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Incline AAA Publishers are bracing for 2022 downturn in revenue - a good year for gaming

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
https://www.wsj.com/articles/videogame-companies-brace-for-lackluster-holiday-season-11669161051

Videogame Companies Brace for Lackluster Holiday Season​

The industry is at risk of posting its first annual sales decline in at least a decade​



The global videogame industry is facing its first annual sales decline in at least a decade as the pandemic fades and inflation and recession worries persist.

In their latest earnings announcements, major publishers issued sober outlooks for the current quarter, which is typically their biggest by revenue because of the holidays, as people spend less time at home and grapple with higher prices for everyday goods.

“We recognize that the risk of the global economy slowing down is increasing further,” Sony Group Corp.’s finance chief, Hiroki Totoki, said on an earnings call earlier this month. Users of the company’s PlayStation consoles “appear to be playing a smaller number of titles out of a desire to spend less money,” he said.
The videogame industry is coming off one of its hottest streaks ever. Covid-19 had people across the globe stuck in their homes, and many used that time to play more videogames. On top of macroeconomic factors and the tapering of pandemic-related demand, the industry is getting pinched this year by the strong dollar and a dearth of new blockbuster games. Electronic Arts Inc., Take-Two Interactive Software Inc., Ubisoft Entertainment SA and Microsoft Corp. are among the publishers without big-budget releases this holiday season.

For all of 2022, global consumer spending on videogame software is expected to fall 4.3%, according to estimates from Newzoo BV. That would be the first year-over-year decline since the analytics firm began tracking the industry in 2012. Such spending increased 7.6% in 2021 and 25% in 2020, Newzoo said.

Videogaming has historically fared well during economic downturns because it is generally a more affordable form of entertainment than going out for a meal and a movie. However, the current slowdown could be different, industry executives and analysts said.

“Theoretically games should be recession-resistant,” said Wedbush Securities analyst Michael Pachter. “People who don’t have jobs spend a lot of time entertaining themselves.” But the labor market, at least for now, remains strong, so “it is hard to label this as a recession,” he added.

Videogaming has changed significantly since the downturn in 2008 thanks to the rise of online connectivity, smartphones and tablets, and free-to-play games. Still, that doesn’t mean it is more or less resistant to economic pressures, said MKM Partners analyst Eric Handler.

“This is sort of new ground for the industry,” he said. “I feel good that the biggest franchises will remain strong, but there isn’t necessarily a road map because this is all new relative to 14 years ago.”

Jess Brohard, a 34-year-old digital content creator and nonprofit worker, said she is cutting back on purchases of virtual goods in games such as “Fortnite” because she is concerned about the state of the economy. “All around me I’m hearing about layoffs,” she said. :lol: :lol:

The Columbus, Ohio, resident said she recently bought a $25 game but pondered the purchase more than she would have last year. “I thought about it long and hard,” she said. “I do want to still feel like I’m in the loop with current games and having some fun while staying on a budget.”

Last Wednesday, Nvidia Corp. reported a sharp decline in quarterly sales, citing waning consumer demand for its videogaming chips. Also that day, Chinese videogame and social-media company Tencent Holdings Ltd. reported a second consecutive quarter of year-over-year revenue decline for the first time, as China’s economic slowdown and regulatory crackdown translated to lackluster game and advertising revenue.

Earlier, publishers Electronic Arts and Take-Two lowered their full fiscal-year outlooks. EA reported lower net bookings while Take-Two said its net bookings increased.

EA said its revised guidance reflected the strength of the U.S. dollar as more than half its revenue is generated abroad. Take-Two pointed to a slowdown in player spending, particularly in the company’s mobile-games business, for its revision.

“We attribute it to macroeconomic conditions and we want to be realistic about it,” said Take-Two Chief Executive Strauss Zelnick, in an interview.

Another big game company, Roblox Corp. , said this month that even as more people played on its platform, the average bookings per daily user declined 11% last quarter.

“We all know the macro environment is a little bit challenging,” Michael Guthrie, the company’s finance chief, said on an earnings call.

