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Game News Age of Decadence porn

Sarvis

Erudite
Joined
Aug 5, 2004
Messages
5,050
Location
Buffalo, NY
Matt7895 said:
denizsi said:
Yes, that's a man in a dancer dress. There are no women in AoD. VD has been receiving death threats from feminazis. So he decided that faggotry is the default sexual preference of characters in the game.

Also, everyone is a girl when their face down.

Except for the fact that women have a different body shape to men... (and yes I know it's a Codex meme).

Not to mention hair... if I see a back as hairy as mine, I run...
 

Twinfalls

Erudite
Joined
Jan 4, 2005
Messages
3,903
Carrie Underwood said:
Twinfalls said:
Or how about you don't end up down the path of every single current fantasy RPG with ridiculous teen-fantasy ultra-buxom child-females?

I don't think anyone requested that.

Whatever. I'm pissed off at Drakensang:

Carrie Underwood said:
There was no mention of epicness at all!

<a href="http://gamebanshee.com/screenshots/drakensangthedarkeye/demo/screenshot5.jpg">But this chick looks pretty hot, so it's a wash</a>.

I will have to reflect on this later.

so fuck you.

And it's not because of 'negative stereotyping of women omg sexist'. It's because it kills the fantasy, it kills the believable world, and so kills the escapism. Especially when they've got that overall look that reeks of pure focus grouped stupidity. Hence my ultra-wariness of compromising realism in female model design because people are having difficulty seeing instantly who is female on screen.
 

Claw

Erudite
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Messages
3,777
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The center of my world.
Project: Eternity Divinity: Original Sin 2
Vault Dweller said:
However, it's an isometric game and the models look different in-game. Creating perfect "first-person" models would have been pointless. Basically, female models are slimmer and have female hairstyles (the second row, the one in the middle has a ponytail). As usual, we are open for suggestions, of course.
Maybe you should try posting ingame screenshots of the models, but I doubt the women will look more female. The important matter is really distinction.
Look at Fallout, for instance. The sprites aren't very detailed. I just checked and one female sprite had basically a skin-coloured spot framed by some brown shape for a head. Yet all females are very recognizeable due to the distinctive differences from males.

Most men have a really big torso and a manly stance with the feet apart shoulder-wide and the hands hanging straight down. In contrast, the women usually have their feet close together and their arms aren't hanging down. Also, their torso, arms and legs are considerably slimmer, probably exaggerated.
In your shots, the female models differ mosly in the face - which doesn't really look very female to me - and the breasts - if you can see them, like on the dancer and female gladiator (barbarian?) - while the slimmer torso is very subtle. Also, arms and legs don't really look different from men. Make the arms and legs slimmer and shorter, and change their posture if possible.
I think it would be very much OK if all females are visibly smaller than men.

Oh, and I have to ask: Is the second model in the top row supposed to be a woman? Because it really looks more like an "oriental" man to me, but the face looks like the face on all the female models in the bottom row.


PS:

The "dancer" looks like she sports a six pack. That doesn't make her look any more feminine.


PPS: The first female model in the bottom row actually looks best, because she visibly differs from the male model next to her with his bulging muscles, mustache and many other details.
But then I look at the dancer and wonder if that is a woman or a man in drag.
 

Elhoim

Iron Tower Studio
Developer
Joined
Oct 27, 2006
Messages
2,880
Location
San Isidro, Argentina
thesheeep said:
I really wonder about this, I mean.. there must be dozens of tutorials on how to model women in 3D...

Keep in mind that:

1- Even though we can create high poly models, we have to work with low poly stuff.
2- There is a difference between making models and animating them.
3- The female is rigged to the male "skeleton". Having a female "skeleton" would make models more feminine, but is it (that extra work) really necessary?
4- As Vince said, the game is isometric. Here is how the models look in-game.




I agree with some comments, and we'll make hands and feet smaller, and make arms thinner.
 
