Goose
Learned
Hey Lord_Potato, you appear to be Chaotic Good.
If you're gonna shittalk someone at least tag them in, CE.Hey Lord_Potato, you appear to be Chaotic Good.
For some time now, we've seen a steady crusade against Alignment and its restrictions in D&D (including on this very Codex, to our collective shame), which has culminated with WotC effectively deprecating the mechanic for all practical purposes in 5E, a significant loss for the system and especially in videogames, as BG3 will soon demonstrate. As a preliminary caveat, I'm concerned with dynamic/reactive Alignment here, not the hard prescriptive variant.
As a feature, Alignment added something rather special to the D&D ruleset in that it provided a tangible bridge between the narrative and mechanical aspects of a character's progression. It offered a framework that validated a PC's agency at the plot level with material repercussions, be they beneficial or undesirable, and narrowed the over-flogged "ludo-narrative gap" just a bit. Any reasonable person understands that boundaries are as important to a game as its affordances, and that "you can do anything" gets really old really fast. Reactive Alignment provided an expanded framework for a PC to have a character arc in, where supernatural creatures might be more predisposed towards characters of a like-minded persuasion, evil could be smitten, powerful artefacts might reject an unqualified wielder, holy men could fall and villains could find redemption - and all of these things weren't just waffle, they had hard, numerical consequences that went onto your character sheet.
Now, when you're playing around the table with this advanced, radiant AI called a DM (well, maybe not so advanced sometimes), there is of course room to have your experience contextualised ad hoc. Indeed, the DM could even just choose to bring Alignment back (I did), or they could simply make on-the-spot rulings as to whether your character is worthy of wielding Carsomyr or not. Basically, Decline may be mitigated by DM fiat.
But when it comes to videogames, there is no such salvation - the DM is hardcoded, and he's not taking your questions. And without the benefit of a systemic Alignment framework to (rudimentarilly) assess your moral quandries and dish out your "just" rewards, you're left with the pressing ennui of endless possibility, where every door is just as good as the rest, and the path to choose is the one which gives you one extra goblin's worth of XP. Perhaps I'm being overly dramatic, but it's undeniable that there will be less character feedback to your decisions. Ethical choices and consequences still exist, obviously, non-D&D games have them, but you're restricted to setpieces which need development resources to script and, of late, voice and animate - i.e. they cost money.
So shall we get concrete? The Paladin's the blatant choice to pick on. Once the jackbooted thug of a given church, a zealot granted divine power in service to his order, he had to comply with a strict code abstractly describing him as "Lawful Good" to exercise his abilities. The definition of Lawful Good didn't really matter so much, contrary to all the hand-wringing, what counted was that it was a burden to bear in play and that the class had a fictional background to anchor it in the world. And now? What is the Paladin now, other than a bloke bestowed Superman powers merely by virtue of "really, really believing in something, man!" As if Chaotic Neutral entropy is even something to value in the first place. Fuck off.
And we're left with a question - why? Why did Alignment have to be tossed to the wayside? Well, it's partly because hordes of Critical Role fans just couldn't put up with a DM's ruling: "But why is my Paladin getting Chaotic points for lying to the bad guys?! What do you mean I can't roll a Lawful Good soul-selling Warlock?!" And it's also because of a streaming parade of keyboard philosophers, plenty on this very forum, constantly decrying that a tic-tac-toe table of arbitrary moral references can't accurately describe the complexity of human psychology... The very same people who'll harp on about TB over RTwP will turn around, suddenly forget what the word "abstraction" means, and wail over how four superficial cardinal points on the Alignment chart aren't realistic. Bravo! It was never supposed to be, just how the Attack and Damage Rolls were never supposed to comprehensively model a warhammer slamming a breastplate (paging Dr. Sawyer, Dr. Sawyer to Penetration stat). They were merely meant as accessible abstractions for play, but someone's always gotta overthink shit.
And just like that, poof! It's gone. Right down that screaming dark asshole of Decline you call "personal creativity." Enjoy your vacuous power fantasy where your Chaotic Neutral half-Dragonborn-half-Goblin-half-Elf Paladin of Tyr / Shadow Thief multiclass wearing Human Flesh +5 will simulatenously be grand master of all seventeen-and-a-quarter Skyrim guilds.
Well, alignment, as a mechanic, rather than as a guideline to roleplay and an abstract representation of a character's overall morality, has some problems.Eh, I'm not going to start scouring the forums for examples, but my impression's been that Alignment as a mechanic catches flak quite regularly, to the point where some are glad to see the back of it altogether even if it's not replaced with a "better" implementation. And the issue is that usually any discussion on Alignment devolves into debating the variables of the implementation rather than the core concept. Such as this thread, which is already flirting with discussing individual alignment definitions, rather than the features of the general abstraction.AFAIK, opposition to Alignment on the Codex was about what you call the "prescriptive" variant (and I agree with that). You don't want alignment to be a straightjacket; it's just indicative of your average tendencies, not something all your actions must conform to.
