Neanderthal
Arcane
MCA seems a nice bloke but i'm not really bothered about his personality, I like some o his design principles an most o his character design: When a bloke can write companions who are as complicated as Grace an Da'akon, an then on flipside have vulgar foils like Morte, an straight shootin workin joes like Cass from New Vegas well i've gotta admire their range.
For me though I wanna see his design principles extended, wi each element reinforcin t'other, mechanics reflectin narrative, narrative feedin into themes, themes bein explored mechanically, an companions who represent some aspect on all on em. Too many games are disjointed an illogical, doin shit because its traditional, one o most refreshin things about Torment for instance were no fuckin potions at last, charms, bandages, needle an thread, tattoos were all simple enough replacements but you're fucked if you'll see another developer strayin away from their mechanical safe spaces.
For me though I wanna see his design principles extended, wi each element reinforcin t'other, mechanics reflectin narrative, narrative feedin into themes, themes bein explored mechanically, an companions who represent some aspect on all on em. Too many games are disjointed an illogical, doin shit because its traditional, one o most refreshin things about Torment for instance were no fuckin potions at last, charms, bandages, needle an thread, tattoos were all simple enough replacements but you're fucked if you'll see another developer strayin away from their mechanical safe spaces.