Activision Blizzard Inc. said net bookings fell about 2% and monthly active users fell 6% last quarter. Microsoft, which is seeking regulatory approval to buy Activision, said its Xbox content and services revenue decreased 3% in the latest quarter.

Sony this month cut its full fiscal-year operating-income forecast for its videogames and network-services segment by about 12%
. In August the Tokyo-based conglomerate raised the price of the PlayStation 5 across all major markets outside of the U.S. and Brazil, citing the global economic environment and inflationary pressures.


The share-price performance of videogaming-related companies has been mixed. While on average they have done slightly better than the broader market, some have been particularly hard hit. Roblox shares are down more than 65%, and Take-Two shares have fallen more than 40% so far this year. The Nasdaq Composite Index has shed close to 30%.
 

Churrasco

Augur
Patron
Joined
Jan 30, 2011
Messages
146
Wasteland 2
I think this will just push them into the future of gaming, the gacha games, from the few games that I've tried a multi pull(usually 10 pulls) for the characters costs a least $50, combined with the low rates of the rare/meta characters/items is just a perfect money maker, I mean we all hated Diablo Immortal but didn't that game make like $300M since release?, hell games don't even need to be successful, you can have your whales for like a year, shut down the game and make another one and the whales will come back for their next fix.
 

Dodo1610

Arcane
Joined
May 3, 2018
Messages
2,160
Location
Germany
This is so funny. For the last years AAA has told us to play their GAAs games and have released fewer titles and now they are suddenly angry people have stopped buying video games.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
16,295
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
This is so funny. For the last years AAA has told us to play their GAAs games and have released fewer titles and now they are suddenly angry people have stopped buying video games.
Not just fewer, but carbon copies of the last release.

If they are suddenly forced out of their creative bankruptcy and have to innovate stories and mechanics, I swear they'll ask for $100 for AAA games. Only problem is, nobody is willing to buy them at $60. :lol:
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
It's amazing how they blame everything except the thing actually causing it. It's simple: there's no fucking video games to buy. It's not even that there's only bad games to buy, there's nothing.

Let's look far, far into the past of... 10 years ago. What notable, high profile games(notable developer or publisher, or high selling, avoiding weeb stuff not popular in the west, first platform releases/no remasters, no dlc, no mobile games) did consumers have to purchase in 2011?
  1. Batman: Arkham City
  2. Skyrim
  3. Portal 2
  4. Uncharted 3
  5. Rayman Origins
  6. Gears of War 3
  7. Forza Motorsport 4
  8. Bastion
  9. Deus Ex: Human Revolution
  10. Total War: Shogun 2
  11. Dead Space 2
  12. L.A. Noire
  13. Skyward Sword
  14. Dork Souls
  15. Battlefield 3
  16. Saints Row 3
  17. Call of doody mw3
  18. Mortal Kombat
  19. Star Wars: The Old Republic
  20. Witcher 2
  21. Crysis 2
  22. Warhammer 40k: Spess Muhrine
  23. Infamous 2
  24. Dragon Age 2
  25. Dead Island
  26. Forza Motorsport 4
  27. Killzone 3
  28. Driver: San Francisco
  29. Dirt 3
  30. Alice: Madness Returns
  31. DCUO
  32. Assassin's Creed: Revelations
  33. Rage
  34. Duke Nukem Forever(lol)
  35. Catherine
  36. Final Fntasy 13-2
  37. Fear 3
  38. The Lord of the Rings: War in the North
  39. Bulletstorm
  40. Homefront
  41. Serious Sam 3: BFE
  42. The Sims Medieval
  43. Resistance 3
  44. Payday
  45. Hunted: The Demon's Forge :troll:
  46. Trine 2
  47. Stronghold 3
  48. Dungeon Siege 3
  49. Rift
  50. Darkspore
  51. Terarria
  52. Shadows of the Damned
  53. Tropico 4
  54. MineyCrafty (official release)
  55. Call of Juarez: The Cartel
  56. Hard Reset
  57. Dead Rising 2: Off the Record
  58. Rocksmith
  59. Sword of the Stars II: Lords of Winter

IT JUST KEEPS GOING.

