Tags: Bethesda Softworks; Fallout 3
<b>Pete Hines</b>, <A href="http://www.bethsoft.com">Bethesda</a>'s PR guru, has made a few posts in <A href="http://www.elderscrolls.com/ubbthreads/showflat.php?Cat=&Number=2822842&page=&view=&sb=5&o=&fpart=3&vc=1">this thread</A> on the <A href="http://www.elderscrolls.com/ubbthreads/">The Elder Scrolls forum</a> clarifying some stuff that he's been taking flak from over the last couple of weeks. Here's some important stuff:
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<blockquote>Sure, that was a phone interview and he slightly misquoted me. What I said was, "I don't know if we'd suddenly..."
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All the other interviews I've done were by email.
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It's too early to say because it's too early to say. Nothing's been decided. Sure we have intentions and ideas, but nothing firm yet. There are certainly things we fully INTEND to do, and I could simply and easily answer those questions, but since no team has sat down and decided yet for sure, then it doesn't make sense to give definite answers, even if it's as simple and fundamental as the SPECIAL system. </blockquote>
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So, it looks like <a href="http://pc.ign.com">IGN</a> screwed the pooch for everyone with that misquote. That's a pretty big misquote considering it did a lot of damage all around.
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Also in that thread:
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<blockquote>I played KOTOR with auto-pause turned on in the options, so that it pauses between each round of combat, thereby turning it into more of a turn-based (or round-based, let's not split hairs) experience. Baldur's Gate worked the same way -- KOTOR really just built on that combat system, IMHO -- depending on the settings you used. It's not true turn-based, but it sure is similar and I quite liked it. </blockquote>
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Phase based and turn based <i>aren't</i> the same thing. It's like saying a cat is a dog because it has four legs, fur, and a tail. Sure, they're both pets, but they're set up differently.
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Spotted at: <A HREF="http://www.nma-fallout.com">No Mutants Allowed</A>
<b>Pete Hines</b>, <A href="http://www.bethsoft.com">Bethesda</a>'s PR guru, has made a few posts in <A href="http://www.elderscrolls.com/ubbthreads/showflat.php?Cat=&Number=2822842&page=&view=&sb=5&o=&fpart=3&vc=1">this thread</A> on the <A href="http://www.elderscrolls.com/ubbthreads/">The Elder Scrolls forum</a> clarifying some stuff that he's been taking flak from over the last couple of weeks. Here's some important stuff:
<br>
<br>
<blockquote>Sure, that was a phone interview and he slightly misquoted me. What I said was, "I don't know if we'd suddenly..."
<br>
<br>
All the other interviews I've done were by email.
<br>
<br>
It's too early to say because it's too early to say. Nothing's been decided. Sure we have intentions and ideas, but nothing firm yet. There are certainly things we fully INTEND to do, and I could simply and easily answer those questions, but since no team has sat down and decided yet for sure, then it doesn't make sense to give definite answers, even if it's as simple and fundamental as the SPECIAL system. </blockquote>
<br>
<br>
So, it looks like <a href="http://pc.ign.com">IGN</a> screwed the pooch for everyone with that misquote. That's a pretty big misquote considering it did a lot of damage all around.
<br>
<br>
Also in that thread:
<br>
<br>
<blockquote>I played KOTOR with auto-pause turned on in the options, so that it pauses between each round of combat, thereby turning it into more of a turn-based (or round-based, let's not split hairs) experience. Baldur's Gate worked the same way -- KOTOR really just built on that combat system, IMHO -- depending on the settings you used. It's not true turn-based, but it sure is similar and I quite liked it. </blockquote>
<br>
<br>
Phase based and turn based <i>aren't</i> the same thing. It's like saying a cat is a dog because it has four legs, fur, and a tail. Sure, they're both pets, but they're set up differently.
<br>
<br>
Spotted at: <A HREF="http://www.nma-fallout.com">No Mutants Allowed</A>