2000s FPS are ALL TRASH. Growing up being blown away by the games of the 90s on PC & console, including the many great FPS, I was a hopeful seeker of new experiences thoroughly addicted, which led to a road of suffering through all the shite of the 2000s. All the time spent playing retard-tier 2000s FPS is one of my biggest gaming shames & regrets. The people championing them in this thread I assume either don't know better or are simply retarded.
Something I find fascinating is there is not a single FPS in the 2000s that meets 90s gameplay standards. Just endless linear, repetitive, braindead shit. You'd think there would be one exception, but no, all the glory completely abandoned. There is but one exception that came close, and that is the Stalker games, though they're still not quite my ideal. Yet they're the only ones I consider remotely monocled of that decade, and worthy of a gaming historian's time.
90s FPS glory:
-Genuine Challenge
-Resource management (health, armor, ammo for 10+ guns, often minor inventory)
-Non-linear level design that requires a little brainpower to navigate, as well as allows for multiple approaches.
-Environmental hazards and puzzle elements
-Platforming and climbing
-projectile-based combat. 2000s on the other hand all hitscan hell.
-Notable degree of environmental interactivity.
-Huge enemy rosters with diverse behaviors, not just all human enemies and maybe a few extras if you're lucky.
-Sometimes even entire optional/secret levels.
-Swimming, or even freeform flying.
(this is of course without going into the other side of the monocle coin with 90s realism-based tactical shooters, like System Shock, Deus Ex, Rainbow 6 or whatever).
Each 90s game had a twist on this formula, either small or a big twist, but retained the core standards defined by the mighty doom (for the most part).
Quite the design formula that made FPS a great genre. Prestigious. Actually demanded something from the player, moderately deep gameplay. FUN in abundance. All turned into linear shooting galleries with zero substance, graphics & realism emphasis over gameplay, laughable attempts to tell a story. To enjoy this shit you have to have a simple mind.
Certain ignorant people love to blame consoles for the decline, but that's horseshit when PC devs were largely the trend setters of the genre (Valve, id & Ion Storm were basically considered the kings), 90s console FPS were largely great too (NOT Goldeneye though it was ok at best), and there's not a single 2000s PC FPS that retained old gold standards, whether multiplatform or designed specifically for the PC. Doom 3, Half-Life 2, Unreal 2, Call of Duty, Quake 4, Bioshock, just endless SHIT.
Outside of Stalker, I cannot happily recommend a single 2000s FPS among all the trash I played. I could recommend a select few in the 7-8/10 (at best) range, but why bother when there's many better games to play?
And yes, Deus Ex is technically a 2000s game, but fuck off that game is 90s through an through, pretty much the culmination of a particular breed of 90s design standards, spent the majority of its dev time in the 90s. It's the ultimate end-game 90s game to top off the golden decade.
The decline was so bad that the 2000s was Third Person Shooters's decade. There are many legit good TPS in the 2000s by comparison, before Epic games ruined it all towards the end of the decade with Gears of War. I consider them far more worthy to talk about:
Duke Nukem: Zero Hour
The Punisher
GUN
Dead Space
Max Payne
Max Payne 2
Resident Evil 4
Resident Evil 5
The Saboteur
Destroy All Humans 2
Grand Theft Auto: San Andreas
Grand Theft Auto: Vice City
Shadowgrounds
Mercenaries: Playground of Destruction
Red Dead Revolver
FF7: Dirge of Cerberus
The Suffering
The Suffering 2
Syphon Filter 2
Mafia
Mafia 2
Even the fucking 50 Cent game was more interesting than the majority of 2000s garbage FPS.
Sure some of these are rather mediocre too but 2000s TPS > 2000s FPS. FACT.