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Game News The Dragon Age toolset is massive, just like the game.

The Feral Kid

Prophet
Joined
May 30, 2007
Messages
1,189
Re: I dont understand

bobo_monkey said:
Why cant they spend more time on the game and turn it into a classic.

More time? If DA had something in abundance that is time. Even as we speak the game should have been released already but EA has given more time to Bioware to "polish" it. Meaning they didn't release the PC version as they ought to, and opted for a cross-platform release so that console fanboys won't be butthurt and snub the game.
 

Multi-headed Cow

Guest
First news that makes me happy I have this preordered. So long as they don't completely fuck the toolset up like Obsidian and NWN2, a toolset could redeem a terrible game. Case in point, NWN1. Hopefully it will be at least a decent game with a good toolset.
 

Multi-headed Cow

Guest
Re: I dont understand

The Feral Kid said:
bobo_monkey said:
Why cant they spend more time on the game and turn it into a classic.

More time? If DA had something in abundance that is time. Even as we speak the game should have been released already but EA has given more time to Bioware to "polish" it. Meaning they didn't release the PC version as they ought to, and opted for a cross-platform release so that console fanboys won't be butthurt and snub the game.
That's true, unfortunately. They've as much as said the PC version is done, and the only reason it hasn't been released is they're still working on the console version.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,986
"cross-platform release so that console fanboys won't be butthurt and snub the game."

Yet, they still won't be as butthurt as PC fanboys who got EXTREME butthurt that DA is no longer 'exclusive'.

R0ARRRRRRRRRRRRRRRRRRRRR! System WARRRRRRRRRRRRRRRSSSSSSSSSSSSS!!!!!!!!!!!!!
 

Shannow

Waster of Time
Joined
Sep 15, 2006
Messages
6,386
Location
Finnegan's Wake
Re: I dont understand

bobo_monkey said:
Why cant they spend more time on the game and turn it into a classic. I dont want a mediocore game with an awesome "toolset" bolted on. I want an awesome game with more awesome game bolted on and a bit more awesome bolted up my ass for luck.
As mentioned, DA had a lot of time. Something around 5 years, I think. The reason it'll never be a classic (at least in my mind) is that they have completely "wrong" priorities. They focus on some non-existent console group of super morons between the ages of 13 and 17. An so it probably will be an ugly 3d, RT, cinematic, easy as wiping your ass, new shit game that by definition can't be a classic.

Now Volly, now you can whine. Only don't start with "butthurt" again (unless you mean yourself, again), it simply isn't appropriate.
 

Black

Arcane
Joined
May 8, 2007
Messages
1,873,153
Volourn said:
Yet, they still won't be as butthurt as PC fanboys who got EXTREME butthurt that DA is no longer 'exclusive'.

R0ARRRRRRRRRRRRRRRRRRRRR! System WARRRRRRRRRRRRRRRSSSSSSSSSSSSS!!!!!!!!!!!!!
Why would PC fanboys want a shitty game as an exclusive?
 

aboyd

Liturgist
Joined
Oct 28, 2004
Messages
843
Location
USA
Re: I dont understand

bobo_monkey said:
I dont want a mediocore game with an awesome "toolset" bolted on.
I'm afraid that's the best you can hope for, now.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,520
I am sorry to disapoint you but dragon age may end up to be great , no no really, i ve just read a preview in "canard pc" . You probably dont know it, its a french magazine,one of the rare ones , with honest reviewers.
For example fallout 3 DLC operation anchorage got 0/10 there, ZERO, fallout 3 getting 7/10 , so not the kind of people to put 90% on everything, in fact their reviews show that more than half of the games are just garbage.

But apparently the guy testing it was enthusiastic and addicted to the game .As i understand it, theres choices and consequences, your party choices matters, and theres "100 hours gameplay, cruelty from the very first encounter , no karma bullshit nor divine intervention , you assume the consequences", "IA is good, theres friendly fire with spells, combats are dynamic AND tactic ". well i wont translate the whole article, theres 5 pages of it in small fonts since its a magazine for people who still read, but i pinpoint what seems the most interisting facts.
I am so preordering this one now.
 

