Tags: BioWare; Dragon Age 2
<p><a href="http://360.mmgn.com/News/Dragon-Age-II-Shorter-but-More?" target="_blank">Rejoice everyone!</a> What everyone hoped for turned out to be true, <strong>Dragon Age 2</strong> cuts down on shitty RPG elements but focuses on cinematics instead. It's also shorter.</p>
<blockquote>
<p>At the GDC 2011, Bioware exposes the localization for the upcoming title <strong>'Dragon Age II'</strong>. Presented by localization representative Ian Mitchell, statistics were shown that involve the measurement and volume of what the game comprises of and some detailed information on the scope of the game in comparison to its predecessor (Dragon Age: Origins).</p>
</blockquote>
<p>And a comparison with DA:O reveals:</p>
<blockquote>
<p><strong><span style="text-decoration: underline;">Dragon Age: Origins</span> </strong> <br /> • 1,000,000 Words <br /> • 1,000 Cinematics <br /> • 1,000 Characters <br /> • 56,000 Spoken Lines <br /> • 60 Hours of Gameplay <br /> <br /> <br /> <strong><span style="text-decoration: underline;">Dragon Age II</span></strong> <br /> • 400,000 Words <br /> • 2,500 Cinematics <br /> • 500 Characters <br /> • 38,000 Spoken Lines <br /> • 40 Hours of Gameplay</p>
</blockquote>
<p>You see, despite being much shorter the number of emotionally engaging cinemtatics inbetween exploding darkspawn by bashing the A-button is substantially higher. Personally, I think it's a good thing. It's where games are heading nowadays. It's welcoming. When I just 'sploded a wave of dorkspawn I want to have a cinematic with some meaningful dialog, like:</p>
<p>- They are everywhere!!??</p>
<p>- We gotta keep moving</p>
<p>.. or something along those lines.</p>
<p> </p>
<p><em>Newsitem brought to you by Brother None.</em></p>
<p>Spotted at: <a href="http://www.gamebanshee.com/news/101768-dragon-age-ii-is-shorter-but-more-cinematic.html">GB</a></p>
<p><a href="http://360.mmgn.com/News/Dragon-Age-II-Shorter-but-More?" target="_blank">Rejoice everyone!</a> What everyone hoped for turned out to be true, <strong>Dragon Age 2</strong> cuts down on shitty RPG elements but focuses on cinematics instead. It's also shorter.</p>
<blockquote>
<p>At the GDC 2011, Bioware exposes the localization for the upcoming title <strong>'Dragon Age II'</strong>. Presented by localization representative Ian Mitchell, statistics were shown that involve the measurement and volume of what the game comprises of and some detailed information on the scope of the game in comparison to its predecessor (Dragon Age: Origins).</p>
</blockquote>
<p>And a comparison with DA:O reveals:</p>
<blockquote>
<p><strong><span style="text-decoration: underline;">Dragon Age: Origins</span> </strong> <br /> • 1,000,000 Words <br /> • 1,000 Cinematics <br /> • 1,000 Characters <br /> • 56,000 Spoken Lines <br /> • 60 Hours of Gameplay <br /> <br /> <br /> <strong><span style="text-decoration: underline;">Dragon Age II</span></strong> <br /> • 400,000 Words <br /> • 2,500 Cinematics <br /> • 500 Characters <br /> • 38,000 Spoken Lines <br /> • 40 Hours of Gameplay</p>
</blockquote>
<p>You see, despite being much shorter the number of emotionally engaging cinemtatics inbetween exploding darkspawn by bashing the A-button is substantially higher. Personally, I think it's a good thing. It's where games are heading nowadays. It's welcoming. When I just 'sploded a wave of dorkspawn I want to have a cinematic with some meaningful dialog, like:</p>
<p>- They are everywhere!!??</p>
<p>- We gotta keep moving</p>
<p>.. or something along those lines.</p>
<p> </p>
<p><em>Newsitem brought to you by Brother None.</em></p>
<p>Spotted at: <a href="http://www.gamebanshee.com/news/101768-dragon-age-ii-is-shorter-but-more-cinematic.html">GB</a></p>