So here's a recap of the thread so far...
Posters came on the forums more than a bit heated at 3 main points: 2 of which were blatant, cub-reporting factual errors - the other being an assertion that the original fallout was "unplayable" (with an implied "by today's standards").
Some of the responses were rabid retorts, some of the responses were thoughtful responses. Others were flat out claims of bribery and shilling.
Escapist employees responded by calling out the rabid retorts, but without actually addressing the problems.
Then Escapist employees hid behind the idea that the article in question was an editorial, (implying that non-journalists dont know the difference between a normal article and an editorial), meaning that anything can be said under the guise of an editorial.
Certain excuses were made about writing things live.
The quote of the original Fallout being "unplayable and deeply disappointing" were changed to "not worth playing."
The misquote about the year was given lip-service, then the mistake about the engine was explained away since the project began 10 years ago.
That about cover it?
Ok. Lets get to brass tacks.
1) The mantra of "Fallout fans will never be satisfied" is tired, dead, kicked in the teeth. It shows that you're not listening to the people you're trying to serve. Remember, we're your (say it with me) cus-to-mers. If you had your ear to the ground, the majority of Fallout fans have resigned themselves to turn-based gameplay being out of the realm of possibility for FO3. Before you judge a group of people, why not go learn about them. Any full reading of multiple threads that exist on NMA and RPGCodex will yield such understanding. Lawyers and journalists have to do a lot of reading. Its part of the job even though it sucks.
2) Your defense and non-retraction of the engine comment was utterly obliterated by Ratty who explained that it was put into use around 2002 and is still being used for games. Sorry, pal. He got you there.
3) How is it that Fallout is continually played and loved, put on 10,000 "Best RPGs of All-Time" yet it was unplayable and an utter disappointment? Taking into account the fact that you meant to say "if you played it again now it would be unplayable" - man, you're a journalist. Even if you are writing live, "unplayable" in this context is a term of art. It means the damn thing wont run. And Fallout clearly will. As a journalist, editorial or no, you need to use the terms of your industry correctly.
Furthermore, to say that it would be deeply disappointing is hyperbole of the first order. You didnt say "it would be disappointing to me" you implied that it would be for ANYONE. Sure there are people who hate turn-based games. More power to them. But for anyone who truly loves a game that has choices and consequences, they wont be disappointed in the least.
That's really the most egregious error you made man. Oblivion (whatever you think of it) has frick-all to do with choices and consequences - it's graphics and exploration. You have text choices that say the same thing no matter what your character is like and all roads lead to the same train rail. For someone that claims to have over 200+ hours on the original Fallout (which means you've replayed it with different characters), you ought to be able to rattle off at least half a page, if not a full page, of choices and consequences. But you cant or think that you've seen something in a 45-min pre-demo that equates to better than the original?
Even an editorial has standards. You dont have carte blanche to do whatever you wish and get away with it. I suggest you read PBS's Editorial Standards which can be found here:
http://www.pbs.org/aboutpbs/aboutpbs_st ... dards.html#IV
I know that gaming mags get put out of the loop if they dont play the game, but when you criticize a game for the thing it does best, it just makes you look like you cant do your job.