Tags: CD Projekt; Cyberpunk 2077
There's a huge list of fixes and changes coming in the 1.2 Patch for Cyberpunk 2077. So, if you've got the time to spare, you can make yourself comfortable and read the pages and pages of things contained with in this monumental patch. Here's maybe 3% of the list of things that you can expect from this beast:
Well, it's great that CD Projekt Red is hammering out the dents and dings in it. We'll see how the game is after this.
Thanks, Jenkem!
There's a huge list of fixes and changes coming in the 1.2 Patch for Cyberpunk 2077. So, if you've got the time to spare, you can make yourself comfortable and read the pages and pages of things contained with in this monumental patch. Here's maybe 3% of the list of things that you can expect from this beast:
- The NCPD spawn radius for when the player commits a crime has been increased.
- New Steering Sensitivity slider added to Controls settings. Allows reducing steering speed for all vehicles, on all input devices.
- Particularly useful for keyboard users.
- Adjusted the vehicle steering code to work better in low and extreme high frame rate situations to produce more consistent results. Improves steering on base consoles noticeably.
- Unstuck Rocking/Rotating feature added to all vehicles. Use Left Stick or A/D W/S or LShift/LCtrl to engage rocking and rotating to stuck/beached vehicles to try and free them.
- Minor driving model tune revisions to some vehicles to improve steering, cure excessive body roll and oversteer.
- Fixed an issue where aiming while under the effect of the "Berserk" cyberware moved the crosshair with no input from the player.
- Adjusted fire rate of the helicopter turret in Love Like Fire.
- Police vehicles will no longer immediately despawn after getting into Kerry's car during Rebel! Rebel!
Thanks, Jenkem!