Spazmo
Erudite
Tags: Age of Decadence; Vault Dweller
<a href=http://rpgvault.ign.com/>RPGVault</a> have an <a href=http://rpgvault.ign.com/articles/714/714762p1.html>interview</a> about some ridiculous looking new game called Age of Decadence. They talked to <b>Vince D. Weller</b>--sounds like a pedophile to me--about his crackpot ideas and this vapourware nonsense game of his.<blockquote>Jonric: What range of play will it offer, and for what kind of gamer will it have the greatest appeal? Can you comment on the duration and replayability?
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Vince D. Weller: You can play The Age of Decadence in many different ways - fight your way through the game; walk in shadows, looking for less traveled roads like rooftops, walls, and locked doors; use the power of persuasion and personal magnetism; let your faction open doors for you - "Why didn't you tell me you were with the Corleone family?"; or play as a con artist, impersonating other people and preying upon the gullible.
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What kind of gamer will it appeal to? Most likely to those who feel that role-playing games could use some role-playing these days, and that there are other things one should be able to do in an RPG other than killing things that exist for no other reasons but to be killed.</blockquote>Here we go again. Another BioWare fanboy who thinks he's a designer. This is just another sign on the road to the death of RPGs.
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Spotted at: <A HREF="http://www.bluesnews.com">Blue's News</A>
<a href=http://rpgvault.ign.com/>RPGVault</a> have an <a href=http://rpgvault.ign.com/articles/714/714762p1.html>interview</a> about some ridiculous looking new game called Age of Decadence. They talked to <b>Vince D. Weller</b>--sounds like a pedophile to me--about his crackpot ideas and this vapourware nonsense game of his.<blockquote>Jonric: What range of play will it offer, and for what kind of gamer will it have the greatest appeal? Can you comment on the duration and replayability?
<br>
<br>
Vince D. Weller: You can play The Age of Decadence in many different ways - fight your way through the game; walk in shadows, looking for less traveled roads like rooftops, walls, and locked doors; use the power of persuasion and personal magnetism; let your faction open doors for you - "Why didn't you tell me you were with the Corleone family?"; or play as a con artist, impersonating other people and preying upon the gullible.
<br>
<br>
What kind of gamer will it appeal to? Most likely to those who feel that role-playing games could use some role-playing these days, and that there are other things one should be able to do in an RPG other than killing things that exist for no other reasons but to be killed.</blockquote>Here we go again. Another BioWare fanboy who thinks he's a designer. This is just another sign on the road to the death of RPGs.
<br>
Spotted at: <A HREF="http://www.bluesnews.com">Blue's News</A>