Now let's compare to 2022, including upcoming:
  1. Horizon Forbidden West
  2. Elden Ring
  3. Gotham Knights
  4. Tiny Tina's Wonderlands
  5. Stray
  6. Soy's Row
  7. Call of doody mw2
  8. Dying Light 2
  9. God of War: Ragnarok
  10. Total War: Warhammer 3
  11. Callisto Protocol
  12. Gran Turismo 7
  13. Elex 2
  14. Weird West
  15. Tom Clancy's Rainbow Six Extraction
  16. Warhammer 40,000: Chaos Gate - Daemonhunters
  17. Hardspace: Shipbreaker
  18. Sniper Elite 5
  19. Grounded
  20. Victoria 3
  21. Evil West
  22. WH40k Darktide



gamedevs are incapable of actually making video games then blame the market
 

lycanwarrior

Scholar
Joined
Jan 1, 2021
Messages
1,212
This is so funny. For the last years AAA has told us to play their GAAs games and have released fewer titles and now they are suddenly angry people have stopped buying video games.

From my understanding, game companies make way more from GaaS/MTX than from individual game sales.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
22,700
Over 12 years ago, I said games are not about money games should be about art. And what gaming industry did... It killed itself.
(Well The Dungeon Of Naheulbeuk was decent, not great programming, but it was decently designed dame. But the rest...)

So what they got they into?
1. DRM. They are using Denuvo perpetually instead of just grabbing sales, get theirs money back and some profit, then removing Denuvo, and let the game being played. They would see what PLAYERS want, instead of seeing what they are willing to spend money. (Of course they are commercial companies, but they are spending less and less money for games, and more and more for Netflix and other stuff right...)
2. Lack of creativity. Coincidentally I'm still not creatively bankrupt, and I can spend few days per month by review of design and game analysis. But, frankly current commercial companies are producing LOADS of crap, there is so much crap even pirates don't have new game to play every 14 days. They must wait.
3. Shit work productivity. I kinda remember UBOAT, they are 2 years in development, and they still didn't implement port in Libya. C'mon that's snail pace. They didn't implement other types of subs. They...
4. Copying stuff that worked last time. Hey, if they played it already, why would they play it again Sherlock?
5. We need to grow in next year more than in the last year. Well in year 2020 there was a corona, and everyone could work from home, got nice vacation, and some companies even released theirs old game for free. Obviously market would shrink.
6. Cell phone culture. People from 90s were living with self-assembled PCs, with grossly incompatible components, and were able to solve technical difficulties. They were able to learn software engineering by self-education. And they were able to live with low salaries. Nobody gave shit about relations, because most people in development were anti-socials anyway. When they wanted families they typically got out to better paid Software development jobs.
7. Developers are used to play on cell phones, consoles, and tablets. And they are creating BAD PC interfaces.
8. They are unable to do stuff by automation. Write special algorithms to make big free roam world nearly entirely by itself. Basically they are acting as menial work monkeys who when they need to do bigger environment, they would hire more menial monkey like workers.
9. Too much abstraction.
10. Lack of details.
11. Mixing people with multiple colors into game, even when it hurts story and design.

I think 11 points was enough
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
22,700
Now let's compare to 2022, including upcoming:
  1. Horizon Forbidden West
  2. Elden Ring
  3. Gotham Knights
  4. Tiny Tina's Wonderlands
  5. Stray
  6. Soy's Row
  7. Call of doody mw2
  8. Dying Light 2
  9. God of War: Ragnarok
  10. Total War: Warhammer 3
  11. Callisto Protocol
  12. Gran Turismo 7
  13. Elex 2
  14. Weird West
  15. Tom Clancy's Rainbow Six Extraction
  16. Warhammer 40,000: Chaos Gate - Daemonhunters
  17. Hardspace: Shipbreaker
  18. Sniper Elite 5
  19. Grounded
  20. Victoria 3
  21. Evil West
  22. WH40k Darktide


gamedevs are incapable of actually making video games then blame the market
You forgot about Goat Simulator 3.
 

agentorange

Arcane
Patron
Joined
Aug 14, 2012
Messages
5,256
Location
rpghq (cant read codex pms cuz of fag 2fa)
Codex 2012
It's amazing how they blame everything except the thing actually causing it. It's simple: there's no fucking video games to buy. It's not even that there's only bad games to buy, there's nothing.

