Naked Ninja
Arbiter
You're missing the most important part weasel, multiple programmers vs 1 programmer
Skyway, you just don't understand much about engines. That much is clear to everyone.skyway said:But I do. From what I know and saw Torque is very limited and you had to rewrite bits of it anyway to better suit your needs.It's impolite to talk about things you don't understand.
A) http://www.theeasyco.com/press-releases.html - it says that they worked on it for 14 months before they founded the company. Not 1 year. They started in mid 2006.skyway said:"The Easy Company s.r.o. is a game development studio, founded in Prague, Czech Republic, on 19th September 2007."
http://www.mobygames.com/company/easy-company-sro
Shit 1 year man. To turn Ogre into full engine and make the complete game. For an indie team with budget low enough to not use actual "full" engine and use freeware "just-a-render".
skyway said:Knowing that VD liked the terrible piece of shit that is Fallout3's gameplay and looking at the horrible visual design (not graphics/not amount of polys but how they place... you know... objects) I have big doubts about AoD being a good game. You make games according to your standards and VD's ones appear to be low right now.
Vault Dweller said:Edit: Thanks for the encouragement, folks. Regardless of any deal made with publishers, the game will be sold through our own site and we would be able to ship a limited edition copy produced with love, care, color manual and map anywhere in the world (although we may charge a bit extra for the postage).
But then again there is this dungeon with empty corridors and fort's yard that has nothing besides tower.
Plus, object placement? That's an art feature, not a level design one unless AoD got a cover system I don't know about (and from an aesthetic perspective Oscar is doing a superb job...just don't do too good please, I want to be able to run AoD....).
Where did I say the other thing? Strawman again?Vault Dweller said:Skyway, you just don't understand much about engines. That much is clear to everyone.
Any engine would have to be tweaked to suit one's needs. Gamebryo, for example, was used to make Oblivion, Civilization Revolution, Freedom Force, Warhammer MMO, and Earth Empire. Do you think they were built using an out-of-the-box engine?
2 years. Whatever.A) http://www.theeasyco.com/press-releases.html - it says that they worked on it for 14 months before they founded the company. Not 1 year. They started in mid 2006.
The fact is also that you can build a game engine out of Ogre if you know what you are doing in a reasonable amount of time. No matter pro or no pro.B) do you see the difference between experienced, professional, "industry veterans" game programmers and people like Gareth and I who are learning the trade as they go? It's not an excuse, it's a simple fact.
No! Mindsweeper is more complex than the game of the different genre aka Rally because you also have to use a strategic thinking while playing it.C) What exactly did these guys do in 2 years? A sandbox game where all you can do is drive a car? It has a complexity of fucking Minesweeper.
"# Based on ingenious Ogre engine"D) http://www.theeasyco.com/projects.html - "# Game runs on our own custom Vampire engine", i.e. not on an engine built from Ogre.
Awesome pic.Take a break and have some cereal, skyway.
Unsure if you're already aware of this but...Skyway said:As for the object placement/level design/whatever - I've already said why I dislike some locations - they feel too clean for something PA and also lack vegetation.
The game is post-apoc, but the apoc happened centuries ago, and people have been living in the world since then. Any reason to think they would have left plenty of junk lying around? Or that much of it would have survived the ravages of time?AOD Official Site said:Centuries after the fall of the empire, the world still rests in an uneasy balance, where even myths and fables deceive. A name on an ancient map brings back the memories of the distant past, turning a myth into unclear reality, and casting the player into political games built on years of discontent and ignorance of the past. Exploring both the legends and the land, you will have an opportunity to learn what truly happened in the past before the war turned civilization to ash or remain ignorant, believing in what you are told.
So, you haven't read the let's play or the Merchant opening?Skyway said:I still wouldn't mind adding more "damaged/used" objects to maps that will add to the atmosphere of PA. Why am I talking about visual design? I haven't seen how dialogues and writing -really- work, so I can't judge that.
Blind Eye said:I see Skyway is useing the DU Witcher EE stratagy. Just keep spewing bullshit untill everyone else gets tired of talking about it, and (in his mind) he'll have won the argument. Sure you come off looking like a complete moron, but a WINNING moron.
Nice job Skyboy.
Is that the one that's now proudly spinning tits and asses?Naked Ninja said:I have made a game engine from scratch ( and that was one that was far simpler than Torque)
Is that the one that's now proudly spinning tits and asses?
Junk or no junk - it is still too clean. And lack vegetation.Longshanks said:The game is post-apoc, but the apoc happened centuries ago, and people have been living in the world since then. Any reason to think they would have left plenty of junk lying around? Or that much of it would have survived the ravages of time?
It isn't enough for me to read about the gameplay, I want to see the gameplay. And notice that I don't judge it. I only judge what I see - and somehow because of it you're thinking that I'm making a great deal out of the lack of detail.Skyway said:AOD was always a game that focused on gameplay over graphics or even art design. Do you remember the early shots of the game? It's never been marketed as having "thousands of objects on every screen!". It's draw has always been gameplay, particularly choices and consequences, so it is strange that in your "concerns" over the game's quality, these do not even rate a mention. There have been many examples given, and they seem very promising, you should take a look sometime.
Take a look through the gallery. Are there any in particular you're talking about?skyway said:but the streets around it are basically walls and earth
DarkUnderlord said:Personally, I wish they'd stuck with the original graphics. It'd feel very :Spiderweb Games:
cares said:DarkUnderlord said:Personally, I wish they'd stuck with the original graphics. It'd feel very :Spiderweb Games:
damn, haven't seen this before...but i like it better than what they did with their 3D engine...