I don't recall any strong opposition to the Alignment system as I just described. If there was any, it was more about replacing it with another morality system that fit more with the game being run, or that was more granular. Maybe some where against the bookkeeping a morality system might bring (if you're anal about it), especially for PCs, and prefered to handwave it on the go.
When I was running my tabletop campaign I reworked those cardinal points into what I thought would be largely workable for my group, with some indulgence, but I purposefully didn't bring it up in here because it would obfuscate the point - and that's that the Alignment mechanic is a valuable asset to CRPGs especially, even as we're all bound to disagree with particular interpretations.
That's better, but still makes it so that the players can't be deceived. That is, unless you have spells that counter Discern lies, but then if you're going to invalidate a class' central feature (or another's spell), that's a bit too much deception. For this, I might just make the ability/spell give something like a +5 Insight vs Lies. No flat out certainty.replace it with the ability to discern lies
That's actually a good solution, yeah. A scaling insight bonus to Sense Motive or equivalent - flavor it as like having your god or your god's divine auxiliaries sort of watching your quarry over your shoulder and helping you by pointing out a tell in their behavior.That's better, but still makes it so that the players can't be deceived. That is, unless you have spells that counter Discern lies, but then if you're going to invalidate a class' central feature (or another's spell), that's a bit too much deception. For this, I might just make the ability/spell give something like a +5 Insight vs Lies. No flat out certainty.replace it with the ability to discern lies
Alignment is crutches for weak players to allow some consistency to their characters roleplay.
But it's a double edged sword, which creates stupid narrative sometimes.
There are things about Eberron I like. The Warforged alone are interesting. Shifters and changelings are both potentially interesting, though changelings in particular invite all kinds of crazy bullshit. The Kalashtar are remarkably uninteresting given what they are. I like that Drow are just xenophobic asshats now instead of some sick fuck's catchall fetish dump. A lot of squandered opportunity, though.Ravenloft didn't kill alignment, if anything it made it more impactful. Eberron was bad though, one of the only settings I have never had the slightest of interest in, and can't like DDO for reason of using it either.
What's the best alignment and why is it Neutral Evil?
That is a whole lot of Lee van Cleef.
Don't think Blondie was NE personally, maybe the kind of TN that just does not give a fuck at the end of the day, or a CN that isn't a fucking embarrassing retard.
Tuco as CE is spot on.
What's the best alignment and why is it Neutral Evil?
This is why:
What's the best alignment and why is it Neutral Evil?
This is why:
That’s not NE lol.
That’s my avatar on Owlcat forum!
steam overlayAlso where do you find the time to post there with the 1000's of hours into PF:K and your constant vigilance in the threads here?
What's the best alignment and why is it Neutral Evil?
This is why:
That’s not NE lol.
That’s my avatar on Owlcat forum!
We all got a dark side.
edit: Also where do you find the time to post there with the 1000's of hours into PF:K and your constant vigilance in the threads here?
Eastwood’s never dark, but sometimes he’s clear.
There are things about Eberron I like. The Warforged alone are interesting. Shifters and changelings are both potentially interesting, though changelings in particular invite all kinds of crazy bullshit. The Kalashtar are remarkably uninteresting given what they are. I like that Drow are just xenophobic asshats now instead of some sick fuck's catchall fetish dump. A lot of squandered opportunity, though.Ravenloft didn't kill alignment, if anything it made it more impactful. Eberron was bad though, one of the only settings I have never had the slightest of interest in, and can't like DDO for reason of using it either.
Mostly to do with the lore and how some changelings make a statement about their lives or something by never assuming anyone else's identity and just staying these weird ghost-faced motherfuckers because, uh, NPC. Also, trannies. Regarding what's squandered - I can't help but feel that the setting would be better served outside of the scope of anything to do with D&D. An Eberron campaign, based on established lore, could be spun into some crazy fun shit. I've never really seen anything that just blew me away as far as what people have bothered to do with it, I guess. Might be more of an issue with people's imaginations than anything else.There are things about Eberron I like. The Warforged alone are interesting. Shifters and changelings are both potentially interesting, though changelings in particular invite all kinds of crazy bullshit. The Kalashtar are remarkably uninteresting given what they are. I like that Drow are just xenophobic asshats now instead of some sick fuck's catchall fetish dump. A lot of squandered opportunity, though.Ravenloft didn't kill alignment, if anything it made it more impactful. Eberron was bad though, one of the only settings I have never had the slightest of interest in, and can't like DDO for reason of using it either.
What's squandered? Not sure how changelings invite crazy bullshit when magical disguises have always been low level spells.