Let's look far, far into the past of... 10 years ago. What notable, high profile games(notable developer or publisher, or high selling, avoiding weeb stuff not popular in the west, first platform releases/no remasters, no dlc, no mobile games) did consumers have to purchase in 2011?
  1. Batman: Arkham City
  2. Skyrim
  3. Portal 2
  4. Uncharted 3
  5. Rayman Origins
  6. Gears of War 3
  7. Forza Motorsport 4
  8. Bastion
  9. Deus Ex: Human Revolution
  10. Total War: Shogun 2
  11. Dead Space 2
  12. L.A. Noire
  13. Skyward Sword
  14. Dork Souls
  15. Battlefield 3
  16. Saints Row 3
  17. Call of doody mw3
  18. Mortal Kombat
  19. Star Wars: The Old Republic
  20. Witcher 2
  21. Crysis 2
  22. Warhammer 40k: Spess Muhrine
  23. Infamous 2
  24. Dragon Age 2
  25. Dead Island
  26. Forza Motorsport 4
  27. Killzone 3
  28. Driver: San Francisco
  29. Dirt 3
  30. Alice: Madness Returns
  31. DCUO
  32. Assassin's Creed: Revelations
  33. Rage
  34. Duke Nukem Forever(lol)
  35. Catherine
  36. Final Fntasy 13-2
  37. Fear 3
  38. The Lord of the Rings: War in the North
  39. Bulletstorm
  40. Homefront
  41. Serious Sam 3: BFE
  42. The Sims Medieval
  43. Resistance 3
  44. Payday
  45. Hunted: The Demon's Forge :troll:
  46. Trine 2
  47. Stronghold 3
  48. Dungeon Siege 3
  49. Rift
  50. Darkspore
  51. Terarria
  52. Shadows of the Damned
  53. Tropico 4
  54. MineyCrafty (official release)
  55. Call of Juarez: The Cartel
  56. Hard Reset
  57. Dead Rising 2: Off the Record
  58. Rocksmith
  59. Sword of the Stars II: Lords of Winter

IT JUST KEEPS GOING.

Now let's compare to 2022, including upcoming:
  1. Horizon Forbidden West
  2. Elden Ring
  3. Gotham Knights
  4. Tiny Tina's Wonderlands
  5. Stray
  6. Soy's Row
  7. Call of doody mw2
  8. Dying Light 2
  9. God of War: Ragnarok
  10. Total War: Warhammer 3
  11. Callisto Protocol
  12. Gran Turismo 7
  13. Elex 2
  14. Weird West
  15. Tom Clancy's Rainbow Six Extraction
  16. Warhammer 40,000: Chaos Gate - Daemonhunters
  17. Hardspace: Shipbreaker
  18. Sniper Elite 5
  19. Grounded
  20. Victoria 3
  21. Evil West
  22. WH40k Darktide



gamedevs are incapable of actually making video games then blame the market

yeah pretty much the exact same thing that has happened to movies. used to be publishers/producers would take chances on many different creative projects and see what sticks, but now they hedge all their bets on the single title that has been calculated to be the most successful by a team of business majors, and cut away absolutely everything else. all the people that used to comprise the smaller teams that made other games for the publisher are now relegated to making DLC for the one top seller. inflate the team size on their one game to thousands of people across the world, budgets in the hundreds of millions, and if their one game doesn't sell tens of millions of copies they are considered a failure.
 

lycanwarrior

Scholar
Joined
Jan 1, 2021
Messages
1,212
It's amazing how they blame everything except the thing actually causing it. It's simple: there's no fucking video games to buy. It's not even that there's only bad games to buy, there's nothing.