Joined
Feb 10, 2007
Messages
7,715
This game is oppressive to womyn. Womyn can be strong in their own right without having to look like men. But no, instead they look like men, slutty men, since one is obviously a member of a harem or some such. I shall get my sisters and start the picket line now.
 

Kos_Koa

Iron Tower Studio
Developer
Joined
Feb 12, 2006
Messages
315
Well what does the female model look like with the male skeleton? Maybe showing some walking animations would help see if it's an issue or not.
 

thesheeep

Arcane
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Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Dead State Divinity: Original Sin Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Elhoim said:
thesheeep said:
I really wonder about this, I mean.. there must be dozens of tutorials on how to model women in 3D...

Keep in mind that:

1- Even though we can create high poly models, we have to work with low poly stuff.
2- There is a difference between making models and animating them.
3- The female is rigged to the male "skeleton". Having a female "skeleton" would make models more feminine, but is it (that extra work) really necessary?

I agree with some comments, and we'll make hands and feet smaller, and make arms thinner.

I know all of those issues, since I have been working with artists that did stuff like that for 4 months ;)
But the solutions are so obvious.. and you already noticed most of them, smaller hands, feet, thinner arms...
I also got the impression that the body (not only the arms) looks too muscular. That is a texturing problem, though.
I'm not even sure if increasing the breast size would do any good with the isometric view. Might end up looking strange or completely oversized ;)
 

obediah

Erudite
Joined
Jan 31, 2005
Messages
5,051
The women look like absolute shit. How does this affect your sales:

- 10 women that would have bought the game
- 0 men that would have bought the game to jerk off to the women NPCs
 

Elhoim

Iron Tower Studio
Developer
Joined
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Messages
2,880
Location
San Isidro, Argentina
I also got the impression that the body (not only the arms) looks too muscular. That is a texturing problem, though.

Yep. I already changed the textures in this ISO shot. Altough they needed those big muscles to raise the 2 handed swords and hammers... ;)
 

Pegultagol

Erudite
Joined
Feb 4, 2005
Messages
1,184
Location
General Gaming
Just follow how Fallouts differentiate female frames from males. The simplest difference aside from the boobage is that females have narrow shoulders relative to hips whereas the reverse is true for males. Women are on the average smaller in stature than male as well. If one set of skeletal frame is unisex, then as others mentioned smaller extremities, smaller head, thinner arms, less muscular definitions would work well too.

Personally, I really don't think it poses much of a problem as shown in isometric perspective, so would not be such a high priority marked for any alteration in my opinion. Keep up the good work, guys.
 

thesheeep

Arcane
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Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Dead State Divinity: Original Sin Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Hah. I got an idea:

Just increase the hair of all men... everywhere! If men look like wookies, you will know the women!
Or... not.
 

ghostdog

Arcane
Patron
Joined
Dec 31, 2007
Messages
11,158
Elhoim said:
thesheeep said:
I really wonder about this, I mean.. there must be dozens of tutorials on how to model women in 3D...

Keep in mind that:

1- Even though we can create high poly models, we have to work with low poly stuff.
2- There is a difference between making models and animating them.
3- The female is rigged to the male "skeleton". Having a female "skeleton" would make models more feminine, but is it (that extra work) really necessary?
4- As Vince said, the game is isometric. Here is how the models look in-game.




I agree with some comments, and we'll make hands and feet smaller, and make arms thinner.
And the waist thinner.
 

Mefi

Prophet
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waiting for a train at Perdido Street Station
Bigger tits is a must. Hell, if you don't have elf chicks at least give the human women tits. ;)

It doesn't help that the breastplates are so well defined around the chest either, so you've got to supersize those boobs to make them stand out.

I take the point about the skeletons being the same but could not a slight alteration be made to the hip area? Bigger hips will automatically slim the waist as well as providing a slightly different animation when walking.

