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Tags: Appeal; Outcast
TNO got bored of all the New Shit™ and decided to take a quick look at some Good Old Shit™ by reviewing Outcast. Outcast is more a puzzle-adventure-type-thing than an RPG-type-thing but here's a bit:
If the game sounds mildly interesting, you can pick it up from GOG these days. /Shameless plug
TNO got bored of all the New Shit™ and decided to take a quick look at some Good Old Shit™ by reviewing Outcast. Outcast is more a puzzle-adventure-type-thing than an RPG-type-thing but here's a bit:
The dialogue is broadly good, and is also broadly well acted. The music is utterly sensational: well composed, well motifed, and well performed by the Moscow orchestra and chorus. Three examples although I really could have taken any of the tracks: 1 2 3. Also the incidental sounds (especially the beast calls) make the world of Outcast come alive.
Helping this is the careful scripting of the NPCs. Talanzaar, the bazaar-esque trading hub of Adelpha is a case in point. Dozens of NPCs carry loads, move to and from each other, go on set 'rounds' or patrols, go to their workshops to craft items for you and generally, well, make it look like the bustling bazaar. It simply beggars belief why games almost ten years later still can't do something similarly convincing. Similar sentiments apply to the fauna too.
Helping this is the careful scripting of the NPCs. Talanzaar, the bazaar-esque trading hub of Adelpha is a case in point. Dozens of NPCs carry loads, move to and from each other, go on set 'rounds' or patrols, go to their workshops to craft items for you and generally, well, make it look like the bustling bazaar. It simply beggars belief why games almost ten years later still can't do something similarly convincing. Similar sentiments apply to the fauna too.
If the game sounds mildly interesting, you can pick it up from GOG these days. /Shameless plug
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