Gord
Arcane
- Joined
- Feb 16, 2011
- Messages
- 7,049
You can invest skill points in dialogue - and you can't fail a check, you can only choose it if you have enough skill to succeed.
I had an idea yesterday while reading a post by DU where he talked about how combat can turn out very differently even if you win, due to RNG and hitpoints, while for the skill checks it's usually either success or fail.
Now, this obviously won't make it into AoD anymore, it's too much of a redesign, but how about...DIALOGUE HITPOINTS?
Say, you have a certain amount of "dialogue hitpoints", maybe depending on your charisma or class, or perks, whatever.
If you fail a check, you lose some of those DHPs, the amount depending on the difficulty of the check (i.e. how large the difference between your skill and the requirement is).
If you lose all of them, you fail the check and/or the quest. Your DHP could be restored through successful actions, like completing a quest, special events, earned rewards, etc.
If you play a smooth talker, with many DHP, a failed check or two in a skill you did never raise won't mean automatic failure anymore, but loremaster Clumsy McHamfisted still can't "cheat" his way through all the thieves guild missions.