Desiderius
Found your egg, Robinett, you sneaky bastard
- Joined
- Jul 22, 2019
- Messages
- 14,993
I rather see the foremost theme as the cost of ambition illustrated in the clash of kings, but fair enough, given what the devs consider to be the "proper ending", you may be on to something.You’re missing the point of a main theme in the game - that Loyalty flows from Mercy, and likewise the contrapositive so that mercilessness can leave one without any Loyalty, reflected in the missing advisor.
This is all immaterial, though, to lawfully recognising Tristian's actions as treason and that's a mere factual assessment. How you react to said treason is a measure of your character's alignment, and that is the moral choice the game presents you with, but you keep insisting that there was no grievance to begin with.
You’re evil so this burns you like holy water, but the devs aren’t and that is reflected in their game design.
I didn't say the game was poorly designed. I said your argument is.I'm identifying the logic of the design decisions against those who claim this aspect of the game is poorly designed
I fear this thread might soon be headed for another discussion on what an RPG is...Sorry, I'm afraid I can't see the connection between his make-believe preferences and his real life personality.
Your contention that he withheld information that led to needless deaths in ch. 3 has merit. I would need evidence that he indeed had such information and whether he risked blowing his cover to Nyrissa (costing the kingdom its double agent) before finding him guilty. At that point mercy would come into play, as would the question of whether undue leniency could itself spark disloyalty.
As I’ve said other alignments might settle that question differently, in which case they have access to Councilors which better fit those alignments unless mercilessness is their principal motivation in which case they will naturally struggle with Loyalty as reflected in the loss of their ability to advance their kingdom stat.
Those not paying close attention or who made a mistake can fall back on a mere if they feel this penalty is unduly harsh. I’d recommend another playthrough where all the mistakes made in the first can produce pleasurable performance improvements.