The Feral Kid

Prophet
Joined
May 30, 2007
Messages
1,189
Good for you and quite encouraging since pc-specialized mags from Europe tend to be far more reliable than the mainstream gaming sites. However, I don't share your optimism. Everything we've seem so far screams genericness, appeal to the lowest common denominator by focusing on things such as romances and not gameplay aspects that should matter, shitty combat and shitty art. The only hope for this to turn to be better than expected, is that the isolated bits we've seen so far could actually work when put inside the game context and be judged as a whole.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,520
Yes but i think we only seen the advertisement campaign choosed by EA..the lowest common denominator indeed , blood and sex to attract the crowd . Cant blame them they have to attract he xbox kiddies to make money, but the game in itself may be hardcore enough for our tastes, showing a dialogue where you can use persuasion skill dont sell.

You know how stupid the main market is , they dont want something complex nor see text, text scare them ,they were traumatized by it at school , they want boobs and gore, its as old as humnaity the romans wanted their bloody arena games , so what we have seen from dragon age makes sense.
Its certainly a bit generic but more like conan fantasy than D&d fantasythats already a plus admit it , no need to be grim and i am sure it will be possible to make gems with that editor, like it was for neverwinter.
 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
Well I suppose we can enslave entire nations with necromancy with the editor ...
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,520
Drakron said:
Well I suppose we can enslave entire nations with necromancy with the editor ...
Could be already possible with nwn1 toolset already.
The story of a young necromancer apprentice gathering more power a bit like in the blackguard modules eries for example. A huge storyline where your travel around the realms to gather relics and ancient spells to take control of cities by force its really simple you gather power and it add up units who will join you in the city battles, i have already seen such large scale battles in nwn1, it could be a very interisting epic campaign, i would do it but sadly have zero scripting skills, it would requires a small team like ossian to do this .It could even work in wn2 as well, just have to avoid too large scale battle and make you lead a small squad in tactical areas while your army is supposed to beat the other city defenses.
But none of this will happen since everyone busy whining about DA.
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,435
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
Re: I dont understand

Shannow said:
bobo_monkey said:
Why cant they spend more time on the game and turn it into a classic. I dont want a mediocore game with an awesome "toolset" bolted on. I want an awesome game with more awesome game bolted on and a bit more awesome bolted up my ass for luck.
As mentioned, DA had a lot of time. Something around 5 years, I think.

(IIRC) NWN was also 5+ years in production as well, and look how well THAT main story turned out.. ;)

Though Bioware may have learned a thing or 2 since then.

Shannow said:
The reason it'll never be a classic (at least in my mind) is that they have completely "wrong" priorities. They focus on some non-existent console group of super morons between the ages of 13 and 17. An so it probably will be an ugly 3d, RT, cinematic, easy as wiping your ass, new shit game that by definition can't be a classic.

That's my fear as well. It was supposed to be a new hard core PC RPG, but now it has to please the console kiddies. Oh well.
 

Shannow

Waster of Time
Joined
Sep 15, 2006
Messages
6,386
Location
Finnegan's Wake
Re: I dont understand

Jaesun said:
Shannow said:
bobo_monkey said:
Why cant they spend more time on the game and turn it into a classic. I dont want a mediocore game with an awesome "toolset" bolted on. I want an awesome game with more awesome game bolted on and a bit more awesome bolted up my ass for luck.
As mentioned, DA had a lot of time. Something around 5 years, I think.

(IIRC) NWN was also 5+ years in production as well, and look how well THAT main story turned out.. ;)
;)
But I never claimed having enough time and putting it to good use were the same. If DA turns out as bad as most here expect it will not be because they didn't have enough time.
 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
Re: I dont understand

Jaesun said:
(IIRC) NWN was also 5+ years in production as well, and look how well THAT main story turned out.. ;)

NWN had a bumpy development with BioWare issues with Interplay that caused the game to be put on hold for a while with then Atari picking it up but setting the release date in stone.

Not it had STUPID! STUPID! things before the split, like the whole henchmen system.
 
Joined
Nov 8, 2007
Messages
6,207
Location
The island of misfit mascots
Re: I dont understand

Jaesun said:
Shannow said:
bobo_monkey said:
Why cant they spend more time on the game and turn it into a classic. I dont want a mediocore game with an awesome "toolset" bolted on. I want an awesome game with more awesome game bolted on and a bit more awesome bolted up my ass for luck.
As mentioned, DA had a lot of time. Something around 5 years, I think.

