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Preview Stalker: New Vegas - Dead Money

Jason

chasing a bee
Joined
Jun 30, 2005
Messages
10,737
Location
baby arm fantasy island
Tags: Fallout: New Vegas; Obsidian Entertainment

<p>The latest <a href="http://www.bethsoft.com/newsletter/newsletter-11.19.10.html" target="_blank">Bethesda newsletter</a> has MCA discussing <strong>Fallout: New Vegas - Dead Money</strong>.</p>
<blockquote>Can you discuss the setting for Dead Money?<br /><br />Dead Money is set in the Sierra Madre, an opulent and extravagant resort that was supposed to be the greatest casino in the west &ndash; except that it never opened. Bombs fell before the gala opening, and the Sierra Madre froze in time, its state of the art security system locking the place up tight. Nothing could get in, and none of the guests could escape. Years passed. The climate control and air conditioning system within the facility began to spit toxins into the surrounding city, causing a slow cloud and haze to form over the area - which proved lethal to anyone who tried to explore the city. Only a mysterious group called the Ghost People survived to call the city home, trapped inside what appeared to be hazmat suits and never speaking to their victims... only capturing them alive and dragging them away to the depths of the city deep within the Cloud.</blockquote>
<p>Be sure to check the article for the first amazing <a href="http://www.bethsoft.com/newsletter/images/falloutnv/deadmoney-1.jpg" target="_blank">screenshot</a>.</p>
<p>&nbsp;</p>
<p>Spotted at: <a href="http://www.nma-fallout.com/">NMA</a></p>
 

CreamySpinach

Educated
Joined
Nov 10, 2010
Messages
237
The most important thing in any game is the console gamers.

the look of the DLC is stylized . they went for an illustrative

when you look at the art in our game, you will say wow that sux. when you see the combat you say wow "this is so boring i can even use my imagination"

but in our DLC you get the same things you have always seen.

you see fallout LP, and we think it is an ok direction to make a game that the player can't affect.


A fully branching quest system that defies existing conventions and is more streamlined than anything else available in the market.

Everything in the DLC will be hand crafted as if the npcs you meet in the game actually made the textures.

As a structure, the role playing genre has lost the ability to appeal to the below average IQs of our enormous fanbase.

Cause and effect, a single decision by Interplay led to Fallout 3, fail DLC for it.

A fully branching personalized story line is our strongest development standpoints. You will never see anything like it again, at least not on the piece of shit engine we been using.

Good. Now go buy 10$ DLCs, we think that is ok. We see suckers running to buy our horrible products now, and we happily burn and kill Bad Reviews from our critics.
 
Joined
Oct 19, 2010
Messages
3,524
Uhh what the fuck?? An air conditioning system in a hotel that spews lethal gasses into the entire city surrounding it?? I have never heard such a ridiculous premise in my life. Fuck off with that shit
 

laclongquan

Arcane
Joined
Jan 10, 2007
Messages
1,870,184
Location
Searching for my kidnapped sister
Actuaaaally no. If they make it so that's the air recycler of a whole Vault-like system, kinda like Walt Disney's underground facilities, throw in some specific geographical features (low land, high ridges, valleys and stuff so air is hard to move around), then that is a perfectly understandable and believable system.

IF they refrain from cool-sounding ideas and focus on fleshing out already existing ones the game wont be bad. Trouble with Bethesda and its ilks is that they like new ideas and they hate the fleshing out part.
 

chzr

Erudite
Joined
Jun 26, 2010
Messages
1,252
deadmoney-1.jpg


what is this i don't even-
 
Joined
Oct 19, 2010
Messages
3,524
I don't know much about Fallout, but I am curious as to what is the decade of technology in these games? Are they all the same technological era across 1-New Vegas?
 
Joined
Dec 10, 2009
Messages
125
Did Bethesda dump a gazillion bucks on Obsidian so they will make only :retarded: shit from now on to make Bethesda look good? Oh and nice to see the Daggerfall textures again in that screenshot.
 

commie

The Last Marxist
Patron
Joined
May 12, 2010
Messages
1,865,260
Location
Where one can weep in peace
Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
So...toxic fumes from an airconditioner is 'ridiculous' but supermutants, ghouls, radscorpions, deathclaws, mutated appendages growing out of you etc. etc. (about 90% of Fallout canon stuff) is not?

:retarded:

I know that there is a need to hate everything, but Jesus!
 

Ermm

Erudite
Joined
Jul 31, 2009
Messages
2,893
Location
Delta Quadrant
commie said:
So...toxic fumes from an airconditioner is 'ridiculous' but supermutants, ghouls, radscorpions, deathclaws, mutated appendages growing out of you etc. etc. (about 90% of Fallout canon stuff) is not?

:retarded:

I know that there is a need to hate everything, but Jesus!

Yes it is not stupid................ because their ventilation system didn't released toxic gases in cities.

C'mon don't tell that doesn't sound as an awful new gen popawriting.
 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,928
Location
Swedish Empire
goddammit, i was gonna post that.

oh well, its set in Sierra Madre, maybe someone who knows what that region looks like can explain if toxic gases can build up there or not.

I don't know much about Fallout, but I am curious as to what is the decade of technology in these games? Are they all the same technological era across 1-New Vegas?

not sure what you mean, but its 2077 era technology but with a never-ending 1950's touch and lots of SCIENCE!

but i would rather have seen Fallout being set in a alternative 1970's/1980's instead of way off into the future but with oldschool style.

i never really liked that "never-ending 1950" style they made into fallout, i mean, come on, the same style of clothing and whatnot for some 100 years?
 

FaChoi

Educated
Joined
Sep 28, 2009
Messages
533
Location
ciudad subterranean los andes
Well Sierra Madre is Spanish for "mother mountain range" apparently so depends which sierra madre.

There is a town in California called Sierra Madre too- they filmed invasion of the body snatchers there.

But guessing mountain ranges, foothills, canyons seem like the kind of areas that would have their own microclimates making gassing the people possible.
 

nFn

Educated
Joined
Sep 6, 2010
Messages
82
possibly a reboot of this one?


FO1_loading_PA.jpeg
 

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