Tags: Grog; Thomas Biskup
Per this thread on Roguelike Temple Forums, Grog has been released. Graphics whores need not apply, since this is an ASCII text graphics game. However, it does seem to have some pretty neat features for it's debut. Here's a list of the features the author wants you to know about:
I really like the ghost idea as well as the "revenge monsters", although that might be a double jeopardy system for newer players who die often. I assume there's some kind of limit on such things, otherwise it's a difficulty ramp that's just going to shoot through the roof.
Per this thread on Roguelike Temple Forums, Grog has been released. Graphics whores need not apply, since this is an ASCII text graphics game. However, it does seem to have some pretty neat features for it's debut. Here's a list of the features the author wants you to know about:
- A dungeon consisting of 25 screen-sized levels.
- Four monster types on level 1, with plus two new monster types per level. One of the new monsters always will be more powerful as far as combat goes, the other type will sport some challenging special power.
- Special room types starting at dungeon level 3.
- Ghosts (former player characters showing up as monsters).
- Revenge monsters (monsters that managed to kill a player receive a name, special powers or power boosts for consecutive kills and return in later games).
- Inventory size is strongly limited.
- Include an item ID game but allow for auto-ID after some time passes.
- Hunger, prayers, tons of highly variable items.
- Ultra-flexible character generation (e.g. you enter a textual name, gender and type and your attributes will be fixed depending on these choices).
- Add a personal note about the fate of your character to your highscore entries.
- A straight-forward goal: Reach level 25, find the Throne of Immortality and escape the dungeon.
I really like the ghost idea as well as the "revenge monsters", although that might be a double jeopardy system for newer players who die often. I assume there's some kind of limit on such things, otherwise it's a difficulty ramp that's just going to shoot through the roof.