Going back to this because it interests me a lot, can you point me to the Williams interview in question?Generally, if you love 8-bit games, pixel graphics, and abstract early interfaces (not tolerate them, *love* them!), things do downhill from the 90s onwards, generally speaking. As the FPS & Doom craze started, things went downhill very very quickly, and on many fronts. Well, Doom alone is not to blame, but that "infamous" interview with Roberta Williams is the truth—the demographics of computer users changed a lot in the early/mid-90s and suddenly selling dumb games became profitable.
[For what it's worth, though, I do wish the FPS genre had taken more cues from Ultima Underworld and System Shock than it did from Doom. Doom was great for shaking the industry up but subsequent devs really should have sought to expand on it, rather than just replicate it.
There's a thread about it here:Going back to this because it interests me a lot, can you point me to the Williams interview in question?
GD: Why do you think that the Adventure game genre has kind of died out?
Roberta: Well, since I've not been in touch with the gaming industry as much as I'd like to, my answer might seem kind of off. Back when I got started, which sounds like ancient history, back then the demographics of people who were into computer games, was totally different, in my opinion, then they are today. Back then, computers were more expensive, which made them more exclusive to people who were maybe at a certain income level, or education level. So the people that played computer games 15 years ago were that type of person. They probably didn't watch television as much, and the instant gratification era hadn't quite grown the way it has lately. I think in the last 5 or 6 years, the demographics have really changed, now this is my opinion, because computers are less expensive so more people can afford them. More "average" people now feel they should own one. There's also the influence of the game consoles as well. So most of these people have gotten used to shoot-em' up kind of games on the consoles. Now they want to get that kind of experience on their computers.
Does this mean that the original crowd still isn't there? Probably not, however, there are much fewer of them. And the numbers for a good selling computer game are much harder to reach now. Something that sold 300,000 copies then, would be a lame selling game today. The other side of it is that adventure games, to do them right, probably have some of the highest production costs around. It doesn't appear that in today's world, that our demographics will change anytime soon. Now I do think that there is some hope on the internet. It's my feeling that a lot of people who were in love with their computers, are now hanging out online.
Well, that has turned out really well, hasn't it?...Now I do think that there is some hope on the internet. It's my feeling that a lot of people who were in love with their computers, are now hanging out online.
One man's incline is another's decline eh.
Looking at some of your entries, how is Wizardry & Dungeon Master not superseded by Ultima Underworld, Eye of the Beholder,
and think Eye of the Beholder was superior to Dungeon Master???games featuring complex, multi-genre, intelligent or otherwise engaging gameplay.
Nobody could believe their eyes (and ears!) when the Amiga 500 appeared, as if teleported back to us from the future or some technologically advanced alien dimension!
Only my Gravis Ultrasound I got in 1995 surpassed it (and it surpassed it substantially). Pre AWE32 SoundBlasters were a bit of a joke, at least the digital audio path (OPL/AdLib was always cool).The voice sampling on the Amiga was like something from the future.
Backing this up with some concrete original research & hard data from my article Gaming on the Amiga — Part 1: Amiga 500 is all you need (mostly) I'd personally move the 5-year period forward by a year to 1988 to 1992, but that's nitpicking.On the topic of '80s computer games, it's worth noting that the golden age of Amiga-original games was really the five-year span of 1989 through 1993, since that scene took far longer to get going than should have been the case.
So, by process of elimination, the tail end we see after 1992 is the output of the European game dev scene which operated with a "phase shift" compared to the North American market, but those releases are mostly action/arcade affairs largely uninteresting for us.No big surprises here, but it’s quite interesting to see the abrupt drop in the number of new releases in 1993 in both the adventure and RPG categories. My guess is that this is the result of major American developers seeing the writing on the wall and abandoning the platform (a significant portion of the more cerebral Amiga titles were American-made).
Speaking about the best games of the 80s, there's an absolutely marvellous gem of a game called Exile, originally released for the BBC Micro & Acorn 1988, then the Amiga & C64 ports came out in 1991. Vastly underrated, almost nobody mentions it, but it's one of its kind. It's a long game featuring non-linear exploration and hundreds of physics-based puzzles with multiple solutions to many of them.
