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Review RPG Codex Retrospective Review: The Elder Scrolls: Arena (1994)

Crooked Bee

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Tags: Bethesda Softworks; Elder Scrolls: Arena

Once upon a time, in a land far, far away from Australia, there was a good company called Bethesda Softworks. During that fabled time, Bethesda used to release computer role-playing games, mostly open world (like their masterpieces Daggerfall and Morrowind) but also dungeon-crawling (like the underappreciated Battlespire). Unfortunately, the company went (creatively) bankrupt just after the release of the last Elder Scrolls game, Morrowind, in 2002, and all that remains of it now is the name.

It wasn't the 1996 Daggerfall that started the Elder Scrolls series' rise to fame, though. It was the simpler, half-forgotten The Elder Scrolls: Arena from 1994. In this look back at the often neglected title, esteemed community member Deuce Traveler tells you why Arena can, despite its shortcomings, be worth playing today - and how the experience of playing it differs from its less than stellar reputation. Have a snippet:

I had originally never intended to play The Elder Scrolls: Arena, as I'd heard enough about this imperfect creation from other RPG fans to keep me away from it. It was said that the game is unbalanced. That it feels incomplete. That its main quest and characters are shallow when compared with that of contemporary RPGs such as the Ultima games or Betrayal at Krondor. But in the end, I decided to give the game a go as part of a larger project I am working on, in order to ascertain these facts for myself. What I found was a game that is indeed quite unbalanced, with many gameplay elements that feel rushed and incomplete, and a main story arc filled with cliche fantasy tropes. And yet, the game was a total joy to play, like a B-movie that manages to be greater than the sum of its faults.

[...] Arena's main quest dungeons are surprisingly evocative. Certainly not the initial dungeon, which is a simple exercise in hacking and slashing, but the game's later dungeons are scattered with clues, which deliver deeper lore and all sorts of tales of tragedy. These tales speak of better times and ancient kingdoms felled long ago through wars and betrayals. For example, one memorable moment takes place upon entering an early dungeon, an abandoned keep where you find a sign forbidding violence and promoting peace within, followed by bloodstains and skeletal remains on the floor further down the hall. Deeper inside, you find messages suggesting that the last defenders of the keep were retreating further in hopes of finding safety. You find no further messages by them, a grim reminder that Tamriel is quite the dangerous world despite the power of the Imperial government.

The main quest dungeons are also fairly diverse in terms of aesthetic presentations. There's the initial dungeon which looks like a cross between a prison and a sewer, dungeons which take place in fallen and decrepit keeps, towers, outdoor gardens, and the game's final dungeon which starts in a palace. As the game progresses, your enemies change and become more difficult, though the last third becomes a bit repetitious through overuse of the same difficult monsters. Exploration is rewarded, with randomly generated treasure laying in hidden vaults off the direct paths. Sometimes keys have to be discovered before you can progress, and environmental hazards such as pits and lava are not uncommon. At times, you might even have to answer a riddle in order to proceed through a dungeon unmolested, encouraging even veteran players to fall towards the habit of saving the game constantly in case a mistaken reply has dire consequences. Often, failure to answer a riddle correctly will result in a tough combat encounter from which you can continue on if you survive, but there is at least one occasion where failure to answer correctly can break the quest line. In summary, dungeon explorations ranges between the interesting and the frustrating, but rarely is it boring.​

Read the full article (with pictures!): RPG Codex Retrospective Review: The Elder Scrolls: Arena (1994)
 

oneliner

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"Once upon a time, in a land far, far away from Australia, there was a good company called Bethesda Softworks. Visit our sponsors!"
 

A horse of course

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Unfortunately, the company went (creatively) bankrupt just after the release of the last Elder Scrolls game, Morrowind, in 2002, and all that remains of it now is the name.

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karnak

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Grab the Codex by the pussy Strap Yourselves In I helped put crap in Monomyth
Daggerfall was such a huge leap forward in relation to Arena.
The bloody game is amazing. And it could be one of the best 3 CRPGs ever.
If it were not for those stupid random dungeons that generated new layouts every time you entered them again.
Those dungeons ruined the immersion and the game experience in my opinion. Sad.
 

lurker3000

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12550.jpg


The box artwork is awesome. Such a stunning use of bikini armor. I remember being embarrassed when I brought the box up to the register to pay.

Also I remember blasting through dungeon walls with my Battlemage. That was an incredibly useful spell.
 

pakoito

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One thing I dearly missed in Skyrim was accessing the mage's guild and creating my own spells. They rolled all magic awesomeness on the shouts -.-
 

Lerk

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I still have this and Daggerfall boxed. Somewhere...

