It did? Apart from rather narrow and artificial mechanical consequences like being affected by protection from evil or detect evil spells.
Most of the time the world was merely reacting to the karma meter (misleadingly referred to as reputation), which is a retarded, little sibling of a proper reputation system.
Wrong, it was a reputation system, since donating to the temple, for example, is specifically referred to as improving your reputation, not your karma.
You can argue it was broken and illogical at times or that the game TREATED it as if it were a karma system, but it's not a completely different system being referred to by the wrong name. It's clearly and consistently called a reputation system and doesn't influence alignment directly. Gaining a good reputation doesn't change your alignment (though it does get you different bhaalspawn owers in the first game, hence why I say it's
treated as karma, even though it isn't karma).
I already listed the ways even BG1 reacted to your alignment. There were also dialog that did later iirc. The game didn't have an abundance of reactivity compared to modern games that give you (usually a false) extra choice based on stats every other dialog, but it was there.
Pathfinder gives more reactivity, but again, it's far from a perfect implementation, often times suffering from the same delusion as many itt that alignment = light side/dark side points.
So the main advantage of alignment is that it is a mnemonic for players who for some reason (which I won't spell out directly) are unable to remember their character's concept and stick to it. Got it.
Again, you're taking one part of my argument and pretending its the whole of it.
When the world reacts to your alignment as well, whether via dialog options, item restrictions, different familiars, class restrictions or other such things, it serves to help the player continue to play his the character he envisioned at the start with modifications as time goes on. The paladin in BG1 who hunts evil characters for example - again, to spell this out: I'm using the BG series as an example precisely because it's broken and yet still succeeds in showing why alignment is both need and welcome.
No, I'm talking about alignment.
BG's "reputation" is indeed a glorified karma meter and those are shitty in their own right, but here I'm specifically talking about how alignment interacts with it. Was it not for alignment, there would be no mechanism to compel a greedy dorf to hate gold, being showered with expensive goodies and shop discounts. The only reason for that is that he is labelled LE and the quest solutions leading to the outcomes he'd approve of the most happen to be labelled good.
That's retarded. You just admitted the reputation system was broken and now you're blaming the alignment system for negative results from it.
He didn't leave because of his alignment, he left because his character was written to be an evil bastard. If it were about alignment, he wouldn't care about your actions, he'd stay with you provided you had a matching alignment.
The very fact that evil characters can join a good party or vice versa proves alignment isn't the problem and it's not the straightjacket you keep trying to make it out to be.
The problem here was that the reputation system ends up being
treated as a karma system at times instead of having an actual per character influence meter or similar. It was laziness.
Funny how you not only can have proper balance fostering druids and lawful paladins in settings completely devoid of alignment system but also have them be much more meaningful and distinctive in terms of adopted stance due to not being forced through 3x3 cheese-grater.
A rose by any other name. If it acts like true neutral, walks like true neutral and talks like true neutral, it is true neutral - dreaded 3x3 grid or not.
Again, if I were being charitable, I'd think you couldn't read since you clearly don't understand alignment or what it means and think true neutral characters can't be nuanced even though I've linked you multiple source materials that show just the opposite.
http://dark-wolf.weebly.com/add-2---druids-guide.html
But while their intentions are neutral, the methods of Shadow Circle members tend to promote chaos and evil. They behave as they do not due to an evil nature--their enemies include powerful evil empires as well as good kingdoms. Rather, they feel their cruel activities work toward the best interests of evolution and of Nature itself. For instance, the Shadow Circle may provide magical assistance to barbarian hordes trying to sack a city or lead humanoid tribes in raids against human or dwarven towns.
The only one at fault for your interpretation of the alignment system as some cookie cutter mold you're forced into is you.
And again, I don't think that's a lack of understanding, I think that's you wanting to be the leader of every guild in Oblivion and not wanting something or someone to say "hey, why is a lawful good paladin the leader of the assassin's guild?".
There is funny thing about being low INT that you might not be aware of despite it being pertinent to your situation - you're not exactly great at reaching the right conclusions.
Thanks for explaining the benefits of your mental state to me, Dunning-Kruger.
Removing. A. Massive. Simplification. Is. Dumbing. Down. What.
Except it isn't a simplification, it's a definition. There's a difference.
Again, simply reading the material I or
Zed Duke of Banville are posting would easily explain that, but it's either past your character limit or else you purposely ignore it because you know it would make your argument crumble.