Make sure to play the OCS version as the AGA version was done by a different team and while it has some unnecessary graphical gimmicks (e.g. parallax scrolling), it's an overall decline as the viewport size is just too small compared to the OCS version. In fact, after testing the BBC, C64 and Amiga OCS / AGA versions of the game, I realised I prefer the original BBC version as it has the largest viewport. Well, at least for the first playthrough!Speaking about the best games of the 80s, there's an absolutely marvellous gem of a game called Exile, originally released for the BBC Micro & Acorn 1988, then the Amiga & C64 ports came out in 1991. Vastly underrated, almost nobody mentions it, but it's one of its kind. It's a long game featuring non-linear exploration and hundreds of physics-based puzzles with multiple solutions to many of them.
Added to my humongous backlog. Thanks.
"It is often cited as one of the earliest examples of a Metroidvania game and featured realistic gravity, inertia and object mass years before players understood the concept of a physics engine... an astounding level of AI, stealth-based gameplay, a logical ecosystem governing the world's creatures and a teleportation mechanic that feels startlingly like a predecessor to Portal" - wikipedia
On WHDLoad, if anyone's interested.
info installadapted by Bored Seal & JOTD
and Codetapper/Action!
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All Protection removed by
Galahad / Fairlight
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1.4 (04-may-2020 23:45:57)
Make sure to play the OCS version as the AGA version was done by a different team and while it has some unnecessary graphical gimmicks (e.g. parallax scrolling), it's an overall decline as the viewport size is just too small compared to the OCS version. In fact, after testing the BBC, C64 and Amiga OCS / AGA versions of the game, I realised I prefer the original BBC version as it has the largest viewport. Well, at least for the first playthrough!Added to my humongous backlog. Thanks.
The game has a lot of replay value, and due to its high levels of non-linearity, no single definitive walkthrough exists. So a BBC -> C64 -> Amiga OCS playthrough is in order
Also, the game features some *nefarious* copy protection scheme, similarly to Dungeon Master, Chaos Strikes Back and Fate: Gates of Dawn. There's no obvious indication that you're using a bad crack, but if the game has detected a cracked copy, it will make certain key items required for completing the quest disappear during the endgame. Yep, but first it will let you play happily for 30-40+ hours (it's a long game)
EDIT: The latest WHDLoad version is fine:
I'd rather play on real hardware and right now don't have any AGA Amiga. So definitely OCS.
Don't tell me... You haven't seen my "games to play" spreadsheet yet. The proper title would be "games to play if I lived another 100 years"... But surely it was (and still is) a lot of fun to research all those games and understand gaming history a bit better.The game has a lot of replay value, and due to its high levels of non-linearity, no single definitive walkthrough exists. So a BBC -> C64 -> Amiga OCS playthrough is in order
Har har, funny guy. Just the other day I was looking at my backlog and wondering... adding up all the hours each one of these games takes to complete... how many years do I have to live to finish them all? The answer of course is immortality. Or a divorce.
Also, the game features some *nefarious* copy protection scheme, similarly to Dungeon Master, Chaos Strikes Back and Fate: Gates of Dawn. There's no obvious indication that you're using a bad crack, but if the game has detected a cracked copy, it will make certain key items required for completing the quest disappear during the endgame. Yep, but first it will let you play happily for 30-40+ hours (it's a long game)
Hm, I don't recall ever seeing Exile back in the day. Maybe the copy protection was so successful it prevented the game from being pirated and becoming well known? Actually I don't remember any games that couldn't eventually be cracked... so it might be the other way around, it never gained much notoriety and crackers didn't apply enough brainpower to it?
Hate is a strong word, and it has its uses. I think I've made my point quite clear: it's necessary on AGA hardware as there's often no other way to run those ECS games. But when using emulation, it's largely a pointless complication and it causes more problems than it solves, in general.EDIT: The latest WHDLoad version is fine:
Thank you for your service, sir.
EDIT: Just read your Gaming on the Amiga Part 1. So you're a WHDLoad hater... It's interesting because I have a bunch of my favorite games installed with WHD but more often than not will still boot them from floppy or gotek. The "Authentic Original Experience™" matters!