Unfortunately, the company went (creatively) bankrupt just after the release of the last Elder Scrolls game, Morrowind, in 2002, and all that remains of it now is the name.

Tangentially related: Morrowind was on the original XBox, right? How did that play, was it a hack job compared to the :obviously: version? I'm going to guess: yes. I wonder how many console gamers found Caius :D
 
Self-Ejected

Ulminati

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I still have this and Daggerfall boxed. Somewhere...

Unfortunately, the company went (creatively) bankrupt just after the release of the last Elder Scrolls game, Morrowind, in 2002, and all that remains of it now is the name.

Tangentially related: Morrowind was on the original XBox, right? How did that play, was it a hack job compared to the :obviously: version? I'm going to guess: yes. I wonder how many console gamers found Caius :D

XBOX™©® Morrowind was a pretty faithful adaptation of the PC version - with some texture downscaling. But you couldn't mod it at all. which made it vastly inferior within a few months.
 

Lhynn

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I love Arena THIS MUCH.

Its honestly much more enjoyable to play than oblivion or even skyrim, despite its flaws its simply more fun to play.
 

cvv

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Enjoy the Revolution! Another revolution around the sun that is.
A great read. I've never got into Arena, despite several attempts. I found the combat fundamentally insufferable. The technology was simply too primitive for what this game tried to achieve.

Then again the combat in Morrowind was pretty fucking terrible too and I had a blast with it so...
 

Lerk

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I still have this and Daggerfall boxed. Somewhere...

Unfortunately, the company went (creatively) bankrupt just after the release of the last Elder Scrolls game, Morrowind, in 2002, and all that remains of it now is the name.

Tangentially related: Morrowind was on the original XBox, right? How did that play, was it a hack job compared to the :obviously: version? I'm going to guess: yes. I wonder how many console gamers found Caius :D

XBOX™©® Morrowind was a pretty faithful adaptation of the PC version - with some texture downscaling. But you couldn't mod it at all. which made it vastly inferior within a few months.
Well colour me surprised. Did it not sell well? Because I'm struggling to think why, if XBox Morrowind was faithful to the PC version, they went full consolitis with what came after. Or is it really as simple as they just couldn't be arsed :M
 

Deuce Traveler

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Grab the Codex by the pussy Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture
When are we getting an Oblivion retrospective?

:)

I have to still finish Daggerfall and its retrospective review, then Amulets and Armor as a fun side project. We already have a Morrowind and Oblivion review, and tons of Oblivion LPs. I'm not sure if I shouldn't skip those two and just go for Skyrim so we can have a complete set. If I did do an Oblivion review, it would be heavily modded and tongue-in-cheek. Vanilla Oblivion is too painful, bro.
 

Obama Phone 3

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When are we getting an Oblivion retrospective?

:)

I have to still finish Daggerfall and its retrospective review, then Amulets and Armor as a fun side project. We already have a Morrowind and Oblivion review, and tons of Oblivion LPs. I'm not sure if I shouldn't skip those two and just go for Skyrim so we can have a complete set. If I did do an Oblivion review, it would be heavily modded and tongue-in-cheek. Vanilla Oblivion is too painful, bro.

If you play it with the nude patch, it's excellent as a furry porn sim.
 

hakuroshi

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When are we getting an Oblivion retrospective?

:)

I have to still finish Daggerfall and its retrospective review, then Amulets and Armor as a fun side project. We already have a Morrowind and Oblivion review, and tons of Oblivion LPs. I'm not sure if I shouldn't skip those two and just go for Skyrim so we can have a complete set. If I did do an Oblivion review, it would be heavily modded and tongue-in-cheek. Vanilla Oblivion is too painful, bro.

If you play it with the nude patch, it's excellent as a furry porn sim.

Nude Mode + Estrus?
 

Deuce Traveler

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Grab the Codex by the pussy Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture
When are we getting an Oblivion retrospective?

:)

I have to still finish Daggerfall and its retrospective review, then Amulets and Armor as a fun side project. We already have a Morrowind and Oblivion review, and tons of Oblivion LPs. I'm not sure if I shouldn't skip those two and just go for Skyrim so we can have a complete set. If I did do an Oblivion review, it would be heavily modded and tongue-in-cheek. Vanilla Oblivion is too painful, bro.

If you play it with the nude patch, it's excellent as a furry porn sim.

Nude Mode + Estrus?

Of course! Estrus is a must. It makes some of the Arena fights a lot more interesting.
 
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