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- Jun 18, 2002
- Messages
- 28,553
Tags: Dragon Age
<a href="http://au.pc.gamespy.com/pc/dragon-age/1005288p1.html">So sayeth Fernando over at GameSpy</a>:
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<blockquote><b>Fernando Melo:</b> One of the things that became apparent even with experienced Neverwinter Nights modders, was that the Dragon Age toolset is massive, just like the game. It's powerful, much more powerful than any of the previous tools. There are many more things that are exposed to scripting. If you want to go into it, you'll be able to make full-conversion mods and that kind of thing that you couldn't do before without making your own tools.
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But one of the things that we've noticed is that things are accessible, like the cut-scene editor and the head morphs. People with no experience with the toolset were creating amazing things in just half an hour.
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[...]
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<b>Alan Miranda, CEO Ossian Studios</b>: First and foremost is that the new toolset, the Dragon Age toolset is, I would say, the most powerful toolset ever made. Really. Definitively. It's taken their experience from Neverwinter 1, it's watched the other toolsets that have appeared since that time, like Neverwinter 2, or The Witcher, and it's just taken the best parts of it and integrated it, and they've added their own thoughts, their new thoughts for Dragon Age into it. I think it's the most comprehensive toolset and the most powerful toolset to make the highest quality games.
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<b>GameSpy: What have you wanted to build in the past but couldn't that this new toolset will allow you to do?</b>
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<b>Alan Miranda</b>: I'd say really great cut-scenes, first off. Cinematic cut-scenes. Everyone talks about having a cinematic kind of game, and the cut-scene tool on this editor is very powerful but it's easy to use.</blockquote>
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Translation: <s>Fan-made mods will end up being better than the actual game itself</s>. Fan-made mods will mostly be a bunch of faggy in-game romance movies.
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Spotted @ <a href="http://www.rpgwatch.com">RPGWatch</a>
<a href="http://au.pc.gamespy.com/pc/dragon-age/1005288p1.html">So sayeth Fernando over at GameSpy</a>:
<br>
<blockquote><b>Fernando Melo:</b> One of the things that became apparent even with experienced Neverwinter Nights modders, was that the Dragon Age toolset is massive, just like the game. It's powerful, much more powerful than any of the previous tools. There are many more things that are exposed to scripting. If you want to go into it, you'll be able to make full-conversion mods and that kind of thing that you couldn't do before without making your own tools.
<br>
<br>
But one of the things that we've noticed is that things are accessible, like the cut-scene editor and the head morphs. People with no experience with the toolset were creating amazing things in just half an hour.
<br>
[...]
<br>
<b>Alan Miranda, CEO Ossian Studios</b>: First and foremost is that the new toolset, the Dragon Age toolset is, I would say, the most powerful toolset ever made. Really. Definitively. It's taken their experience from Neverwinter 1, it's watched the other toolsets that have appeared since that time, like Neverwinter 2, or The Witcher, and it's just taken the best parts of it and integrated it, and they've added their own thoughts, their new thoughts for Dragon Age into it. I think it's the most comprehensive toolset and the most powerful toolset to make the highest quality games.
<br>
<br>
<b>GameSpy: What have you wanted to build in the past but couldn't that this new toolset will allow you to do?</b>
<br>
<br>
<b>Alan Miranda</b>: I'd say really great cut-scenes, first off. Cinematic cut-scenes. Everyone talks about having a cinematic kind of game, and the cut-scene tool on this editor is very powerful but it's easy to use.</blockquote>
<br>
Translation: <s>Fan-made mods will end up being better than the actual game itself</s>. Fan-made mods will mostly be a bunch of faggy in-game romance movies.
<br>
<br>
Spotted @ <a href="http://www.rpgwatch.com">RPGWatch</a>