I still don't get why Bethsoft, and other developers are trying to make a living, breathing world aka a sims game meets the rpg genre
: It sounds like the ONLY new thing in AI development will be that a son and his father have a (scripted) meeting, and then just randomly starts to talk about things.I'm not entirely sure that if you stomped out the bad guys in Fallout 2, there would be a gaping whole in the world. I'm pretty sure that if Bethsoft looked at their own past fallout forums, they would learn that in the original Fallout series, people who didn't show up at Necropolis at the correct time, would have seen Necropolis overrun by supermutants etc.
As I have told you earlier I'm all for a change to fully 3D world in which I can explore every nook and cranny. I'm not that worried about the traditional turnbased combat being overhauled to more of realtime with pause features with an aiming possiibility built into it. I happen to like realtime with pause more than any other combat mechanics. (don't know why though, it is just a matter of preference).I'm more concerned about the apparently
: totally misunderstanding of Fallout's humor that espeically mr. Howard (todd) has shown.
According to Todd, Fallout's humor is very violent. To me, this is not true. Fallout's humor was always the dark, dry, witty, ironic, and somtimes even sardonic humor, not violent humour as seeing exploding heads or something like that. Afterall, it is not a Quintin Tarantino movie that Bethsoft is trying to make - or maybe it is
: I have been much more concerned about the choice & consequence parts of the game. At least, Bethsoft did get that part right, if we are to believe the info from the previews. It seems that there at æeast 2, or maybe 3-4 options when it comes to solve the quest with Mr. Burke and the Megatob bomb. [Whoever that got that idea needs to seriously rethink what Fallout is all about, imo, but nevertheless this quest seems to feature 2-4 possible ways of solving the quest].
Again, I want to critisize Fallout 3's main quest. It is banal, corny, on a line somewhere between bleeh and meh, and has been done before many times. There's absolute nothing original in having a son going to look for his lost Father. The worst part of it that there seems to be no reason as to why the son is going out of Vault 101 to look for his Father. He just does this. The Overseer in Vault 101 doesn't throw the son out of the vault, which, imo, would be a natural thing to do, since the Overseer suspects the son (your character) to have something to do with Qui Gong's disapperance. (and by Qui Gong I'm referrering to Liam Neeson who plays the part of the Father in Fallout 3).