bryce777
Erudite
Vault Dweller said:But are you making games you want to make or are you making games that would sell the most? Does it really matter who makes profits a priority and replaces gameplay features with gimmicks, publisher or developer?MrSmileyFaceDude said:Besides, the point is that we do not have to seek out a publisher to make the games we want to make.
The problem is not that they are trying to make a profit. If you are doing a good job and reasonably good with management profit and product go hand in hand. The problem is when companies subscribe to the gready algorithm. Companies like microsoft (as much as I hate them) don't even bother with thinking that's not going to become profitable as hell in ten years and become a cash cow. Small brained bad business people fuck over their customers in an obvious way and only think of the next release, not the future, not their reputation, nothing.
I don't think bethesda is as guilty as many of the companies which have slit their sloats this way, but they are still making some of the same mistakes such as deluding themselves to think that they are going to make games which are just rpgish (or at least close enough to hype it)to con the old school gamers who even know what the elder scrolls is into buying the next one, but with such simple gameplay that they will be able to appeal to 14 year old consolers.
When you look at all the companies that are gone, they either made similar mistakes to this or else they just died from wild mismanagement like with wizardry and all its internal meltdowns. Hell, origin would still be making games if they had stuck with a similar formula to ultima 6 and 7 with better production values over time, and so would wizardry for that matter. The demand is still there, but the big publishers have no idea of the difference between pc games and console games, and despite the fact that this meathead thinking has met with failure OVER AND OVER this is considred the 'mainstream'.