Grunker
RPG Codex Ghost
I've been playing some Assassin. The writing there is so much better than for the Praetor path. A shame really, I'm planning to play a Praetor for my first run-through of the final game.
For the record, at the moment I'm making no plans to play the demo for the simple reason that I've already decided to buy this game and I want it all to be completable on the first run.
Out of curiosity, are the reactions over at the ITS boards the same or different as those here? I haven't had a chance to check.
I'm playing around with crafting now. How do I figure out what mats I need and how to I use them? I have a leather schematic I want to make.
Impossible to win through combat
It's not a lie since it was, in fact, impossible for my pure combat praetor to clear the raiders and the mine by himself. You're right though, it SHOULD be manageable, but it I'm sorry to tell you that it isn't. If our results differ it is because of choice of weapon, a resource for extra skill points I missed somehow, extreme luck, or something equally ridiculous, which is only further evidence that the combat is indeed terribly balanced and allows no margin for deviation.Impossible to win through combat
This is a lie. As much as I'm skeptical of AoD's combat, this is complete bullshit. Combat should be managable for a Praetor purely focused on combat.
It's not a lie since it was, in fact, impossible for my pure combat praetor to clear the raiders and the mine by himself. You're right though, it SHOULD be manageable, but it I'm sorry to tell you that it isn't. If our results differ it is because of choice of weapon, a resource for extra skill points I missed somehow, extreme luck, or something equally ridiculous, which is only further evidence that the combat is indeed terribly balanced and allows no margin for deviation.Impossible to win through combat
This is a lie. As much as I'm skeptical of AoD's combat, this is complete bullshit. Combat should be managable for a Praetor purely focused on combat.
Did a combat Praetor. As in everything in to a weapon skill and block (dodge is terrible). Exactly everything. 10 str, enough dex for 9 ap for praetor armor, 8 per, 4 int/cha. Looted the Praetor armor and helm from the first fight. Did every combat encounter available to me for skill points. Only managed to complete the raider camp quest by using my high perception. Impossible to win through combat since there are essentially 0 tactical options available to make the fight doable, and my skills apparently aren't high enough despite putting everything into them. Shuddering, thinking that if I'd put less into per and more into con I would've been screwed out of skill points. Went to the mine, can't use stealth, lore or disguise, only combat. Tried it like 10 times so far and it can't be done. Takes too long to kill anyone so sooner or later they whittle me down to 0, despite abusing chokes and even managing to LOS glitch the xbowman so he could never hit me in my spot.
It's not a lie since it was, in fact, impossible for my pure combat praetor to clear the raiders and the mine by himself. You're right though, it SHOULD be manageable, but it I'm sorry to tell you that it isn't. If our results differ it is because of choice of weapon, a resource for extra skill points I missed somehow, extreme luck, or something equally ridiculous, which is only further evidence that the combat is indeed terribly balanced and allows no margin for deviation.Impossible to win through combat
This is a lie. As much as I'm skeptical of AoD's combat, this is complete bullshit. Combat should be managable for a Praetor purely focused on combat.
Uh, I already did pretty much. This is after solving raider camp through high perception and with only the mine left.It's not a lie since it was, in fact, impossible for my pure combat praetor to clear the raiders and the mine by himself. You're right though, it SHOULD be manageable, but it I'm sorry to tell you that it isn't. If our results differ it is because of choice of weapon, a resource for extra skill points I missed somehow, extreme luck, or something equally ridiculous, which is only further evidence that the combat is indeed terribly balanced and allows no margin for deviation.Impossible to win through combat
This is a lie. As much as I'm skeptical of AoD's combat, this is complete bullshit. Combat should be managable for a Praetor purely focused on combat.
Describe your character build
It wasn't an assumption. It was just another test run and this time for a pure combat praetor. A crafter is not a pure combat character so you're only pointing out that pure combat characters are not viable.Bullshit, bullshit and bullshit.
Considering the amount of tries and varying tactics that have went into it, yes, excluding distributing skill points efficiently, as the point was to try a pure combat Praetor. I'm not sure we're playing the same game if you see a large range of possibilities, the scope of available tactics and resources is laughably small.So... you're saying it couldn't have been that you are not using your resources efficiently, you are not distributing your skill points efficiently, or you are not employing effective tactics in the battlefield? Those possibilities just don't exist, and thus it is a fact that your praetor finds it impossible?
It wasn't an assumption. It was just another test run and this time for a pure combat praetor. A crafter is not a pure combat character so you're only pointing out that pure combat characters are not viable.
This seems rather low skill point total. Did you do the "girl tries to rob you" or "guy tries to rob you by the market" or "guy robs you and then you catch him" quests? If all else fails kill 3 rich people by the palace and a couple of refugees to farm some SP. It is hard to do it without 60 block and 50 crafting or CS>45 (I think?) to kill the leader.50 spear (46 with helmet penalty)
55 block
Not a single skill point used on anything else.
You can also pay for the travelers at the gate and then talk to the guy. He's kinda hard to spot though but he really is near marketsquare. Anyway, that gives you 3 SP. There's a possible bug there though. You can demand 10fold repayment when you lend him the money, then bitch at him and follow him to his place. Kill his ass, get 3 SP for killing him and two other bitches, then leave, BUT DON'T REALLY LEAVE. You now get 3 extra SP. Now leave.This seems rather low skill point total. Did you do the "girl tries to rob you" or "guy tries to rob you by the market" or "guy robs you and then you catch him" quests? If all else fails kill 3 rich people by the palace and a couple of refugees to farm some SP. It is hard to do it without 60 block and 50 crafting or CS>45 (I think?) to kill the leader.50 spear (46 with helmet penalty)
55 block
Not a single skill point used on anything else.
You criticism is valid, but I would prefer the combat stay challenging and you simply must adapt your build, solve the quest some other way or just leave it. It's not a mandatory quest AFAIK.
As a combat tip, try crafting a bunch of identical spears and using shield bash + throw. Might be of some use.
They may be crap, but I had most fun playing shield + spear character. As pumping points into block skill is what the cool kids do, it gives you great shield bash to-hit chance. And every outcome works. You push the enemy, spear special can kick in. You knock the enemy down in square he was standing in? Time for a stab in the face! You knock him away? Just throw the spear at him (keep identical spears in inventory of course). THIS IS SPARTAAA!!!That is not to say there aren't certain balance problems at the moment, though. I think 1H spears are one of the least effective in the demo build, and 2H spears would be if dodge was as good as block (though I've made a couple of dodge characters that could mow through enemies, too). And you do need more tactical options, and I suppose alchemy would introduce a little more.