circ
Arcane
You'll want atleast 50 to do dual techniques.
There already is. The optimal build is don't pick combat skills and just solve everything through dialogue windows. It's more skill point efficient and in my experience can always provide the best outcome.I think if there were more SP to go around, people would be able to build optimal builds that can solve every quest, and most of them in the 'best' manner (powergaming wise).
What background are you playing? You know you can decompose stuff?So how do you guys get enough steel and iron to craft shit that requires like 20 lb of it for an armor? I can get enough bronze but I ain't even close to get enough steel for a steel forged armor.
And rob Codex of parallel bitching? I think not, sir!I'm surprised the AoD release threads haven't been merged into one by now.
I did all those that are possible for praetors except the well which I hadn't found because I had no reason to go there ever. Did it now for a whopping 3 skill points. And yes, the mine is really required. The mine is the main quest for praetors.Not sure which one you mean by 'merchant robbery', but as praetor you should be looking at:
Aemolas and refugees at the gate; pickpocketers by a well between tavern and gate; Miltiades and his 'smuggler shop' in the marketplace; Bandit Camp; Mine; Initial Sohrab intercept quest. I think praetors don't do the kebab stand, but maybe that's wrong.
So sounds like you haven't looked around all of Teron. Also, is the mine really required? Can't you just deal with the bandits, who are quite a bit easier to kill off, and that's enough to then talk to Antiades and start the endgame with Dellar's support?
Yeah I'm mostly buying and decomposing a bronze armor to get enough for the +8 DR armor, which allows me to survive (just barely).What background are you playing? You know you can decompose stuff?So how do you guys get enough steel and iron to craft shit that requires like 20 lb of it for an armor? I can get enough bronze but I ain't even close to get enough steel for a steel forged armor.
And rob Codex of parallel bitching? I think not, sir!I'm surprised the AoD release threads haven't been merged into one by now.
Well go out and kill some fools and take their shit! If you kill enough dudes, you'll have enough iron weapons to melt into armor. You can acquire enough steel too, but that's a bit harder (don't want to spoil it for you).Yeah I'm mostly buying and decomposing a bronze armor to get enough for the +8 DR armor, which allows me to survive (just barely).
It should govern AP points together with Dex. On top oh HP pool. Maximum Con of 10 should allow the player to survive some deadly traps... and they are all deadly as i understand.CON needs to be made useful. It's a dump stat even for melee focused combat characters and that's just wrong. Making CON give extra DR that only stacks with light armor DR, critical resistance, ... extra HP just isn't enough. The problem is, like you say, that NPCs benefit from CON changes too and they don't use it as a dump stat. It's not an easy fix.So allow a CON roll to prevent side effects from crits?
OTOH, then the enemies could do that, too, and it would favor high con builds even more, hmm...
In larger battles, chances will always be in favor of the enemies, as the player gets hit more often.
Isn't that +3DR for 9 AP characters as you can make the heaviest armor allow for 9AP (instead of 8)? +1 for steel, +1 for improved hardening, +1 heavier armor. Total of 13DR, IIRC.Ok went ahead with test merc 2, dodge 2h hammer guy. Haven't done IG tower, but did finally beat mining camp combat. However, it's really down to pure chance. You don't want any crit hits on you lowering stats, which is not easy if you're wearing manica as it has like 5 to crit protection. I was left with 3 hp. No nets or other wuss tactics just pound the fuck out of them with a sledgehammer. I did also try with the IG iron armor, whatever it's called again. Dodge got blown to shit and the extra DR didn't last till the end. I had um, 63 dodge maybe. Noticed that 50 crafting wasn't good enough for later so saved up sp for that instead of blowing it all on dodge. As every 20 points of crafting is an extra dr to weapons and armor. Otherwise, 70 dodge char shouldn't have too much trouble maybe. But considering previously my 11+ dr chars have done that fucking thing without pretty much a scratch, dodge why do you suck so much?
Also, funtastics. Crafting 50 masterwork gave -20% to dodge/sneak penalties, however that's calculated up the ass and you get like 2%. But 60 crafting gave -25%, a whole 5% more. Except it didn't actually do a single fucking point because of, calculus from asshole international. Still, one extra point of dr is worth 60 crafting for armor, well, anything but leather.
Wouldn't that make DEX less useful? Why would a character choose DEX over CON, if they both give AP, but CON also gives extra HP? Would an agile character need both DEX and CON to be agile?It should govern AP points together with Dex. On top oh HP pool. Maximum Con of 10 should allow the player to survive some deadly traps... and they are all deadly as i understand.
Maybe something more in that style.
No, no... The overall complete APs are calculated from appropriate synergy from Dex and Con. Dex can still have a bigger influence on the issue, but Con has an effect too.
IT will know best what the ratio should be.
Nothing makes a messy design if you do it right. This makes sense from some kind of realistic pov and more importantly, it makes sense in the game itself.
Ive just started a combat focused praetor play.
Ive just started a combat focused praetor play.
Surely you mean non-combat focused? Because otherwise, what are you complaining about failed non-combat checks at the start?
That aside, I found the Praetor gameplay to be much worse than the other classes.
IMHO, the Praetor questline need some rework, it's too specific and unpredictable.
I did all those that are possible for praetors except the well which I hadn't found because I had no reason to go there ever. Did it now for a whopping 3 skill points. And yes, the mine is really required. The mine is the main quest for praetors.Not sure which one you mean by 'merchant robbery', but as praetor you should be looking at:
Aemolas and refugees at the gate; pickpocketers by a well between tavern and gate; Miltiades and his 'smuggler shop' in the marketplace; Bandit Camp; Mine; Initial Sohrab intercept quest. I think praetors don't do the kebab stand, but maybe that's wrong.
So sounds like you haven't looked around all of Teron. Also, is the mine really required? Can't you just deal with the bandits, who are quite a bit easier to kill off, and that's enough to then talk to Antiades and start the endgame with Dellar's support?