Let's look far, far into the past of... 10 years ago. What notable, high profile games(notable developer or publisher, or high selling, avoiding weeb stuff not popular in the west, first platform releases/no remasters, no dlc, no mobile games) did consumers have to purchase in 2011?
  1. Batman: Arkham City
  2. Skyrim
  3. Portal 2
  4. Uncharted 3
  5. Rayman Origins
  6. Gears of War 3
  7. Forza Motorsport 4
  8. Bastion
  9. Deus Ex: Human Revolution
  10. Total War: Shogun 2
  11. Dead Space 2
  12. L.A. Noire
  13. Skyward Sword
  14. Dork Souls
  15. Battlefield 3
  16. Saints Row 3
  17. Call of doody mw3
  18. Mortal Kombat
  19. Star Wars: The Old Republic
  20. Witcher 2
  21. Crysis 2
  22. Warhammer 40k: Spess Muhrine
  23. Infamous 2
  24. Dragon Age 2
  25. Dead Island
  26. Forza Motorsport 4
  27. Killzone 3
  28. Driver: San Francisco
  29. Dirt 3
  30. Alice: Madness Returns
  31. DCUO
  32. Assassin's Creed: Revelations
  33. Rage
  34. Duke Nukem Forever(lol)
  35. Catherine
  36. Final Fntasy 13-2
  37. Fear 3
  38. The Lord of the Rings: War in the North
  39. Bulletstorm
  40. Homefront
  41. Serious Sam 3: BFE
  42. The Sims Medieval
  43. Resistance 3
  44. Payday
  45. Hunted: The Demon's Forge :troll:
  46. Trine 2
  47. Stronghold 3
  48. Dungeon Siege 3
  49. Rift
  50. Darkspore
  51. Terarria
  52. Shadows of the Damned
  53. Tropico 4
  54. MineyCrafty (official release)
  55. Call of Juarez: The Cartel
  56. Hard Reset
  57. Dead Rising 2: Off the Record
  58. Rocksmith
  59. Sword of the Stars II: Lords of Winter

IT JUST KEEPS GOING.

Now let's compare to 2022, including upcoming:
  1. Horizon Forbidden West
  2. Elden Ring
  3. Gotham Knights
  4. Tiny Tina's Wonderlands
  5. Stray
  6. Soy's Row
  7. Call of doody mw2
  8. Dying Light 2
  9. God of War: Ragnarok
  10. Total War: Warhammer 3
  11. Callisto Protocol
  12. Gran Turismo 7
  13. Elex 2
  14. Weird West
  15. Tom Clancy's Rainbow Six Extraction
  16. Warhammer 40,000: Chaos Gate - Daemonhunters
  17. Hardspace: Shipbreaker
  18. Sniper Elite 5
  19. Grounded
  20. Victoria 3
  21. Evil West
  22. WH40k Darktide



gamedevs are incapable of actually making video games then blame the market

yeah pretty much the exact same thing that has happened to movies. used to be publishers/producers would take chances on many different creative projects and see what sticks, but now they hedge all their bets on the single title that has been calculated to be the most successful by a team of business majors, and cut away absolutely everything else. all the people that used to comprise the smaller teams that made other games for the publisher are now relegated to making DLC for the one top seller. inflate the team size on their one game to thousands of people across the world, budgets in the hundreds of millions, and if their one game doesn't sell tens of millions of copies they are considered a failure.


Aka the "blockbuster" hit.
 

RobotSquirrel

Arcane
Developer
Joined
Aug 9, 2020
Messages
1,961
Location
Adelaide
[skinnerthinking.jpg] Should we make better new games? nah, let's just increase our predatory tactics even more and release the same game again
that's more accurate to reality. You were close though.