Don't tell me... You haven't seen my "games to play" spreadsheet yet. The proper title would be "games to play if I lived another 100 years"... But surely it was (and still is) a lot of fun to research all those games and understand gaming history a bit better.
AFAIK, we still don't have a 100% working crack of Chaos Strikes Back as of 2023. There's a kinda working version but that doesn't play the outro when winning the game, that's the best we've got. As I explained in my article, nothing is impossible, but defeating these nefarious protections needs a lot of dedication and familiarity with the game. Most crackers aren't interested in spending 200-500+ hours on such an endeavour and to replay a 20+ hour game over and over again. Especially highly non-linear games where there is a combinatorial explosion of possible outcomes (such as many RPGs).
The deal is that if the crack is not 100% correct, the game will fuck with you in various random interesting ways and it will render itself uncompletable, but only gradually over time (e.g. Dungeon Master was adding random walls a few hours after a crack was detected, among many other infuriating and amusing things...)What's the deal with Chaos Strikes Back?
I don't recall any problems when playing it using Amiga Forever about ten years ago.
Incidentally the Amiga version is the only version worth playing, since it's the only one with directional sound, which to me is more important than getting perfect aspect ratio for this kind of game.
I agree, but we can get the correct aspect ratio in WinUAE too. See my articleIncidentally the Amiga version is the only version worth playing, since it's the only one with directional sound, which to me is more important than getting perfect aspect ratio for this kind of game.
Guess what, mine contains 1770 entries. But to hell with reason! It was fun to make, and I learned a lot about gaming during the process without actually playing anythingDon't tell me... You haven't seen my "games to play" spreadsheet yet. The proper title would be "games to play if I lived another 100 years"... But surely it was (and still is) a lot of fun to research all those games and understand gaming history a bit better.
Ah, a fellow enjoyer of spreadsheets. Very prestigious. Or autistic. I actually had to make a separate "Quick backlog" tab, restraining myself to ~20 games, because the long one was getting out of hand. But indeed it's fun just researching the games.
Wrote them back to real disks using what? Surely not a stock Amiga drive as those copy protections are NOT writable by standard drives. That was the whole point behind them; you needed special equipment costing several tens of thousands of dollars to duplicate those master disks. The trick was those protected disks could be *read* by Amiga drives, but not written, and the presence of the intact protection was inferred by the software from side effects, e.g., small fluctuations in the data read speeds. I think these days the KyroFlux can in theory write those images, though.AFAIK, we still don't have a 100% working crack of Chaos Strikes Back as of 2023. There's a kinda working version but that doesn't play the outro when winning the game, that's the best we've got. As I explained in my article, nothing is impossible, but defeating these nefarious protections needs a lot of dedication and familiarity with the game. Most crackers aren't interested in spending 200-500+ hours on such an endeavour and to replay a 20+ hour game over and over again. Especially highly non-linear games where there is a combinatorial explosion of possible outcomes (such as many RPGs).
That's interesting. I found this page where some guys discuss CSB. The copy protection, as in other games, seems to be related to the way the Amiga read the floppies. It ends with:
"I did manage to finish CSB using real harware and the disk images you provided.
Wrote them back to real disks and used my trusty old 1988 Rev. 5 A500 0,5/0,5 RAM - KS 1.3"
The linked images are still online, so now I wanna try it too. Never played CSB back in the day
Used the usual tips & tricks and spend like 30-40 min from start to finish without triggering copy protection.
I could´ve been just lucky?
WHDLoad version is supposed to be 100% tested.
The version cracked by SCSI of Betrayal seems to work, except the ending animation is missing.
http://dmweb.free.fr/?q=node/591
In 1991 also an Atari ST port was released.Speaking about the best games of the 80s, there's an absolutely marvellous gem of a game called Exile, originally released for the BBC Micro & Acorn 1988, then the Amiga & C64 ports came out in 1991.
As there is only one known completable floppy crack, that answers it, yeahI played the floppy version, and I remember that I did finish it, and that not seeing the ending animation sounds familiar.
As there is only one known completable floppy crack, that answers it, yeah