Jed
Cipher
29 & one-muthafuckin'-half. Now you're owned.Ortchel said:Can't take the heat?
Owned.
What's that like the third time? If nothing else, I admire your blind persistence.
29 & one-muthafuckin'-half. Now you're owned.Ortchel said:Can't take the heat?
Owned.
What's that like the third time? If nothing else, I admire your blind persistence.
Ortchel said:I graduated years ago, man.
You on the other hand, obviously didn't.
Edit: After viewing your other posts it appears you can't submit without sneaking some form of a troll into it's contents, I guess that makes you 'edgy'.
In conclusion, I won't bother with you any longer.
Given the inherant stupidity of the thread starter there and your defense of him I must assert two things: You're galactically stupid, and YOU are a troll.You're all a bunch of goddman trolls, no wonder no one takes this website seriously.
Nomad said:Pete said that when all the pausing options are enabled KotOR combat is "similar" to turn-based. That is, he didn't say that KotOR's combat system in that state is the same as or equivalent to or even that it's identical in appearance to turn-based. It's almost as though his analogy is like saying that a cat and dog are "similar" because they have four legs, fur and a tail. They sure have their differences all right, but they have similarities, too.
N.
yeah, but he was referring to phase-based, wasn't he... perhaps if phase-based systems were implemented properly, it wouldn't be so taboo...Spazmo said:There is a system that accounts for that. We call it turn-based.
Nomad said:Interesting.
In the quote you used in the post that started this thread, Pete said that they were _similar_ and you said he said that they were the _same_. That's bad. It makes it look like you can't read or are deliberately trying to misinterpret Pete's comments in order to use it as an avenue for attacking him. Either way, you don't come off looking all that bright.
So don't come off all indignant on me when you're the one who didn't do his job in this case.
If you're going to call what you do when you start these threads "news" you better get off your behind and learn how to do it right. That is, if you're going comment on some else's statements in a “news†post, you might want to include those statements in the quotes.
CYA.
N.
kerec said:We also know, that they've been doing some hardcore backpeddling due to negative fan reaction.
kerec said:Ok, listen up, Trollbot.
This website is meant to be viewed by people that can handle continuity.
Pete Hines said:I played KOTOR with auto-pause turned on in the options, so that it pauses between each round of combat, thereby turning it into more of a turn-based (or round-based, let's not split hairs) experience. Baldur's Gate worked the same way -- KOTOR really just built on that combat system, IMHO -- depending on the settings you used. It's not true turn-based, but it sure is similar and I quite liked it.
Saint_Proverbius said:Phase based and turn based aren't the same thing.
Nomad said:The point being that SP was being somewhat sensationalistic and not really all that accurate with his news item that started this thread.
Well, surely you guys realize that in this particular case, the older comment represents the actual point of view of a person in question? So, Pete goes and announces to the whole world that KOTOR is TB, gets a kick in the ass, and feeling enlightened, says that it's not TB, but similar.Role-Player said:what Saint did was post a comment which was over the top when taking into consideration the current statement by Hines, not the older ones.
Past mistake? If it was a year ago, yeah, sure, it would have been "past". Otherwise, it's backpeddaling.If Saint, or anyone, wants to harp on that past mistake of Hines, be my guest; but these comments from him did not warrant that comment.
Araanor said:I wouldn't call KOTOR's combat similar to turn-based, so I don't think the two statements of his are very different.
o, you don't think implying turnbased and phasebased are the same thing is different from saying that phasebased becomes similar to turnbased with some added options?
>Turnbased works, just look at KoTOR.
>KoTOR, with autopause options enabled, was similar to turnbased.
That seems a bit different to me, Aaranor.
If Saint wanted to tell Hines they weren't similar when Hines implied they were, again, fine with me; but his comment now wasn't necessary.
I disagree. I think that main issue here is Pete's ability to define, understand, and identify different combat systems. Btw, I'm not sure that he needs to know these things, him being a PR guy and all, but since we're having this discussion, we might as well talk about good ol' Pete here. So, first Pete demonstrated that he doesn't have a clue what system KOTOR had, then he says that TB and PB are merely similar. Well, they are, but that's very vogue since similarity depends on the point of view. To an untrained eye, BG and IWD games are similar, yet they are different as day and night if you understand the subject, which, like I said, is the main question here: does Pete understand the subject? I don't know why Saint posted the older comment, but I would have done the same to show that Pete lacks understanding and is trying to weasel his way out by using generic phrases that could be interpreted in a number of ways, which, coincidentally, is what Pete does for a living.Role-Player said:The issue is that the statement quoted on this thread was commented in a way as if he had just repeated what he said in his past statement. Saint isn't wrong because he decided to point out phasebased and turnbased are different; he's wrong because he pointed it out based on a statement that did not warrant that kind of distinction.
Different, yes. But not very different. At least, in the context.Role-Player said:Araanor said:I wouldn't call KOTOR's combat similar to turn-based, so I don't think the two statements of his are very different.
So, you don't think implying turnbased and phasebased are the same thing is different from saying that phasebased becomes similar to turnbased with some added options?
>Turnbased works, just look at KoTOR.
>KoTOR, with autopause options enabled, was similar to turnbased.
That seems a bit different to me, Aaranor.