Tags: CD Projekt; The Witcher 2: Assassins of Kings
CDProjekt's recently released The Witcher 2: Assassins of Kings garnered critical acclaim all over the mainstream gaming media, so we thought it was time we jumped the bandwagon. This review is a collaborative effort between Vault Dweller and myself. As most Dh'oine know, the game is excellent, so it doesn't come as a surprise that Vault Dweller insisted on heaping a lot of praise on it. Here's an excerpt:
Read the whole review here.
CDProjekt's recently released The Witcher 2: Assassins of Kings garnered critical acclaim all over the mainstream gaming media, so we thought it was time we jumped the bandwagon. This review is a collaborative effort between Vault Dweller and myself. As most Dh'oine know, the game is excellent, so it doesn't come as a surprise that Vault Dweller insisted on heaping a lot of praise on it. Here's an excerpt:
When it comes to interacting with the environment and its inhabitants, the Witcher 2 is truly without equal. Take boss battles, for example.
In most RPGs all you can do is approach a monster and attack its health bar, while pretending that you’re slashing, dodging, jumping, and yelling “Die! Die! Die!” In the Witcher 2 battling bosses is a cinematic, adrenaline-filled battle guaranteed to keep you on the edge of your seat. Your options seem truly limitless. You can chop off a monster’s tentacles – at conveniently marked spots, then jump on one you didn’t cut, hacking at it with righteous fury for some odd but incredibly cinematic reasons, jump off at the last minute, run up a bridge above the monster, and toss a grenade at him. Take that, Kratos! Needless to say, if your environment interaction skills aren’t up to par and you fail to interact with the environment in a timely manner, you’ll have to repeat this exciting, cinematic, adrenaline-filled, edge of the seat keeping sequence all over again. And again, and again, and again.
We are not complaining though, as this sequence only gets better every time you go through it and discover new nuances. If you know your RPGs, then you’ll probably agree with me that only Resident Evil 4 and God of War 2 handled the interaction with the gameworld better, so the Witcher 2 is definitely in a good company.
In most RPGs all you can do is approach a monster and attack its health bar, while pretending that you’re slashing, dodging, jumping, and yelling “Die! Die! Die!” In the Witcher 2 battling bosses is a cinematic, adrenaline-filled battle guaranteed to keep you on the edge of your seat. Your options seem truly limitless. You can chop off a monster’s tentacles – at conveniently marked spots, then jump on one you didn’t cut, hacking at it with righteous fury for some odd but incredibly cinematic reasons, jump off at the last minute, run up a bridge above the monster, and toss a grenade at him. Take that, Kratos! Needless to say, if your environment interaction skills aren’t up to par and you fail to interact with the environment in a timely manner, you’ll have to repeat this exciting, cinematic, adrenaline-filled, edge of the seat keeping sequence all over again. And again, and again, and again.
We are not complaining though, as this sequence only gets better every time you go through it and discover new nuances. If you know your RPGs, then you’ll probably agree with me that only Resident Evil 4 and God of War 2 handled the interaction with the gameworld better, so the Witcher 2 is definitely in a good company.
Read the whole review here.
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