thesheeep
Arcane
Naked Ninja said:I'm guessing that Sheep is just getting into Ogre, judging by his 6 months comments. He hasn't gotten far enough to even have a clear idea of all that would be needed to make an AoD, nevermind being able to judge whether the existing mods for Ogre would fill those holes.
I already made a game with it. It was made in 4 months (not fulltime), buggy as hell and sucked. I was getting into Ogre then. But it already features all the usual stuff (other libraries for input, sound, video, etc.). I'm still a noob, for sure, but IMHO my understanding of what is needed for bigger projects is more than you think.
Naked Ninja said:Sorry Sheep, no offense. But noobs always underestimate how long it would take. If you are a noob, simple rule, multiple by 2.5 your time estimates.
No offense taken.
Since that is true. They always do. And I do know that. My first thought at making an AoD (from what I have heard of it by now) was two years. Then I thought... "naaahhh, you don't know everything about the game" and just guessed a 3. And seriously, as long as there are no uber-complex things to include in the game, I think that this is realistic. 4 Years if you want it heavily polished with all the nice features one would love to have in the game and the editors, perhaps.
Also, I'm not talking about making a flexible game-engine in 3 or 4 years! I'm talking about making a game.
Together with the other programmer in my team, we have 4 months (not fulltime!) to make a game with Ogre. And it's not just a Pong-clone
Of course it can't be compared to something as big as AoD, but still... It will (hopefully, but I'm confident) feature a level-editor, GUI, mini-games, etc. And at the beginning we still had multiplayer in, which we could still do, but only if against my vote (as I rather want a polished singleplayer).
Again, that is two programmers (the other one is better than me) not working fulltime on it.