Curratum
Guest
Wolf3D was mind-blowing to me when I first played it way back when but I don't think I'd ever re-play it these days. Too simplistic and just plain slow, despite being a marvel at the time. It would be baby's first FPS these days... literally. I think I even had my 3 or 4 year old great-niece propped up on my lap in front of the monitor madly playing that game with some success. However, when I later set up Thief and asked her if she wanted to play for awhile, she fled the room when she saw her first undead groaning & moaning and slowly lumbering towards her in the mine.
I don't see where the "slow" comes from. On higher difficulties, Wolf3D has the absolute shortest / fastest "time to die from enemy fire" in any shooter ever made and you need great decisiveness and stun-locking / fire distribution skills to keep a bigger group of enemies from melting your face in the blink of an eye.
Except for some of the bosses, they all moved in that slow, diagonal side-to-side movement that screamed, "Just shoot me, I'm dead!" But if you saw it as fast, then maybe it's a matter of personal perception so I won't argue the point. Maybe they really were fast... to you.
The bosses comprise what is probably 1/20th of your time spent with the game. Almost all bosses are also placed in rooms already full of enemies, so battles are extremely frantic, as you're both trying to stay out of sight of the boss and look out for ambushes as you move around the big boss room.
Nothing about a game where an enemy can bring you from full health to 10% HP in a single shot that takes 3 frames of animation is slow. It's not about your perception, or mine.
I had to make a deliberate effort not to just flag your post as retarded and type this out. Let me ask you an equally stupid counter-question - maybe you only played the game on the first two difficulties? :BIGTHINK: