DeepOcean
Arcane
- Joined
- Nov 8, 2012
- Messages
- 7,396
Fallout was the first cRPG that I felt I was playing a PnP session, despite the combat, I enjoy it for the things it did well, it managed to create a really powerful composition with each element from art, music, writing, world building, level design, gameplay all feeding each other and making the whole more powerful than its parts, it is a member of a very small club of games that achieved that. Saying it was a decline RPG by taking the combat out of the the composition and only looking at it, sure, you may even be right but that is kinda of missing the point of what the game was actually trying to achieve.
If you look to games like Wasteland 3, if you only look to the combat, it has a more complex combat than Fallout 1 but it is a mediocre cRPG still because it failed into creating that powerful coherent composition. It is a disjointed game where the parts are brutally forced together without any elegance and end being a bizarre game where you have a guy on the radio singing a christimas carol selling drugs made on his lab by his slave elves and then right afterwards you see a tragic confrontation of a companion of yours with the guy that killed her family, also, most places have that video game level feeling instead of looking like real places that could actually exist, the parts actually when placed together make the game worse.
If you look to games like Wasteland 3, if you only look to the combat, it has a more complex combat than Fallout 1 but it is a mediocre cRPG still because it failed into creating that powerful coherent composition. It is a disjointed game where the parts are brutally forced together without any elegance and end being a bizarre game where you have a guy on the radio singing a christimas carol selling drugs made on his lab by his slave elves and then right afterwards you see a tragic confrontation of a companion of yours with the guy that killed her family, also, most places have that video game level feeling instead of looking like real places that could actually exist, the parts actually when placed together make the game worse.