Red = games that are either loosely sequels (in that they barely add much and are more incremental than anything- see FarCry) or just rebadges of existing games or remakes.
Green = Showed up to the party wearing the same outfit.
Now let's compare to 2022, including upcoming:
  1. Horizon Forbidden West
  2. Elden Ring
  3. Gotham Knights
  4. Tiny Tina's Wonderlands
  5. Stray
  6. Soy's Row
  7. Call of doody mw2
  8. Dying Light 2
  9. God of War: Ragnarok
  10. Total War: Warhammer 3
  11. Callisto Protocol (Technicality, its really just a rebadged Dead Space)
  12. Gran Turismo 7
  13. Elex 2
  14. Weird West
  15. Tom Clancy's Rainbow Six Extraction
  16. Warhammer 40,000: Chaos Gate - Daemonhunters (its a remake)
  17. Hardspace: Shipbreaker
  18. Sniper Elite 5
  19. Grounded (Idea was copied from another game from around 2013-2014 indie game, so I'm not counting it as original and frankly Obsidian can do better than this).
  20. Victoria 3
  21. Evil West
  22. WH40k Darktide
 
Last edited:

Alphard

Magister
Joined
Jul 18, 2019
Messages
1,494
Location
Draghistan ( former Italy)
This will just push gamepasses and even less polished and devoid of quality games to cut costs. also, as someone else said, they will start to push for gachas exploiting gambling addict and psichology vulnerabilities.
the only logical solution is to only buy the few last passion projects and from not pozzed developers like From software, until it lasts.
 

GrafvonMoltke

Shoutbox Purity League
Shitposter
Joined
Dec 2, 2016
Messages
2,527
Location
Land of the Great Steppe
1ec6fb5195f1fea8d57438316b79192d.gif
 

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,159
Location
The Satellite Of Love
2020 was the last year that felt like there was a decent glut of new stuff. Covid doesn't work as an excuse at this point. What's going on?

It's especially weird when we keep hearing that this industry is meant to be worth more than movies now. Billions of dollars and it's resulting in nothing?
 

Azdul

Magister
Joined
Nov 3, 2011
Messages
3,379
Location
Langley, Virginia
This is so funny. For the last years AAA has told us to play their GAAs games and have released fewer titles and now they are suddenly angry people have stopped buying video games.

From my understanding, game companies make way more from GaaS/MTX than from individual game sales.
Those are often different markets and different customers. People buying 'Gary Grigsby's War in the East' won't be tempted by new item in 'Diablo : Immortal' - and vice-versa.

Even when GaaS/MTX income may seem impressive - there is cut-throat competition in P2W games. Nobody will buy a skin or item for a game that is not very popular already - so advertising / marketing budgets are off the scale.
 

Fedora Master

Arcane
Patron
Edgy
Joined
Jun 28, 2017
Messages
28,115
Now let's compare to 2022, including upcoming:
  1. Horizon Forbidden West
  2. Elden Ring
  3. Gotham Knights
  4. Tiny Tina's Wonderlands
  5. Stray
  6. Soy's Row
  7. Call of doody mw2
  8. Dying Light 2
  9. God of War: Ragnarok
  10. Total War: Warhammer 3
  11. Callisto Protocol
  12. Gran Turismo 7
  13. Elex 2
  14. Weird West
  15. Tom Clancy's Rainbow Six Extraction
  16. Warhammer 40,000: Chaos Gate - Daemonhunters
  17. Hardspace: Shipbreaker
  18. Sniper Elite 5
  19. Grounded
  20. Victoria 3
  21. Evil West
  22. WH40k Darktide

One might be tempted to check how many of these were shilled for by Infinitron.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
16,295
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
This is so funny. For the last years AAA has told us to play their GAAs games and have released fewer titles and now they are suddenly angry people have stopped buying video games.

