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- Jun 18, 2002
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Tags: Avadon: The Black Fortress; Deus Ex: Human Revolution; Dragon Age 2; Dungeon Siege III; Dungeons of Dredmor; Elder Scrolls V: Skyrim; Fallout: New Vegas; Frayed Knights; Minecraft; The Witcher 2: Assassins of Kings; The Year in Review; Two Worlds II
Once more we look back at the year gone past (... or should that be passed? I'm so confused) and remiss:
Read the whole thing here: 2011: The Year in Review
Once more we look back at the year gone past (... or should that be passed? I'm so confused) and remiss:
If you've ever played Baldur's Gate, Mass Effect or in fact, any BioWare game, you'd realise their intent is to annoy you with silly romances and other annoying tribbles from the NPC's that join your party. Well, imagine taking that concept, dialling it up to 11 and reversing the polarity and you'd have Frayed Knights. After reaching Beta mid-year, it was eventually released 3 months later. Sporting turn-based combat "just like mother used to make", the premise of the game was built more around your interactions with your party than the actual game itself. It was an indie RPG designed in that old-school style (the monsters sat there and stared at you in fake [although this time it's real] 3D-o-vision while you whacked them, as opposed to flipping about and running around and such).
It also took a light-hearted approach to the genre - the title itself for instance, "The Skull of S'makh-Daon" is pronounced "The Skull of Smackdown". Now I personally didn't enjoy the demo (you can take your old-school and you can shove it and any game that makes NPC interaction a core component without having "drown", "murder" and"rape" "kill" NPC options is unforgivable) but the general Codex consensus is "not too bad". If you're into that sort of thing that is, or are looking for something different. It also had an interesting "Drama Stars" system, designed to prevent save-scumming (stars earned were lost if you didn't reload exactly where you left off before). Although I'm not sure if it worked.
It also took a light-hearted approach to the genre - the title itself for instance, "The Skull of S'makh-Daon" is pronounced "The Skull of Smackdown". Now I personally didn't enjoy the demo (you can take your old-school and you can shove it and any game that makes NPC interaction a core component without having "drown", "murder" and
Read the whole thing here: 2011: The Year in Review