Sratopotator
Savant
- Joined
- Sep 21, 2016
- Messages
- 151
^Yup, can confirm. I'm currently at 13k best score and I STILL did not get muh Consul title, so I'm dropping in for a playthrough or two from time to time.
Did an Evil playthrough recently, but even with this I did not manage to hit the money requirement for the Consul ending (money is one of the factors, right?)
After you realize how linear it is, it basically becomes a Char training sim. Also, even while linear, there is enough events and combinations thereof, that I'm often surprised that I forgot/omitted some small side-branch or did not use an "optimal" (score speaking) path. Which fuels a subsequent playthrough.
It is still very enjoyable though, with linearity becoming a non-issue, which is a real achievement of the developer.
One tip, to skip a bit prolonged "mid-game" (when looking at multiple playthroughs):
Fill your Hall of Fame with scores. Any scores. Dead, retired, alive, whatever. Points that you can allocate to new Chars depend on the state of Hall of Fame - with all slots being included in the calculation, even if empty.
When I realized this (explained somewhere in the game), power-curve of my multi-playthrough adventure with the game became a lot more pleasant.
Did an Evil playthrough recently, but even with this I did not manage to hit the money requirement for the Consul ending (money is one of the factors, right?)
After you realize how linear it is, it basically becomes a Char training sim. Also, even while linear, there is enough events and combinations thereof, that I'm often surprised that I forgot/omitted some small side-branch or did not use an "optimal" (score speaking) path. Which fuels a subsequent playthrough.
It is still very enjoyable though, with linearity becoming a non-issue, which is a real achievement of the developer.
One tip, to skip a bit prolonged "mid-game" (when looking at multiple playthroughs):
Fill your Hall of Fame with scores. Any scores. Dead, retired, alive, whatever. Points that you can allocate to new Chars depend on the state of Hall of Fame - with all slots being included in the calculation, even if empty.
When I realized this (explained somewhere in the game), power-curve of my multi-playthrough adventure with the game became a lot more pleasant.