Jason
chasing a bee
Tags: Tim Cain
<p>Guys, it's time to face facts: we've been backing the wrong horses all along. As <a href="http://www.gamasutra.com/php-bin/news_index.php?story=33682" target="_blank">Gamasutra</a> points out, Metacritic now provides scores for individuals in the games industry.</p>
<blockquote>A developer's Metacritic profile shows his or her highest-scored title, his or her lowest-scored title, and an average score, along with a list of the individual games on which they've worked and the role they played therein.<br /><br />"Man, it's bad enough games are judged by Metacritic," quips one multiplayer designer with six years in the industry anonymously to Gamasutra. "Now I'm going to be, too?"</blockquote>
<p>This means we now have scientific, ironclad methods for deciding the relative worth of developers. And the numbers don't lie:</p>
<ul>
<li><a href="http://www.metacritic.com/person/tim-cain" target="_blank">Tim Cain - 75</a></li>
<li><a href="http://www.metacritic.com/person/julian-gollop" target="_blank">Julian Gollop - 76</a></li>
<li><a href="http://www.metacritic.com/person/chris-avellone" target="_blank">Chris Avellone - 81</a></li>
<li><a href="http://www.metacritic.com/person/david-gaider" target="_blank">David Gaider - 85</a></li>
<li><a href="http://www.metacritic.com/person/todd-howard" target="_blank">Todd Howard - 89</a></li>
<li><a href="http://www.metacritic.com/person/jeff-vogel" target="_blank">Jeff Vogel - ???</a></li>
</ul>
<p><br /><em>Thanks to CrunchyHemorrhoids</em></p>
<p>Guys, it's time to face facts: we've been backing the wrong horses all along. As <a href="http://www.gamasutra.com/php-bin/news_index.php?story=33682" target="_blank">Gamasutra</a> points out, Metacritic now provides scores for individuals in the games industry.</p>
<blockquote>A developer's Metacritic profile shows his or her highest-scored title, his or her lowest-scored title, and an average score, along with a list of the individual games on which they've worked and the role they played therein.<br /><br />"Man, it's bad enough games are judged by Metacritic," quips one multiplayer designer with six years in the industry anonymously to Gamasutra. "Now I'm going to be, too?"</blockquote>
<p>This means we now have scientific, ironclad methods for deciding the relative worth of developers. And the numbers don't lie:</p>
<ul>
<li><a href="http://www.metacritic.com/person/tim-cain" target="_blank">Tim Cain - 75</a></li>
<li><a href="http://www.metacritic.com/person/julian-gollop" target="_blank">Julian Gollop - 76</a></li>
<li><a href="http://www.metacritic.com/person/chris-avellone" target="_blank">Chris Avellone - 81</a></li>
<li><a href="http://www.metacritic.com/person/david-gaider" target="_blank">David Gaider - 85</a></li>
<li><a href="http://www.metacritic.com/person/todd-howard" target="_blank">Todd Howard - 89</a></li>
<li><a href="http://www.metacritic.com/person/jeff-vogel" target="_blank">Jeff Vogel - ???</a></li>
</ul>
<p><br /><em>Thanks to CrunchyHemorrhoids</em></p>