From my understanding, game companies make way more from GaaS/MTX than from individual game sales.
But doesn't this also carry the uncertainty that we see play out right now - they may have installed the F2P game, but if conditions are bad, they may just stop spending money inside the game?

yeah pretty much the exact same thing that has happened to movies. used to be publishers/producers would take chances on many different creative projects and see what sticks, but now they hedge all their bets on the single title that has been calculated to be the most successful by a team of business majors, and cut away absolutely everything else. all the people that used to comprise the smaller teams that made other games for the publisher are now relegated to making DLC for the one top seller. inflate the team size on their one game to thousands of people across the world, budgets in the hundreds of millions, and if their one game doesn't sell tens of millions of copies they are considered a failure.
It's always the same story with corporations - adopt "the new cool thing" that has been supplied by an independent in a limited quantity, and start mass-producing it in such quantities as to saturate demand for it, at the expence of quality, of course. Then once the market is fed up with your bad-quality mass-produced version of it, even after you've shilled and marketed it to the limit, move on to a new "host" idea to exploit. Intellectual parasitism, but it's all legal if you've bought the IP, often along with its original developer, right.

[skinnerthinking.jpg] Should we make better new games? nah, let's just increase our predatory tactics even more and release the same game again
that's more accurate to reality. You were close though.

Red = games that are either loosely sequels (in that they barely add much and are more incremental than anything- see FarCry) or just rebadges of existing games or remakes.
Green = Showed up to the party wearing the same outfit.
Now let's compare to 2022, including upcoming:
  1. Horizon Forbidden West
  2. Elden Ring
  3. Gotham Knights
  4. Tiny Tina's Wonderlands
  5. Stray
  6. Soy's Row
  7. Call of doody mw2
  8. Dying Light 2
  9. God of War: Ragnarok
  10. Total War: Warhammer 3
  11. Callisto Protocol (Technicality, its really just a rebadged Dead Space)
  12. Gran Turismo 7
  13. Elex 2
  14. Weird West
  15. Tom Clancy's Rainbow Six Extraction
  16. Warhammer 40,000: Chaos Gate - Daemonhunters (its a remake)
  17. Hardspace: Shipbreaker
  18. Sniper Elite 5
  19. Grounded (Idea was copied from another game from around 2013-2014 indie game, so I'm not counting it as original and frankly Obsidian can do better than this).
  20. Victoria 3
  21. Evil West
  22. WH40k Darktide
I was going to make a similar argument - even of what's out, very little can pass for original, not-rehashed past work, still asking for full price of course, because console players are the dumbest people in the world.

Covid doesn't work as an excuse at this point. What's going on?
Covid made people rethink their careers. "Hmmm maybe I don't want to be in the games industry"
I've always wondered - who in their right mind wants to be in the corporate games industry. Hectic project management, tight schedules (and everything else they result in), uncertainty about your bonuses. Unless you are in the tech/3d engine development, I really don't see what could motivate you in terms of craft/technical challenge. Tools development - meh. Art, area design - you could find better working conditions than the game industry (I imagine..?) Writing - that's easy, you are an English/Gender Studies major and you need a meal ticket.
 

Gargaune

Magister
Joined
Mar 12, 2020
Messages
3,215
This will just push gamepasses and even less polished and devoid of quality games to cut costs.
Precisely, this is the next step in industry decline. You think things are bad now, just you wait until cloud package subscriptions pervasively dilute market performance pressures and potentate a utopia of mediocrity. The quality target will sink to Barely Passable™ and major marketing tentpoles will enable a thriving ecosystem for parasitic filler that only exists to obscure just how little you get for your $14.99/month and to rob Starbucks of a viable human resource. It'll be just like TV was for the prior generation, where you sit there, vaguely bored and nearly catatonic, consuming whatever program happens to be the least shit during your leisure timeslot because you pay for it anyway and "there's nothing better on", hoping that maybe, just maybe you'll have come across one of those two or three yearly hidden gems where the process failed and someone was able to covertly make a decent videogame before they got shitcanned for making everyone else look bad "not being a team player."
 

AdamReith

Magister
Patron
Joined
Oct 21, 2019
Messages
2,109
Enjoy the Revolution! Another revolution around the sun that is.
I liked the fact that this bitch bought her 25 dollar game to "stay in the loop", not because it looked fun.

Says everything about modern gaming.

It's a scene, idiots buying the latest flush of diarrhoea so they have something to talk about on their social media. So they can stay relevant in their social circles of similarily joyless dipshits. It won't die, it'll just get consolidated the same way the music industry was.
 

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