Nostradumbass
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ricolikesrice said:derp
ricolikesrice said:derp
Overweight Manatee said:AA 2x is pretty much required as far as I'm concerned, but going beyond that is really just meaningless techwanking. Yes, you will notice the difference between 2x and 4x if you look at side by side still photographs. You will not notice shit ingame.
Raghar said:So get a better monitor. 25'' with 4096x2046 is more than enough, and vastly superior to any antialiasing.
I could never understand why the architectural limitation exists in the first place. How can an engine simply be unable to support AA? The weird thing is that you can force AA in UE3 on both ATI and Nvidia cards, and while you get some glitching in most games it does work to an extent. So why is it so hard to iron out the glitches and have AA as a proper option? It's just pathetic.gothfox said:Yep. It's an architectural limitation of UE3 related to the way it does deferred rendering.
Malakal said:There were FIVE rpgs in 2009? Good Lord, must have missed them!
Sceptic said:I could never understand why the architectural limitation exists in the first place. How can an engine simply be unable to support AA? The weird thing is that you can force AA in UE3 on both ATI and Nvidia cards, and while you get some glitching in most games it does work to an extent. So why is it so hard to iron out the glitches and have AA as a proper option? It's just pathetic.gothfox said:Yep. It's an architectural limitation of UE3 related to the way it does deferred rendering.
AA 2x is pretty much required as far as I'm concerned, but going beyond that is really just meaningless techwanking. Yes, you will notice the difference between 2x and 4x if you look at side by side still photographs. You will not notice shit ingame.
mondblut said:Malakal said:There were FIVE rpgs in 2009? Good Lord, must have missed them!
I only recall Knights of the Chalice.
Cassidy said:mondblut said:Malakal said:There were FIVE rpgs in 2009? Good Lord, must have missed them!
I only recall Knights of the Chalice.
Wait, isn't Risen a real Action RPG instead of an Action game with the RPG label slapped into it by the marketing guys?
Sceptic said:I could never understand why the architectural limitation exists in the first place. How can an engine simply be unable to support AA? The weird thing is that you can force AA in UE3 on both ATI and Nvidia cards, and while you get some glitching in most games it does work to an extent. So why is it so hard to iron out the glitches and have AA as a proper option? It's just pathetic.gothfox said:Yep. It's an architectural limitation of UE3 related to the way it does deferred rendering.
ricolikesrice said:Jaedar said:Borderlands is Hellgate London done right.
no, just no. Hellgate:London may have had tons of flaws but it had an interesting bare bone for a hack n slash. interesting skills, classes and especially itemization second only to D2. and unlike borderlands it could actually be challenging and required some skill to play in the proper modes.
borderlands has neither interesting classes, skills and itemization is restricted to mostly guns.
the only redeeming quality as even most of its fans admit is playing it coop with friends, but same goes for any coop game.
borderlands is a prime example how shit can be sold as gold via the proper marketing where bad marketing (hey guys, want a 150 $ lifetime subscription ?) will ruin much better (well ok, concerning HG:L this "much better" only counts in comparisision to Borderlands^^) products.
Twinkle said:UE3 renderer is mainly xbawks focused, so it's hardly a surprise. But yes, a major triple-ass engine without native AA support is just a fucking joke.