Tags: CD Projekt; Witcher 2, The
<p><a href="http://www.cyberludus.com/pc/articolo/7553/intervista_a_tomek_gop_senior_producer_di_the_witcher_2_html/2" target="_blank">Another interview</a> with CDProjekts Tomek Gop surfaced.</p>
<blockquote>
<p><strong>CL: What kind of relationship there is between Sapkowski’s series of books and your role-playing game? Which are the traits of the novel you wanted to borrow and to transpose in your game?</strong><br /><br />TG: We’ve set the game in a world that’s already been invented and written. That’s a comfortable situation for us because generic fantasy world requires quite a lot of work to keep it consistent and believable. But the story is of course our own. It takes place after the books have ended, so lots of things are recalled and mentioned. Still however, what happened to Geralt in between is not clear to players. Maybe it will be clear someday…</p>
<p>...</p>
<p><strong>CL: Finally, is there a message that you would like to deliver to the public about you or your current or future project?</strong><br /><br />TG: I think a lot of people really like the way we’ve modified combat in The Witcher 2. Well, it’s great to know we’ve done good work, but I hope no one gets disappointed by the fact that, since it’s a pure-blooded RPG, combat is not the main feature of the game. I mean, if you’re into action, there’s going to be quite a lot of it for you in the game but The Witcher 2 is a story-driven game. We’re not making action-RPG, or hack&slash, so I just hope people won’t say “hey, combat in TW2 is not like in. God of War series (for example!) so the game sucks”. If the game sucks for the story, the hero, the world – that would hit us really hard.</p>
</blockquote>
<p> </p>
<p>Spotted at: <a href="http://www.gamebanshee.com/news/98499-the-witcher-2-assassins-of-kings-interview.html">GB</a></p>
<p><a href="http://www.cyberludus.com/pc/articolo/7553/intervista_a_tomek_gop_senior_producer_di_the_witcher_2_html/2" target="_blank">Another interview</a> with CDProjekts Tomek Gop surfaced.</p>
<blockquote>
<p><strong>CL: What kind of relationship there is between Sapkowski’s series of books and your role-playing game? Which are the traits of the novel you wanted to borrow and to transpose in your game?</strong><br /><br />TG: We’ve set the game in a world that’s already been invented and written. That’s a comfortable situation for us because generic fantasy world requires quite a lot of work to keep it consistent and believable. But the story is of course our own. It takes place after the books have ended, so lots of things are recalled and mentioned. Still however, what happened to Geralt in between is not clear to players. Maybe it will be clear someday…</p>
<p>...</p>
<p><strong>CL: Finally, is there a message that you would like to deliver to the public about you or your current or future project?</strong><br /><br />TG: I think a lot of people really like the way we’ve modified combat in The Witcher 2. Well, it’s great to know we’ve done good work, but I hope no one gets disappointed by the fact that, since it’s a pure-blooded RPG, combat is not the main feature of the game. I mean, if you’re into action, there’s going to be quite a lot of it for you in the game but The Witcher 2 is a story-driven game. We’re not making action-RPG, or hack&slash, so I just hope people won’t say “hey, combat in TW2 is not like in. God of War series (for example!) so the game sucks”. If the game sucks for the story, the hero, the world – that would hit us really hard.</p>
</blockquote>
<p> </p>
<p>Spotted at: <a href="http://www.gamebanshee.com/news/98499-the-witcher-2-assassins-of-kings-interview.html">GB</a></p>