Not that it's going to stop me buying the game. I've got My Ass is on Fire #8 to jerk off to right now...
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
I couldn't care less about this to be honest - as a woman in armor will probably be nigh indistinguishable from a man in armor, howevazzz if we're gonna bitch about shit then yeah... just make them slimmer and make their arms thin instead of tribal-tat bro muscles.
 

Sarvis

Erudite
Joined
Aug 5, 2004
Messages
5,050
Location
Buffalo, NY
Elhoim said:
thesheeep said:
I really wonder about this, I mean.. there must be dozens of tutorials on how to model women in 3D...

Keep in mind that:

1- Even though we can create high poly models, we have to work with low poly stuff.
2- There is a difference between making models and animating them.
3- The female is rigged to the male "skeleton". Having a female "skeleton" would make models more feminine, but is it (that extra work) really necessary?
4- As Vince said, the game is isometric. Here is how the models look in-game.




I agree with some comments, and we'll make hands and feet smaller, and make arms thinner.

You know what, with the two in armor I can't even tell for sure which is the female.

The one on the left has a couple pixels of blank space between it's arm and waist, so that could be the female smaller waist.

However, the larger epaulettes give the appearance of broader shoulders like a male.

The sandals, as opposed to boots, on the right look more feminine so that combined with the narrow shoulders might make that one the female.

Both of their chests look the same size in the isometric view, even.

I'd consider coming up with "girly" armor for the women. Get rid of the moulded six-pack on the female, for instance.

I hesitate to say bare the midriff, but it would work... and honestly given this discussion I wonder if the difficulty in making male and female characters look different might not explain so many of the ridiculous female armor sets we see in games.
 

spacemoose

Erudite
Joined
Jan 22, 2005
Messages
9,632
Location
california
Elhoim said:
3- The female is rigged to the male "skeleton". Having a female "skeleton" would make models more feminine, but is it (that extra work) really necessary?
yes. at least make their arms a bit smaller, straighten the back jeez
 

spacemoose

Erudite
Joined
Jan 22, 2005
Messages
9,632
Location
california
Twinfalls said:
It's because it kills the fantasy, it kills the believable world, and so kills the escapism.
if anything it enchances the believability of the world. its not the developer's fault that the woman's place is in the kitchen and the bedroom. your old school rpgs should not have had the female PC option altogether, it cheapened the whole experience
 

Bradylama

Arcane
Joined
Jul 24, 2006
Messages
23,647
Location
Oklahomo
Also as long as we're on this topic I have to say that Gothic 3 was misogynistic as fuck and it honestly offended me that the only unique female character was a belly dancer.
 
Joined
Feb 10, 2007
Messages
7,715
Spacemoose said:
maybe they'll make a baking and crocheting rpg for you one day, twinfalls
How dare you, women are as good if not better than the male species. My sisters shall teach you your place.
 

Fez

Erudite
Joined
May 18, 2004
Messages
7,954
The female barbarian's clothes (first on the second row of characters in the OP) look rather unfit for purpose. I'd understand dressing her in straps if you were aiming for the horny teen crowd, but seeing as you've made her look like that you may as well have her wear something more sensible.
 

DarkUnderlord

Professional Throne Sitter
Staff Member
Joined
Jun 18, 2002
Messages
28,544
Elhoim said:
3- The female is rigged to the male "skeleton". Having a female "skeleton" would make models more feminine, but is it (that extra work) really necessary?
Yes. Now get the fuck to work. :whip:
 

Shoelip

Arbiter
Joined
Sep 27, 2006
Messages
1,814
You know what bothers me. Clothing designed for no purpose other than to cover the nipples while exposing everything else possible. That's probably the silliest type of clothing imaginable. Sure it's titillating and I can appreciate that, but at the back of my mind I'm always thinking, it looks really dumb. It's got no practical purpose. If someone was going to wear that little they'd just go topless, and the only reason they don't is because that officially counts as nudity and thus gives an AO ESRB rating unless you bribe them or something.

That barbarian strap clothing is very dangerously close to that.
 

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