Lightknight
Liturgist
- Joined
- Nov 26, 2008
- Messages
- 705
All this talk about Torque...
I'm now picking out an engine for my game prototyping, and from what i learned about Torque...it doesnt look that great.
Crappy documentation, the need to use primitive level-building tools with BSP support, serious issues with animation export/import...basically what it means to me is i could do something with the engine, but its so much pain getting actual assets INSIDE the engine that its not even funny.
Oh, and dont throw me that prepared line about Torque community. Community advantage is scratched over with the fact that there might be a lot of useful information and code - but you cant fucking find it in all that mess ! Its like a tornado came through, tore apart all the info and threw the parts all over the world. Eeh...
One engine demo down, six to check.
I'm now picking out an engine for my game prototyping, and from what i learned about Torque...it doesnt look that great.
Crappy documentation, the need to use primitive level-building tools with BSP support, serious issues with animation export/import...basically what it means to me is i could do something with the engine, but its so much pain getting actual assets INSIDE the engine that its not even funny.
Oh, and dont throw me that prepared line about Torque community. Community advantage is scratched over with the fact that there might be a lot of useful information and code - but you cant fucking find it in all that mess ! Its like a tornado came through, tore apart all the info and threw the parts all over the world. Eeh...
One engine demo down, six to check.