities, that are upgradable 2 times.
- NPC dialogs.
Damn, those are some seriously stunning graphics. I don't normally fawn over graphics, but Holy Moly, son! That's sweet. Lordy, lordy, lordy. Okay, that's enough fawning.