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Tags: Brandon Adler; Obsidian Entertainment; Pillars of Eternity
Today's long-awaited Kickstarter update for Obsidian's Project Eternity informs us that the game is now officially called Pillars of Eternity, and introduces its new official site and pledge management portal, where you can finally register for all those add-ons you paid money for last year. Besides general information about the game, the new site also comes with a bunch of new screenshots and artwork, as well as a short gameplay teaser video. Without further ado:
Read the full update for detailed instructions on how to use the site's pledge management functionality. The site also allows non-backers to pledge for the game - as you can see from all those interviews and that stretch goal poll, Obsidian is trying to pull a bit of a Chris Roberts here. Finally, it's worth mentioning that according to that non-backer pledge page, the game's release date is now "Winter 2014".
Today's long-awaited Kickstarter update for Obsidian's Project Eternity informs us that the game is now officially called Pillars of Eternity, and introduces its new official site and pledge management portal, where you can finally register for all those add-ons you paid money for last year. Besides general information about the game, the new site also comes with a bunch of new screenshots and artwork, as well as a short gameplay teaser video. Without further ado:
After months of hard work we are happy to present to you with Project Eternity's BIG update. We have lots of stuff to go over, so let's get into it.
Teaser Trailer
Through the hard work of the Project Eternity team we are proud to present our first in-game teaser trailer.
We've always taken your pledges seriously and we remain committed to giving our backers every stretch goal you reached during the Kickstarter campaign. Budgeting a game of this size can be daunting, but we always remember the cornerstones of our pitch and the features you funded. Even so, there are two things we know a lot of you have asked for: more wilderness areas and more companions. Both of these are very time-consuming, but we understand why so many people want them. Because we've seen these requests more than a few times, we would like to ask the community if you would be interested in new stretch goals to fund additional development. If not, no worries: we're still going to deliver on everything you've backed. Please let us know your thoughts in this thread on our forums.
Interviews and Articles
That’s not all. We also have a plethora of new interviews with members of the Pillars of Eternity team. Check them out below.
Teaser Trailer
Through the hard work of the Project Eternity team we are proud to present our first in-game teaser trailer.
Stretch Goal PollWe've always taken your pledges seriously and we remain committed to giving our backers every stretch goal you reached during the Kickstarter campaign. Budgeting a game of this size can be daunting, but we always remember the cornerstones of our pitch and the features you funded. Even so, there are two things we know a lot of you have asked for: more wilderness areas and more companions. Both of these are very time-consuming, but we understand why so many people want them. Because we've seen these requests more than a few times, we would like to ask the community if you would be interested in new stretch goals to fund additional development. If not, no worries: we're still going to deliver on everything you've backed. Please let us know your thoughts in this thread on our forums.
Interviews and Articles
That’s not all. We also have a plethora of new interviews with members of the Pillars of Eternity team. Check them out below.
- GameBanshee Interview
- Eurogamer Article
- Kotaku Article
- PC World Summary Article
- PC World Interview
- Rock, Paper, Shotgun Interview
- VGS - AM 640 Interview (YouTube link here.)
Read the full update for detailed instructions on how to use the site's pledge management functionality. The site also allows non-backers to pledge for the game - as you can see from all those interviews and that stretch goal poll, Obsidian is trying to pull a bit of a Chris Roberts here. Finally, it's worth mentioning that according to that non-backer pledge page, the game's release date is now "Winter 2014".