Otherwise, there's no reason for implementing consequences if there's no reason for making the choice.
Killing kids gives me a hard on so it should be in.
No, I don't think I will.
ETA: Nice ninja edit -- why did you remove the line about "Your thinking isn't welcome here, fuck off!!"
Anyways there is a whole bunch of shit you can't get away with in games nowadays. As I mentioned in the article, your Roman soldiers can loot and pillage a town, but no game (to my knowledge) lets you engage in the post-battle mass rapes that were so common at the time. And I'm pretty sure no sane developer would ever try to put it in a game.
ETA#2: I don't want to derail this thread. Feel free to start another one and I will participate.
No, I don't think I will.
ETA: Nice ninja edit -- why did you remove the line about "Your thinking isn't welcome here, fuck off!!"
Anyways there is a whole bunch of shit you can't get away with in games nowadays. As I mentioned in the article, your Roman soldiers can loot and pillage a town, but no game (to my knowledge) lets you engage in the post-battle mass rapes that were so common at the time. And I'm pretty sure no sane developer would ever try to put it in a game.
ETA#2: I don't want to derail this thread. Feel free to start another one and I will participate.
Fuck off. Nothing is more pathetic than a bunch of grown-ass men telling me what I can't do in a goddamn video game or other work of fiction.
Except child killing would be no different from any other combat in the game (which is already implemented) so in this case it is precisely the designer telling you what you can't do. Not that I think this should be a deal breaker, but consistency is important. This is why essential NPC's piss me off. Like Infinitron said, even a game over screen would be preferable.No, I don't think I will.
ETA: Nice ninja edit -- why did you remove the line about "Your thinking isn't welcome here, fuck off!!"
Anyways there is a whole bunch of shit you can't get away with in games nowadays. As I mentioned in the article, your Roman soldiers can loot and pillage a town, but no game (to my knowledge) lets you engage in the post-battle mass rapes that were so common at the time. And I'm pretty sure no sane developer would ever try to put it in a game.
ETA#2: I don't want to derail this thread. Feel free to start another one and I will participate.
Fuck off. Nothing is more pathetic than a bunch of grown-ass men telling me what I can't do in a goddamn video game or other work of fiction.
If by "telling you what you can't do" you mean "what the designers chose to include in the game" then every single mechanic a designer leaves out of any game -- ever -- is that designer "telling you what you can't do."
Which (hate to break it to you) makes you sound like you're fucking 12 years old.
Remember kids, inflated expectations are bad for you. Don't have them.
You know, come to think of it, Megaton doesn't have any kids in it. So if you nuke the town, you still are free of the dread Childkiller title. It's like even the game world knows in advance which town can get nuked, and nobody bothered bringing their kids there.I don't give a crap about dumbfuck morals (nuking an entire town - ok! killing one kid - oh noes, the horror, the horror...)
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I started off with an even distribution of civil skills with 3 in Persuasion, Streetwise, and Trading, which in my opinion are the mainstay of talking skills, with perhaps Etiquette & Lore coming in 2nd place. With my first skill points I did increase Persuasion to 4, but could have done Streetwise instead to solve the Raider/Outpost quests.
The rest went into combat skills and was enough for the fights. To be fair, I did know which fights to do in which order due to metagaming.
Basically, 3 at character creation and 4 or 5 later on seems sufficient for most skill checks in Teron. And this example was as a hybrid, if I had created a pure non-combat character I could have gotten to 4 in all skills more quickly and had room for some Etiquette, plus higher Charisma would have opened up some free increases in Streetwise/Persuasion/Lore/Crafting from either Feng or Cassius.
If you pick 3-4 skills that seem to fit together fairly logically and keep them in that range, I don't think you really have to do much save scumming.
The only exception to this might be a Thief character where it does seem that you need quite a range of skills and some of them need to be 4 early on. Thief in general is pretty tight on skill points, this is probably the only background where I feel like I rely on metagaming at least to a degree.
There is one kid in megaton.
I was thinking about your last point recently and it's something I agree with. Right now, the thief path is by far the hardest because you get so few skill points to distribute over so many skills. There are often thief solutions to non-thief scenarios, but there's very little exclusively thief content that contributes skill points. Thieves need to distribute their points over a fairly wide spread: sneaking, lockpicking, traps, stealing and often secondary skills like streetwise, disguise and critical strike. Because of the required spread, they can't be as good at their skills as fighters and talkers, who don't require as large a spread to succeed and get more content directed specifically toward them.The only exception to this might be a Thief character where it does seem that you need quite a range of skills and some of them need to be 4 early on. Thief in general is pretty tight on skill points, this is probably the only background where I feel like I rely on metagaming at least to a degree.
OR make social and thief skills function like combat skills, where skills influence each other and contribute to the success of related skills like I suggest in this post!What you guys could do is add skill point gain to these thief checks or add more significant exclusively thief content.
I'm no expert but it seems that a one-dimensional character is much easier to pull off. When you've gotten more meta information about how everything works, hybrid is doable too.Hey I've entirely avoided playing anything past the combat demo but is a warrior-persuader hybrid character viable or a waste of time and I'd be better having a pure warrior and pure talker play through?
I.e a range of easy and medium persuasion checks even into the late game
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