Re: I dont understand
Jaesun said:
Shannow said:
bobo_monkey said:
Why cant they spend more time on the game and turn it into a classic. I dont want a mediocore game with an awesome "toolset" bolted on. I want an awesome game with more awesome game bolted on and a bit more awesome bolted up my ass for luck.
As mentioned, DA had a lot of time. Something around 5 years, I think.
(IIRC) NWN was also 5+ years in production as well, and look how well THAT main story turned out..
Though Bioware may have learned a thing or 2 since then.
Shannow said:
The reason it'll never be a classic (at least in my mind) is that they have completely "wrong" priorities. They focus on some non-existent console group of super morons between the ages of 13 and 17. An so it probably will be an ugly 3d, RT, cinematic, easy as wiping your ass, new shit game that by definition can't be a classic.
That's my fear as well. It was supposed to be a new hard core PC RPG, but now it has to please the console kiddies. Oh well.
Agreed. The best that I might hope for is something of a similar quality to the Witcher, i.e. with crappy consolish (yes, even though TW was PC-exclusive
) 'action'-combat, poor character customisation and shallow stats, but with great writing and C+C. The problem is that Bioware has NEVER produced great writing and C+C - even BG2, which I rate as one of my favourite games, had its dramatic qualities through game design and a good pair of villains rather than any literary quality. 10 years ago I would have said that expansive game design might itself be a saving grace, but Bioware seemed to abandon the free-roaming game-design as early as KoToR (or ToB, but I assumed that was because it was an expansion, and only part of an expansion at that once you take out the Watchers Keep). And the material that has been released has been cringeworthy in the writing and characterisation regard.
The one thing going for it is that Bioware's quality has been fairly consistent. Before you all laugh, I don't mean they are consistently brilliant, but they've never sunk to the level of Oblivion. Frankly, if you like what Bioware produces post-BG2, you've got little reason to be disappointed at anything from KoToR to ME. They've all got near-identical blockbuster shallow-but-'epicz' storylines that most of us dislike, but plenty of other folk seem to love. And whilst I haven't really liked much of what they've produced after BG2, the only one that disappointed me was KoToR - because it was the first big step into crappyness, and I spent the whole time going: 'only 2 companions at a time, can't control whole party, shitty AI takes over preventing you from pausing and lining up commands, narrow world with almost no exploratio....RRAAAGGGHHHH'. After that they've all been good for killing a couple of days, nothing memorable but not so cringeworthy or dull that I can't finish them - again unlike Oblivion and even FO3 (I say 'even' because it was a big step up from Oblivion, but still got old real quick). So despite their representing much of the decline of rpgs, they've been reliable in that if someone told me they liked one of their post-BG2 games, you could recommend that person any of their other games and be confident that they'd like it (yes, queue here predictable comments about 'you should tell the person to play FO so they could get some taste! LOL LOL!).
But if you were to ignore their prior products and look only at what has been released, there's not much going for it, even from an action-decline-rpg perspective.