(IIRC) NWN was also 5+ years in production as well, and look how well THAT main story turned out.. ;)

Though Bioware may have learned a thing or 2 since then.

Shannow said:
The reason it'll never be a classic (at least in my mind) is that they have completely "wrong" priorities. They focus on some non-existent console group of super morons between the ages of 13 and 17. An so it probably will be an ugly 3d, RT, cinematic, easy as wiping your ass, new shit game that by definition can't be a classic.

That's my fear as well. It was supposed to be a new hard core PC RPG, but now it has to please the console kiddies. Oh well.

Agreed. The best that I might hope for is something of a similar quality to the Witcher, i.e. with crappy consolish (yes, even though TW was PC-exclusive:)) 'action'-combat, poor character customisation and shallow stats, but with great writing and C+C. The problem is that Bioware has NEVER produced great writing and C+C - even BG2, which I rate as one of my favourite games, had its dramatic qualities through game design and a good pair of villains rather than any literary quality. 10 years ago I would have said that expansive game design might itself be a saving grace, but Bioware seemed to abandon the free-roaming game-design as early as KoToR (or ToB, but I assumed that was because it was an expansion, and only part of an expansion at that once you take out the Watchers Keep). And the material that has been released has been cringeworthy in the writing and characterisation regard.

The one thing going for it is that Bioware's quality has been fairly consistent. Before you all laugh, I don't mean they are consistently brilliant, but they've never sunk to the level of Oblivion. Frankly, if you like what Bioware produces post-BG2, you've got little reason to be disappointed at anything from KoToR to ME. They've all got near-identical blockbuster shallow-but-'epicz' storylines that most of us dislike, but plenty of other folk seem to love. And whilst I haven't really liked much of what they've produced after BG2, the only one that disappointed me was KoToR - because it was the first big step into crappyness, and I spent the whole time going: 'only 2 companions at a time, can't control whole party, shitty AI takes over preventing you from pausing and lining up commands, narrow world with almost no exploratio....RRAAAGGGHHHH'. After that they've all been good for killing a couple of days, nothing memorable but not so cringeworthy or dull that I can't finish them - again unlike Oblivion and even FO3 (I say 'even' because it was a big step up from Oblivion, but still got old real quick). So despite their representing much of the decline of rpgs, they've been reliable in that if someone told me they liked one of their post-BG2 games, you could recommend that person any of their other games and be confident that they'd like it (yes, queue here predictable comments about 'you should tell the person to play FO so they could get some taste! LOL LOL!).

But if you were to ignore their prior products and look only at what has been released, there's not much going for it, even from an action-decline-rpg perspective.
 

Black

Arcane
Joined
May 8, 2007
Messages
1,873,153
Re: I dont understand

bobo_monkey said:
Why cant they spend more time on the game and turn it into a classic. I dont want a mediocore game with an awesome "toolset" bolted on. I want an awesome game with more awesome game bolted on and a bit more awesome bolted up my ass for luck.
You're out of your mind if you think bioware, WHOOPS, ea can turn anything into a classic, even given eternity.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,986
"Now Volly, now you can whine. Only don't start with "butthurt" again (unless you mean yourself, again), it simply isn't appropriate.
_________________"

Don't be so butthurt over the fact that words cna have different meanings and those menaings can changed over time.

P.S. NWN is awesome. Deal with that, SUCKAS!
 

Scruffy

Ex-janitor
Patron
Joined
May 16, 2008
Messages
18,150
Codex 2012 Torment: Tides of Numenera Codex USB, 2014
reading this thread i realized that if we get a shitty game but a great tool, that would be actually fine too.


but i can't stop thinking this is fucked up.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,986
A toolset is part of the game you buy so it's part of the game. Period.
 

oldmanpaco

Master of Siestas
Joined
Nov 8, 2008
Messages
13,624
Location
Fall
I probably spent twice as much time messing around with the NWN2 toolset than actually playing the game. I hope DA will be OK but I really pray that the toolset is great.

I know, I know, crazy dreams.
 

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